Files
test/source/blender/editors/util/ed_util.cc
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

471 lines
16 KiB
C++

/* SPDX-FileCopyrightText: 2008 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edutil
*/
#include <cmath>
#include <cstdlib>
#include <cstring>
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLT_translation.h"
#include "BKE_collection.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_lib_remap.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_multires.h"
#include "BKE_object.h"
#include "BKE_packedFile.h"
#include "BKE_paint.h"
#include "BKE_screen.h"
#include "BKE_undo_system.h"
#include "DEG_depsgraph.h"
#include "DNA_gpencil_legacy_types.h"
#include "ED_armature.h"
#include "ED_asset.h"
#include "ED_gpencil_legacy.h"
#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_paint.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_util.h"
#include "GPU_immediate.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
/* ********* general editor util functions, not BKE stuff please! ********* */
void ED_editors_init_for_undo(Main *bmain)
{
wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
Scene *scene = WM_window_get_active_scene(win);
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
if (ob && (ob->mode & OB_MODE_TEXTURE_PAINT)) {
BKE_texpaint_slots_refresh_object(scene, ob);
ED_paint_proj_mesh_data_check(scene, ob, nullptr, nullptr, nullptr, nullptr);
}
}
}
void ED_editors_init(bContext *C)
{
Depsgraph *depsgraph = CTX_data_expect_evaluated_depsgraph(C);
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
wmWindowManager *wm = CTX_wm_manager(C);
/* This is called during initialization, so we don't want to store any reports */
ReportList *reports = CTX_wm_reports(C);
int reports_flag_prev = reports->flag & ~RPT_STORE;
SWAP(int, reports->flag, reports_flag_prev);
/* Don't do undo pushes when calling an operator. */
wm->op_undo_depth++;
/* toggle on modes for objects that were saved with these enabled. for
* e.g. linked objects we have to ensure that they are actually the
* active object in this scene. */
Object *obact = CTX_data_active_object(C);
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
int mode = ob->mode;
if (mode == OB_MODE_OBJECT) {
continue;
}
if (BKE_object_has_mode_data(ob, eObjectMode(mode))) {
/* For multi-edit mode we may already have mode data. */
continue;
}
if (ob->type == OB_GPENCIL_LEGACY) {
/* Grease pencil does not need a toggle of mode. However we may have a non-active object
* stuck in a grease-pencil edit mode. */
if (ob != obact) {
bGPdata *gpd = (bGPdata *)ob->data;
gpd->flag &= ~(GP_DATA_STROKE_PAINTMODE | GP_DATA_STROKE_EDITMODE |
GP_DATA_STROKE_SCULPTMODE | GP_DATA_STROKE_WEIGHTMODE |
GP_DATA_STROKE_VERTEXMODE);
ob->mode = OB_MODE_OBJECT;
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
}
else if (mode & OB_MODE_ALL_PAINT_GPENCIL) {
ED_gpencil_toggle_brush_cursor(C, true, nullptr);
}
continue;
}
/* Reset object to Object mode, so that code below can properly re-switch it to its
* previous mode if possible, re-creating its mode data, etc. */
ID *ob_data = static_cast<ID *>(ob->data);
ob->mode = OB_MODE_OBJECT;
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
/* Object mode is enforced if there is no active object, or if the active object's type is
* different. */
if (obact == nullptr || ob->type != obact->type) {
continue;
}
/* Object mode is enforced for non-editable data (or their obdata). */
if (!BKE_id_is_editable(bmain, &ob->id) ||
(ob_data != nullptr && !BKE_id_is_editable(bmain, ob_data)))
{
continue;
}
/* Pose mode is very similar to Object one, we can apply it even on objects not in current
* scene. */
if (mode == OB_MODE_POSE) {
ED_object_posemode_enter_ex(bmain, ob);
}
/* Other edit/paint/etc. modes are only settable for objects visible in active scene currently.
* Otherwise, they (and their obdata) may not be (fully) evaluated, which is mandatory for some
* modes like Sculpt.
* Ref. #98225. */
if (!BKE_collection_has_object_recursive(scene->master_collection, ob) ||
!BKE_scene_has_object(scene, ob) || (ob->visibility_flag & OB_HIDE_VIEWPORT) != 0)
{
continue;
}
if (mode == OB_MODE_EDIT) {
ED_object_editmode_enter_ex(bmain, scene, ob, 0);
}
else if (mode & OB_MODE_ALL_SCULPT) {
if (obact == ob) {
if (mode == OB_MODE_SCULPT) {
ED_object_sculptmode_enter_ex(bmain, depsgraph, scene, ob, true, reports);
}
else if (mode == OB_MODE_VERTEX_PAINT) {
ED_object_vpaintmode_enter_ex(bmain, depsgraph, scene, ob);
}
else if (mode == OB_MODE_WEIGHT_PAINT) {
ED_object_wpaintmode_enter_ex(bmain, depsgraph, scene, ob);
}
else {
BLI_assert_unreachable();
}
}
else {
/* Create data for non-active objects which need it for
* mode-switching but don't yet support multi-editing. */
if (mode & OB_MODE_ALL_SCULPT) {
ob->mode = mode;
BKE_object_sculpt_data_create(ob);
}
}
}
else {
/* TODO(@ideasman42): avoid operator calls. */
if (obact == ob) {
ED_object_mode_set(C, eObjectMode(mode));
}
}
}
/* image editor paint mode */
if (scene) {
ED_space_image_paint_update(bmain, wm, scene);
}
/* Enforce a full redraw for the first time areas/regions get drawn. Further region init/refresh
* just triggers non-rebuild redraws (#RGN_DRAW_NO_REBUILD). Usually a full redraw would be
* triggered by a `NC_WM | ND_FILEREAD` notifier, but if a startup script calls an operator that
* redraws the window, notifiers are not handled before the operator runs. See #98461. */
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
const bScreen *screen = WM_window_get_active_screen(win);
ED_screen_areas_iter (win, screen, area) {
ED_area_tag_redraw(area);
}
}
ED_assetlist_storage_tag_main_data_dirty();
SWAP(int, reports->flag, reports_flag_prev);
wm->op_undo_depth--;
}
void ED_editors_exit(Main *bmain, bool do_undo_system)
{
if (!bmain) {
return;
}
/* Frees all edit-mode undo-steps. */
if (do_undo_system && G_MAIN->wm.first) {
wmWindowManager *wm = static_cast<wmWindowManager *>(G_MAIN->wm.first);
/* normally we don't check for null undo stack,
* do here since it may run in different context. */
if (wm->undo_stack) {
BKE_undosys_stack_destroy(wm->undo_stack);
wm->undo_stack = nullptr;
}
}
/* On undo, tag for update so the depsgraph doesn't use stale edit-mode data,
* this is possible when mixing edit-mode and memory-file undo.
*
* By convention, objects are not left in edit-mode - so this isn't often problem in practice,
* since exiting edit-mode will tag the objects too.
*
* However there is no guarantee the active object _never_ changes while in edit-mode.
* Python for example can do this, some callers to #ED_object_base_activate
* don't handle modes either (doing so isn't always practical).
*
* To reproduce the problem where stale data is used, see: #84920. */
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
if (ED_object_editmode_free_ex(bmain, ob)) {
if (do_undo_system == false) {
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
}
}
}
/* global in meshtools... */
ED_mesh_mirror_spatial_table_end(nullptr);
ED_mesh_mirror_topo_table_end(nullptr);
}
bool ED_editors_flush_edits_for_object_ex(Main *bmain,
Object *ob,
bool for_render,
bool check_needs_flush)
{
bool has_edited = false;
if (ob->mode & OB_MODE_SCULPT) {
/* Don't allow flushing while in the middle of a stroke (frees data in use).
* Auto-save prevents this from happening but scripts
* may cause a flush on saving: #53986. */
if (ob->sculpt != nullptr && ob->sculpt->cache == nullptr) {
char *needs_flush_ptr = &ob->sculpt->needs_flush_to_id;
if (check_needs_flush && (*needs_flush_ptr == 0)) {
return false;
}
*needs_flush_ptr = 0;
/* flush multires changes (for sculpt) */
multires_flush_sculpt_updates(ob);
has_edited = true;
if (for_render) {
/* flush changes from dynamic topology sculpt */
BKE_sculptsession_bm_to_me_for_render(ob);
}
else {
/* Set reorder=false so that saving the file doesn't reorder
* the BMesh's elements */
BKE_sculptsession_bm_to_me(ob, false);
}
}
}
else if (ob->mode & OB_MODE_EDIT) {
char *needs_flush_ptr = BKE_object_data_editmode_flush_ptr_get(static_cast<ID *>(ob->data));
if (needs_flush_ptr != nullptr) {
if (check_needs_flush && (*needs_flush_ptr == 0)) {
return false;
}
*needs_flush_ptr = 0;
}
/* get editmode results */
has_edited = true;
ED_object_editmode_load(bmain, ob);
}
return has_edited;
}
bool ED_editors_flush_edits_for_object(Main *bmain, Object *ob)
{
return ED_editors_flush_edits_for_object_ex(bmain, ob, false, false);
}
bool ED_editors_flush_edits_ex(Main *bmain, bool for_render, bool check_needs_flush)
{
bool has_edited = false;
/* loop through all data to find edit mode or object mode, because during
* exiting we might not have a context for edit object and multiple sculpt
* objects can exist at the same time */
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
has_edited |= ED_editors_flush_edits_for_object_ex(bmain, ob, for_render, check_needs_flush);
}
bmain->is_memfile_undo_flush_needed = false;
return has_edited;
}
bool ED_editors_flush_edits(Main *bmain)
{
return ED_editors_flush_edits_ex(bmain, false, false);
}
/* ***** XXX: functions are using old blender names, cleanup later ***** */
void apply_keyb_grid(
bool shift, bool ctrl, float *val, float fac1, float fac2, float fac3, int invert)
{
/* fac1 is for 'nothing', fac2 for CTRL, fac3 for SHIFT */
if (invert) {
ctrl = !ctrl;
}
if (ctrl && shift) {
if (fac3 != 0.0f) {
*val = fac3 * floorf(*val / fac3 + 0.5f);
}
}
else if (ctrl) {
if (fac2 != 0.0f) {
*val = fac2 * floorf(*val / fac2 + 0.5f);
}
}
else {
if (fac1 != 0.0f) {
*val = fac1 * floorf(*val / fac1 + 0.5f);
}
}
}
void unpack_menu(bContext *C,
const char *opname,
const char *id_name,
const char *abs_name,
const char *folder,
PackedFile *pf)
{
Main *bmain = CTX_data_main(C);
PointerRNA props_ptr;
uiPopupMenu *pup;
uiLayout *layout;
char line[FILE_MAX + 100];
wmOperatorType *ot = WM_operatortype_find(opname, true);
const char *blendfile_path = BKE_main_blendfile_path(bmain);
pup = UI_popup_menu_begin(C, IFACE_("Unpack File"), ICON_NONE);
layout = UI_popup_menu_layout(pup);
uiItemFullO_ptr(
layout, ot, IFACE_("Remove Pack"), ICON_NONE, nullptr, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_REMOVE);
RNA_string_set(&props_ptr, "id", id_name);
if (blendfile_path[0] != '\0') {
char local_name[FILE_MAXDIR + FILE_MAX], fi[FILE_MAX];
BLI_path_split_file_part(abs_name, fi, sizeof(fi));
BLI_path_join(local_name, sizeof(local_name), "//", folder, fi);
if (!STREQ(abs_name, local_name)) {
switch (BKE_packedfile_compare_to_file(blendfile_path, local_name, pf)) {
case PF_CMP_NOFILE:
SNPRINTF(line, TIP_("Create %s"), local_name);
uiItemFullO_ptr(layout, ot, line, ICON_NONE, nullptr, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_WRITE_LOCAL);
RNA_string_set(&props_ptr, "id", id_name);
break;
case PF_CMP_EQUAL:
SNPRINTF(line, TIP_("Use %s (identical)"), local_name);
// uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_USE_LOCAL);
uiItemFullO_ptr(layout, ot, line, ICON_NONE, nullptr, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_USE_LOCAL);
RNA_string_set(&props_ptr, "id", id_name);
break;
case PF_CMP_DIFFERS:
SNPRINTF(line, TIP_("Use %s (differs)"), local_name);
// uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_USE_LOCAL);
uiItemFullO_ptr(layout, ot, line, ICON_NONE, nullptr, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_USE_LOCAL);
RNA_string_set(&props_ptr, "id", id_name);
SNPRINTF(line, TIP_("Overwrite %s"), local_name);
// uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_WRITE_LOCAL);
uiItemFullO_ptr(layout, ot, line, ICON_NONE, nullptr, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_WRITE_LOCAL);
RNA_string_set(&props_ptr, "id", id_name);
break;
}
}
}
switch (BKE_packedfile_compare_to_file(blendfile_path, abs_name, pf)) {
case PF_CMP_NOFILE:
SNPRINTF(line, TIP_("Create %s"), abs_name);
// uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_WRITE_ORIGINAL);
uiItemFullO_ptr(layout, ot, line, ICON_NONE, nullptr, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_WRITE_ORIGINAL);
RNA_string_set(&props_ptr, "id", id_name);
break;
case PF_CMP_EQUAL:
SNPRINTF(line, TIP_("Use %s (identical)"), abs_name);
// uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_USE_ORIGINAL);
uiItemFullO_ptr(layout, ot, line, ICON_NONE, nullptr, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_USE_ORIGINAL);
RNA_string_set(&props_ptr, "id", id_name);
break;
case PF_CMP_DIFFERS:
SNPRINTF(line, TIP_("Use %s (differs)"), abs_name);
// uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_USE_ORIGINAL);
uiItemFullO_ptr(layout, ot, line, ICON_NONE, nullptr, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_USE_ORIGINAL);
RNA_string_set(&props_ptr, "id", id_name);
SNPRINTF(line, TIP_("Overwrite %s"), abs_name);
// uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_WRITE_ORIGINAL);
uiItemFullO_ptr(layout, ot, line, ICON_NONE, nullptr, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_WRITE_ORIGINAL);
RNA_string_set(&props_ptr, "id", id_name);
break;
}
UI_popup_menu_end(C, pup);
}
void ED_spacedata_id_remap(ScrArea *area, SpaceLink *sl, const IDRemapper *mappings)
{
SpaceType *st = BKE_spacetype_from_id(sl->spacetype);
if (st && st->id_remap) {
st->id_remap(area, sl, mappings);
}
}
void ED_spacedata_id_remap_single(ScrArea *area, SpaceLink *sl, ID *old_id, ID *new_id)
{
SpaceType *st = BKE_spacetype_from_id(sl->spacetype);
if (st && st->id_remap) {
IDRemapper *mappings = BKE_id_remapper_create();
BKE_id_remapper_add(mappings, old_id, new_id);
st->id_remap(area, sl, mappings);
BKE_id_remapper_free(mappings);
}
}