Files
test/source/blender/blenlib/intern/gsqueue.c
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

165 lines
4.2 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bli
*
* \brief A generic structure queue
* (a queue for fixed length generally small) structures.
*/
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_gsqueue.h"
#include "BLI_strict_flags.h"
#include "BLI_utildefines.h"
/* target chunk size: 64kb */
#define CHUNK_SIZE_DEFAULT (1 << 16)
/* ensure we get at least this many elems per chunk */
#define CHUNK_ELEM_MIN 32
struct QueueChunk {
struct QueueChunk *next;
char data[0];
};
struct _GSQueue {
struct QueueChunk *chunk_first; /* first active chunk to pop from */
struct QueueChunk *chunk_last; /* last active chunk to push onto */
struct QueueChunk *chunk_free; /* free chunks to reuse */
size_t chunk_first_index; /* index into 'chunk_first' */
size_t chunk_last_index; /* index into 'chunk_last' */
size_t chunk_elem_max; /* number of elements per chunk */
size_t elem_size; /* memory size of elements */
size_t elem_num; /* total number of elements */
};
static void *queue_get_first_elem(GSQueue *queue)
{
return ((char *)(queue)->chunk_first->data) + ((queue)->elem_size * (queue)->chunk_first_index);
}
static void *queue_get_last_elem(GSQueue *queue)
{
return ((char *)(queue)->chunk_last->data) + ((queue)->elem_size * (queue)->chunk_last_index);
}
/**
* \return number of elements per chunk, optimized for slop-space.
*/
static size_t queue_chunk_elem_max_calc(const size_t elem_size, size_t chunk_size)
{
/* get at least this number of elems per chunk */
const size_t elem_size_min = elem_size * CHUNK_ELEM_MIN;
BLI_assert((elem_size != 0) && (chunk_size != 0));
while (UNLIKELY(chunk_size <= elem_size_min)) {
chunk_size <<= 1;
}
/* account for slop-space */
chunk_size -= (sizeof(struct QueueChunk) + MEM_SIZE_OVERHEAD);
return chunk_size / elem_size;
}
GSQueue *BLI_gsqueue_new(const size_t elem_size)
{
GSQueue *queue = MEM_callocN(sizeof(*queue), "BLI_gsqueue_new");
queue->chunk_elem_max = queue_chunk_elem_max_calc(elem_size, CHUNK_SIZE_DEFAULT);
queue->elem_size = elem_size;
/* force init */
queue->chunk_last_index = queue->chunk_elem_max - 1;
return queue;
}
static void queue_free_chunk(struct QueueChunk *data)
{
while (data) {
struct QueueChunk *data_next = data->next;
MEM_freeN(data);
data = data_next;
}
}
void BLI_gsqueue_free(GSQueue *queue)
{
queue_free_chunk(queue->chunk_first);
queue_free_chunk(queue->chunk_free);
MEM_freeN(queue);
}
void BLI_gsqueue_push(GSQueue *queue, const void *item)
{
queue->chunk_last_index++;
queue->elem_num++;
if (UNLIKELY(queue->chunk_last_index == queue->chunk_elem_max)) {
struct QueueChunk *chunk;
if (queue->chunk_free) {
chunk = queue->chunk_free;
queue->chunk_free = chunk->next;
}
else {
chunk = MEM_mallocN(sizeof(*chunk) + (queue->elem_size * queue->chunk_elem_max), __func__);
}
chunk->next = NULL;
if (queue->chunk_last == NULL) {
queue->chunk_first = chunk;
}
else {
queue->chunk_last->next = chunk;
}
queue->chunk_last = chunk;
queue->chunk_last_index = 0;
}
BLI_assert(queue->chunk_last_index < queue->chunk_elem_max);
/* Return last of queue */
memcpy(queue_get_last_elem(queue), item, queue->elem_size);
}
void BLI_gsqueue_pop(GSQueue *queue, void *r_item)
{
BLI_assert(BLI_gsqueue_is_empty(queue) == false);
memcpy(r_item, queue_get_first_elem(queue), queue->elem_size);
queue->chunk_first_index++;
queue->elem_num--;
if (UNLIKELY(queue->chunk_first_index == queue->chunk_elem_max || queue->elem_num == 0)) {
struct QueueChunk *chunk_free = queue->chunk_first;
queue->chunk_first = queue->chunk_first->next;
queue->chunk_first_index = 0;
if (queue->chunk_first == NULL) {
queue->chunk_last = NULL;
queue->chunk_last_index = queue->chunk_elem_max - 1;
}
chunk_free->next = queue->chunk_free;
queue->chunk_free = chunk_free;
}
}
size_t BLI_gsqueue_len(const GSQueue *queue)
{
return queue->elem_num;
}
bool BLI_gsqueue_is_empty(const GSQueue *queue)
{
return (queue->chunk_first == NULL);
}