Files
test/source/blender/depsgraph/intern/debug/deg_debug.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

78 lines
1.8 KiB
C++

/* SPDX-FileCopyrightText: 2013 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup depsgraph
*/
#pragma once
#include "intern/debug/deg_time_average.h"
#include "intern/depsgraph_type.h"
#include "BKE_global.h"
#include "DEG_depsgraph_debug.h"
namespace blender::deg {
class DepsgraphDebug {
public:
DepsgraphDebug();
bool do_time_debug() const;
void begin_graph_evaluation();
void end_graph_evaluation();
/* NOTE: Corresponds to G_DEBUG_DEPSGRAPH_* flags. */
int flags;
/* Name of this dependency graph (is used for debug prints, helping to distinguish graphs
* created for different view layer). */
string name;
/* Is true when dependency graph was evaluated at least once.
* This is NOT an indication that depsgraph is at its evaluated state. */
bool is_ever_evaluated;
protected:
/* Maximum number of counters used to calculate frame rate of depsgraph update. */
static const constexpr int MAX_FPS_COUNTERS = 64;
/* Point in time when last graph evaluation began.
* Is initialized from begin_graph_evaluation() when time debug is enabled.
*/
double graph_evaluation_start_time_;
AveragedTimeSampler<MAX_FPS_COUNTERS> fps_samples_;
};
#define DEG_DEBUG_PRINTF(depsgraph, type, ...) \
do { \
if (DEG_debug_flags_get(depsgraph) & G_DEBUG_DEPSGRAPH_##type) { \
DEG_debug_print_begin(depsgraph); \
fprintf(stdout, __VA_ARGS__); \
} \
} while (0)
#define DEG_GLOBAL_DEBUG_PRINTF(type, ...) \
do { \
if (G.debug & G_DEBUG_DEPSGRAPH_##type) { \
fprintf(stdout, __VA_ARGS__); \
} \
} while (0)
#define DEG_ERROR_PRINTF(...) \
do { \
fprintf(stderr, __VA_ARGS__); \
fflush(stderr); \
} while (0)
bool terminal_do_color(void);
string color_for_pointer(const void *pointer);
string color_end(void);
} // namespace blender::deg