A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
199 lines
4.7 KiB
C++
199 lines
4.7 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Functions taking 0D input
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*/
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#include "../image/GaussianFilter.h"
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#include "../image/Image.h"
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#include "../view_map/Functions0D.h"
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//
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// Functions definitions
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//
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///////////////////////////////////////////////////////////
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namespace Freestyle {
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namespace Functions0D {
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// DensityF0D
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/** Returns the density of the (result) image evaluated at an Interface0D.
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* This density is evaluated using a pixels square window around the evaluation point and
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* integrating these values using a gaussian.
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*/
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class DensityF0D : public UnaryFunction0D<double> {
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public:
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/** Builds the functor from the gaussian sigma value.
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* \param sigma:
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* sigma indicates the x value for which the gaussian function is 0.5.
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* It leads to the window size value. (the larger, the smoother)
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*/
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DensityF0D(double sigma = 2) : UnaryFunction0D<double>()
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{
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_filter.setSigma((float)sigma);
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}
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/** Returns the string "DensityF0D" */
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string getName() const
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{
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return "DensityF0D";
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}
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/** The () operator. */
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int operator()(Interface0DIterator &iter);
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private:
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GaussianFilter _filter;
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};
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// LocalAverageDepthF0D
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/** Returns the average depth around a point.
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* The result is obtained by querying the depth buffer on a window around that point.
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*/
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class LocalAverageDepthF0D : public UnaryFunction0D<double> {
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private:
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GaussianFilter _filter;
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public:
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/** Builds the functor from the size of the mask that will be used. */
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LocalAverageDepthF0D(real maskSize = 5.0f) : UnaryFunction0D<double>()
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{
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_filter.setSigma((float)maskSize / 2.0f);
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}
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/** Returns the string "LocalAverageDepthF0D" */
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string getName() const
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{
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return "LocalAverageDepthF0D";
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}
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/** the () operator. */
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int operator()(Interface0DIterator &iter);
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};
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// ReadMapPixel
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/** Reads a pixel in a map. */
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class ReadMapPixelF0D : public UnaryFunction0D<float> {
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private:
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const char *_mapName;
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int _level;
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public:
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/** Builds the functor from name of the
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* Map that must be read.
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* \param iMapName:
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* The name of the map.
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* \param level:
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* The level of the pyramid from which the pixel must be read.
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*/
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ReadMapPixelF0D(const char *iMapName, int level) : UnaryFunction0D<float>()
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{
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_mapName = iMapName;
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_level = level;
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}
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/** Returns the string "ReadMapPixelF0D" */
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string getName() const
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{
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return "ReadMapPixelF0D";
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}
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/** the () operator. */
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int operator()(Interface0DIterator &iter);
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};
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// ReadSteerableViewMapPixel
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/** Reads a pixel in one of the level of one of the steerable viewmaps. */
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class ReadSteerableViewMapPixelF0D : public UnaryFunction0D<float> {
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private:
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unsigned _orientation;
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int _level;
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public:
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/** Builds the functor
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* \param nOrientation:
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* The integer belonging to [0,4] indicating the orientation (E,NE,N,NW) we are interested in.
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* \param level:
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* The level of the pyramid from which the pixel must be read.
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*/
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ReadSteerableViewMapPixelF0D(unsigned nOrientation, int level) : UnaryFunction0D<float>()
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{
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_orientation = nOrientation;
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_level = level;
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}
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/** Returns the string "ReadSteerableViewMapPixelF0D" */
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string getName() const
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{
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return "ReadSteerableViewMapPixelF0D";
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}
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/** the () operator. */
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int operator()(Interface0DIterator &iter);
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};
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// ReadCompleteViewMapPixel
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/** Reads a pixel in one of the level of the complete viewmap. */
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class ReadCompleteViewMapPixelF0D : public UnaryFunction0D<float> {
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private:
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int _level;
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public:
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/** Builds the functor
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* \param level:
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* The level of the pyramid from which the pixel must be read.
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*/
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ReadCompleteViewMapPixelF0D(int level) : UnaryFunction0D<float>()
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{
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_level = level;
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}
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/** Returns the string "ReadCompleteViewMapPixelF0D" */
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string getName() const
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{
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return "ReadCompleteViewMapPixelF0D";
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}
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/** the () operator. */
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int operator()(Interface0DIterator &iter);
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};
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// GetViewMapGradientNormF0D
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/** Returns the norm of the gradient of the global viewmap density image. */
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class GetViewMapGradientNormF0D : public UnaryFunction0D<float> {
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private:
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int _level;
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float _step;
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public:
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/** Builds the functor
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* \param level:
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* The level of the pyramid from which the pixel must be read.
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*/
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GetViewMapGradientNormF0D(int level) : UnaryFunction0D<float>()
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{
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_level = level;
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_step = (float)pow(2.0, _level);
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}
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/** Returns the string "GetOccludeeF0D" */
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string getName() const
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{
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return "GetViewMapGradientNormF0D";
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}
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/** the () operator. */
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int operator()(Interface0DIterator &iter);
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};
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} // end of namespace Functions0D
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} /* namespace Freestyle */
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