Files
test/scripts/startup/bl_ui/properties_data_armature.py
2023-06-15 13:35:34 +10:00

295 lines
8.5 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Panel, Menu, UIList
from rna_prop_ui import PropertyPanel
from bl_ui.properties_animviz import (
MotionPathButtonsPanel,
MotionPathButtonsPanel_display,
)
class ArmatureButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
return context.armature
class DATA_PT_context_arm(ArmatureButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
ob = context.object
arm = context.armature
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif arm:
layout.template_ID(space, "pin_id")
class DATA_PT_skeleton(ArmatureButtonsPanel, Panel):
bl_label = "Skeleton"
def draw(self, context):
layout = self.layout
arm = context.armature
layout.row().prop(arm, "pose_position", expand=True)
col = layout.column()
col.label(text="Layers:")
col.prop(arm, "layers", text="")
col.label(text="Protected Layers:")
col.prop(arm, "layers_protected", text="")
class DATA_PT_display(ArmatureButtonsPanel, Panel):
bl_label = "Viewport Display"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
arm = context.armature
layout.prop(arm, "display_type", text="Display As")
col = layout.column(heading="Show")
col.prop(arm, "show_names", text="Names")
col.prop(arm, "show_bone_custom_shapes", text="Shapes")
col.prop(arm, "show_group_colors", text="Group Colors")
if ob:
col.prop(ob, "show_in_front", text="In Front")
col = layout.column(align=False, heading="Axes")
row = col.row(align=True)
row.prop(arm, "show_axes", text="")
sub = row.row(align=True)
sub.active = arm.show_axes
sub.prop(arm, "axes_position", text="Position")
sub = col.row(align=True)
sub.prop(arm, "relation_line_position", text="Relations", expand=True)
class DATA_MT_bone_group_context_menu(Menu):
bl_label = "Bone Group Specials"
def draw(self, _context):
layout = self.layout
layout.operator("pose.group_sort", icon='SORTALPHA')
class DATA_UL_bone_groups(UIList):
def draw_item(self, _context, layout, _data, item, _icon, _active_data, _active_propname, _index):
layout.prop(item, "name", text="", emboss=False, icon='GROUP_BONE')
if item.is_custom_color_set or item.color_set == 'DEFAULT':
layout.prop(item, "color_set", icon_only=True, icon='COLOR')
else:
layout.prop(item, "color_set", icon_only=True)
class DATA_PT_bone_groups(ArmatureButtonsPanel, Panel):
bl_label = "Bone Groups"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.type == 'ARMATURE' and ob.pose)
def draw(self, context):
layout = self.layout
ob = context.object
pose = ob.pose
group = pose.bone_groups.active
row = layout.row()
rows = 1
if group:
rows = 4
row.template_list(
"DATA_UL_bone_groups",
"bone_groups",
pose,
"bone_groups",
pose.bone_groups,
"active_index",
rows=rows,
)
col = row.column(align=True)
col.operator("pose.group_add", icon='ADD', text="")
col.operator("pose.group_remove", icon='REMOVE', text="")
col.menu("DATA_MT_bone_group_context_menu", icon='DOWNARROW_HLT', text="")
if group:
col.separator()
col.operator("pose.group_move", icon='TRIA_UP', text="").direction = 'UP'
col.operator("pose.group_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
if group.is_custom_color_set:
col = layout.column()
split = col.split(factor=0.4)
col = split.column()
row = col.row()
row.alignment = 'RIGHT'
row.label(text="Custom Colors")
col = split.column(align=True)
row = col.row(align=True)
row.prop(group.colors, "normal", text="")
row.prop(group.colors, "select", text="")
row.prop(group.colors, "active", text="")
row = layout.row()
sub = row.row(align=True)
sub.operator("pose.group_assign", text="Assign")
# row.operator("pose.bone_group_remove_from", text="Remove")
sub.operator("pose.group_unassign", text="Remove")
sub = row.row(align=True)
sub.operator("pose.group_select", text="Select")
sub.operator("pose.group_deselect", text="Deselect")
class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
bl_label = "Inverse Kinematics"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
ob = context.object
return ob and ob.pose
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
itasc = ob.pose.ik_param
layout.prop(ob.pose, "ik_solver")
if itasc:
layout.prop(itasc, "mode")
layout.prop(itasc, "translate_root_bones")
simulation = (itasc.mode == 'SIMULATION')
if simulation:
layout.prop(itasc, "reiteration_method", expand=False)
col = layout.column()
col.active = not simulation or itasc.reiteration_method != 'NEVER'
col.prop(itasc, "precision")
col.prop(itasc, "iterations")
if simulation:
col.prop(itasc, "use_auto_step")
sub = layout.column(align=True)
if itasc.use_auto_step:
sub.prop(itasc, "step_min", text="Steps Min")
sub.prop(itasc, "step_max", text="Max")
else:
sub.prop(itasc, "step_count", text="Steps")
col.prop(itasc, "solver")
if simulation:
col.prop(itasc, "feedback")
col.prop(itasc, "velocity_max")
if itasc.solver == 'DLS':
col.separator()
col.prop(itasc, "damping_max", text="Damping Max", slider=True)
col.prop(itasc, "damping_epsilon", text="Damping Epsilon", slider=True)
class DATA_PT_motion_paths(MotionPathButtonsPanel, Panel):
# bl_label = "Bones Motion Paths"
bl_options = {'DEFAULT_CLOSED'}
bl_context = "data"
@classmethod
def poll(cls, context):
# XXX: include pose-mode check?
return (context.object) and (context.armature)
def draw(self, context):
# layout = self.layout
ob = context.object
avs = ob.pose.animation_visualization
pchan = context.active_pose_bone
mpath = pchan.motion_path if pchan else None
self.draw_settings(context, avs, mpath, bones=True)
class DATA_PT_motion_paths_display(MotionPathButtonsPanel_display, Panel):
# bl_label = "Bones Motion Paths"
bl_context = "data"
bl_parent_id = "DATA_PT_motion_paths"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
# XXX: include pose-mode check?
return (context.object) and (context.armature)
def draw(self, context):
# layout = self.layout
ob = context.object
avs = ob.pose.animation_visualization
pchan = context.active_pose_bone
mpath = pchan.motion_path if pchan else None
self.draw_settings(context, avs, mpath, bones=True)
class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH', 'BLENDER_WORKBENCH_NEXT'}
_context_path = "object.data"
_property_type = bpy.types.Armature
classes = (
DATA_PT_context_arm,
DATA_PT_skeleton,
DATA_MT_bone_group_context_menu,
DATA_PT_bone_groups,
DATA_UL_bone_groups,
DATA_PT_motion_paths,
DATA_PT_motion_paths_display,
DATA_PT_display,
DATA_PT_iksolver_itasc,
DATA_PT_custom_props_arm,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)