Files
test/source/blender/editors/include/ED_physics.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

53 lines
1.3 KiB
C

/* SPDX-FileCopyrightText: 2007 by Janne Karhu. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct ReportList;
struct bContext;
struct wmKeyConfig;
struct Object;
struct Scene;
/* particle_edit.c */
bool PE_poll(struct bContext *C);
bool PE_hair_poll(struct bContext *C);
bool PE_poll_view3d(struct bContext *C);
/* rigidbody_object.c */
bool ED_rigidbody_object_add(struct Main *bmain,
struct Scene *scene,
struct Object *ob,
int type,
struct ReportList *reports);
void ED_rigidbody_object_remove(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* rigidbody_constraint.c */
bool ED_rigidbody_constraint_add(struct Main *bmain,
struct Scene *scene,
struct Object *ob,
int type,
struct ReportList *reports);
void ED_rigidbody_constraint_remove(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* operators */
void ED_operatortypes_physics(void);
void ED_keymap_physics(struct wmKeyConfig *keyconf);
#ifdef __cplusplus
}
#endif