Files
test/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

154 lines
3.6 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
*/
#include <float.h>
#include <string.h>
#include "../geometry/BBox.h"
#include "../geometry/Geom.h"
#include "../geometry/GeomCleaner.h"
#include "../geometry/GeomUtils.h"
#include "../scene_graph/IndexedFaceSet.h"
#include "../scene_graph/NodeGroup.h"
#include "../scene_graph/NodeShape.h"
#include "../scene_graph/NodeTransform.h"
#include "../system/FreestyleConfig.h"
#include "../system/RenderMonitor.h"
#include "MEM_guardedalloc.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "render_types.h"
#include "BKE_customdata.h"
#include "BKE_lib_id.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_scene.h"
#include "BLI_iterator.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "DEG_depsgraph_query.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
class NodeGroup;
struct LoaderState {
float *pv;
float *pn;
IndexedFaceSet::FaceEdgeMark *pm;
unsigned *pvi;
unsigned *pni;
unsigned *pmi;
unsigned currentIndex;
unsigned currentMIndex;
float minBBox[3];
float maxBBox[3];
};
class BlenderFileLoader {
public:
/** Builds a MaxFileLoader */
BlenderFileLoader(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph);
virtual ~BlenderFileLoader();
/** Loads the 3D scene and returns a pointer to the scene root node */
NodeGroup *Load();
/** Gets the number of read faces */
inline unsigned int numFacesRead()
{
return _numFacesRead;
}
#if 0
/** Gets the smallest edge size read */
inline real minEdgeSize()
{
return _minEdgeSize;
}
#endif
/** Modifiers */
inline void setRenderMonitor(RenderMonitor *iRenderMonitor)
{
_pRenderMonitor = iRenderMonitor;
}
protected:
void insertShapeNode(Object *ob, Mesh *mesh, int id);
int testDegenerateTriangle(float v1[3], float v2[3], float v3[3]);
int countClippedFaces(float v1[3], float v2[3], float v3[3], int clip[3]);
void clipLine(float v1[3], float v2[3], float c[3], float z);
void clipTriangle(int numTris,
float triCoords[][3],
float v1[3],
float v2[3],
float v3[3],
float triNormals[][3],
float n1[3],
float n2[3],
float n3[3],
bool edgeMarks[5],
bool em1,
bool em2,
bool em3,
const int clip[3]);
void addTriangle(struct LoaderState *ls,
float v1[3],
float v2[3],
float v3[3],
float n1[3],
float n2[3],
float n3[3],
bool fm,
bool em1,
bool em2,
bool em3);
protected:
struct detri_t {
unsigned viA, viB, viP; // 0 <= viA, viB, viP < viSize
Vec3r v;
unsigned n;
};
Render *_re;
Depsgraph *_depsgraph;
NodeGroup *_Scene;
unsigned _numFacesRead;
#if 0
real _minEdgeSize;
#endif
bool _smooth; /* if true, face smoothness is taken into account */
float _z_near, _z_far;
float _z_offset;
RenderMonitor *_pRenderMonitor;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:BlenderFileLoader")
#endif
};
} /* namespace Freestyle */