Files
test/source/blender/modifiers/intern/MOD_particlesystem.cc
Hans Goudey 91b27ab637 Refactor: Simplify mesh edit mode modifier evaluation
Instead of keeping track of a local array of positions in the modifier
stack itself, use the existing edit mode SoA "edit cache" which already
contains a contiguous array of positions. Combined with positions as a
generic attribute, this means the state is contained just in the mesh
(and the geometry set) making the code much easier to follow.

To do this we make more use of the mesh wrapper system, where we can
pass a `Mesh` that's actually stored with a `BMesh` and the extra
cached array of positions. This also resolves some confusion-- it was
weird to have the mesh wrapper system for this purpose but not use it.

Since we always created a wrapped mesh in edit mode, there's no need
for `MOD_deform_mesh_eval_get` at all anymore. That function was quite
confusing with "eval" in its name when it really retrieved the original
mesh.

Many deform modifiers had placeholder edit mode evaluation functions.
Since these didn't do anything and since the priority is node-based
deformation now, I removed these. The case is documented more in the
modifier type struct callbacks.

Pull Request: https://projects.blender.org/blender/blender/pulls/108637
2023-07-07 13:07:15 +02:00

299 lines
9.4 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include <cstddef>
#include <cstring>
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_defaults.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_editmesh.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_legacy_convert.h"
#include "BKE_modifier.h"
#include "BKE_particle.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "DEG_depsgraph_query.h"
#include "BLO_read_write.h"
#include "MOD_ui_common.hh"
#include "MOD_util.hh"
static void initData(ModifierData *md)
{
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(psmd, modifier));
MEMCPY_STRUCT_AFTER(psmd, DNA_struct_default_get(ParticleSystemModifierData), modifier);
}
static void freeData(ModifierData *md)
{
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
if (psmd->mesh_final) {
BKE_id_free(nullptr, psmd->mesh_final);
psmd->mesh_final = nullptr;
if (psmd->mesh_original) {
BKE_id_free(nullptr, psmd->mesh_original);
psmd->mesh_original = nullptr;
}
}
psmd->totdmvert = psmd->totdmedge = psmd->totdmface = 0;
/* ED_object_modifier_remove may have freed this first before calling
* BKE_modifier_free (which calls this function) */
if (psmd->psys) {
psmd->psys->flag |= PSYS_DELETE;
}
}
static void copyData(const ModifierData *md, ModifierData *target, const int flag)
{
#if 0
const ParticleSystemModifierData *psmd = (const ParticleSystemModifierData *)md;
#endif
ParticleSystemModifierData *tpsmd = (ParticleSystemModifierData *)target;
BKE_modifier_copydata_generic(md, target, flag);
/* NOTE: `psys` pointer here is just copied over from `md` to `target`. This is dangerous, as it
* will generate invalid data in case we are copying between different objects. Extra external
* code has to be called then to ensure proper remapping of that pointer. See e.g.
* `BKE_object_copy_particlesystems` or `BKE_object_copy_modifier`. */
tpsmd->mesh_final = nullptr;
tpsmd->mesh_original = nullptr;
tpsmd->totdmvert = tpsmd->totdmedge = tpsmd->totdmface = 0;
}
static void requiredDataMask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
{
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
psys_emitter_customdata_mask(psmd->psys, r_cddata_masks);
}
/* saves the current emitter state for a particle system and calculates particles */
static void deformVerts(ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh,
float (*vertexCos)[3],
int /*verts_num*/)
{
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
ParticleSystem *psys = nullptr;
if (ctx->object->particlesystem.first) {
psys = psmd->psys;
}
else {
return;
}
if (!psys_check_enabled(ctx->object, psys, (ctx->flag & MOD_APPLY_RENDER) != 0)) {
return;
}
/* Clear old evaluated mesh. */
bool had_mesh_final = (psmd->mesh_final != nullptr);
if (psmd->mesh_final) {
BKE_id_free(nullptr, psmd->mesh_final);
psmd->mesh_final = nullptr;
if (psmd->mesh_original) {
BKE_id_free(nullptr, psmd->mesh_original);
psmd->mesh_original = nullptr;
}
}
else if (psmd->flag & eParticleSystemFlag_file_loaded) {
/* in file read mesh just wasn't saved in file so no need to reset everything */
psmd->flag &= ~eParticleSystemFlag_file_loaded;
if (psys->particles == nullptr) {
psys->recalc |= ID_RECALC_PSYS_RESET;
}
/* TODO(sergey): This is not how particles were working prior to copy on
* write, but now evaluation is similar to case when one duplicates the
* object. In that case particles were doing reset here.
*
* Don't do reset when entering particle edit mode, as that will destroy the edit mode data.
* Shouldn't be an issue, since particles are supposed to be evaluated once prior to entering
* edit mode anyway.
* Could in theory be an issue when everything is done in a script, but then solution is
* not known to me. */
if (ctx->object->mode != OB_MODE_PARTICLE_EDIT) {
psys->recalc |= ID_RECALC_PSYS_RESET;
}
}
/* make new mesh */
psmd->mesh_final = BKE_mesh_copy_for_eval(mesh);
BKE_mesh_vert_coords_apply(psmd->mesh_final, vertexCos);
BKE_mesh_tessface_ensure(psmd->mesh_final);
if (!psmd->mesh_final->runtime->deformed_only) {
/* Get the original mesh from the object, this is what the particles
* are attached to so in case of non-deform modifiers we need to remap
* them to the final mesh (typically subdivision surfaces). */
Mesh *mesh_original = nullptr;
if (ctx->object->type == OB_MESH) {
BMEditMesh *em = BKE_editmesh_from_object(ctx->object);
if (em) {
/* In edit mode get directly from the edit mesh. */
psmd->mesh_original = BKE_mesh_from_bmesh_for_eval_nomain(em->bm, nullptr, mesh);
}
else {
/* Otherwise get regular mesh. */
mesh_original = static_cast<Mesh *>(ctx->object->data);
}
}
else {
mesh_original = mesh;
}
if (mesh_original) {
/* Make a persistent copy of the mesh. We don't actually need
* all this data, just some topology for remapping. Could be
* optimized once. */
psmd->mesh_original = BKE_mesh_copy_for_eval(mesh_original);
}
BKE_mesh_tessface_ensure(psmd->mesh_original);
}
/* Report change in mesh structure.
* This is an unreliable check for the topology check, but allows some
* handy configuration like emitting particles from inside particle
* instance. */
if (had_mesh_final && (psmd->mesh_final->totvert != psmd->totdmvert ||
psmd->mesh_final->totedge != psmd->totdmedge ||
psmd->mesh_final->totface != psmd->totdmface))
{
psys->recalc |= ID_RECALC_PSYS_RESET;
}
psmd->totdmvert = psmd->mesh_final->totvert;
psmd->totdmedge = psmd->mesh_final->totedge;
psmd->totdmface = psmd->mesh_final->totface;
{
Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
psmd->flag &= ~eParticleSystemFlag_psys_updated;
particle_system_update(
ctx->depsgraph, scene, ctx->object, psys, (ctx->flag & MOD_APPLY_RENDER) != 0);
psmd->flag |= eParticleSystemFlag_psys_updated;
}
if (DEG_is_active(ctx->depsgraph)) {
Object *object_orig = DEG_get_original_object(ctx->object);
ModifierData *md_orig = BKE_modifiers_findby_name(object_orig, psmd->modifier.name);
BLI_assert(md_orig != nullptr);
ParticleSystemModifierData *psmd_orig = (ParticleSystemModifierData *)md_orig;
psmd_orig->flag = psmd->flag;
}
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
Object *ob = static_cast<Object *>(ob_ptr.data);
ModifierData *md = (ModifierData *)ptr->data;
ParticleSystem *psys = ((ParticleSystemModifierData *)md)->psys;
uiItemL(layout, TIP_("Settings are in the particle tab"), ICON_NONE);
if (!(ob->mode & OB_MODE_PARTICLE_EDIT)) {
if (ELEM(psys->part->ren_as, PART_DRAW_GR, PART_DRAW_OB)) {
uiItemO(layout,
CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Make Instances Real"),
ICON_NONE,
"OBJECT_OT_duplicates_make_real");
}
else if (psys->part->ren_as == PART_DRAW_PATH) {
uiItemO(layout,
CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Convert to Mesh"),
ICON_NONE,
"OBJECT_OT_modifier_convert");
}
}
modifier_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_ParticleSystem, panel_draw);
}
static void blendRead(BlendDataReader *reader, ModifierData *md)
{
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
psmd->mesh_final = nullptr;
psmd->mesh_original = nullptr;
/* This is written as part of ob->particlesystem. */
BLO_read_data_address(reader, &psmd->psys);
psmd->flag &= ~eParticleSystemFlag_psys_updated;
psmd->flag |= eParticleSystemFlag_file_loaded;
}
ModifierTypeInfo modifierType_ParticleSystem = {
/*name*/ N_("ParticleSystem"),
/*structName*/ "ParticleSystemModifierData",
/*structSize*/ sizeof(ParticleSystemModifierData),
/*srna*/ &RNA_ParticleSystemModifier,
/*type*/ eModifierTypeType_OnlyDeform,
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
eModifierTypeFlag_UsesPointCache,
/*icon*/ ICON_MOD_PARTICLES,
/*copyData*/ copyData,
/*deformVerts*/ deformVerts,
/*deformMatrices*/ nullptr,
/*deformVertsEM*/ nullptr,
/*deformMatricesEM*/ nullptr,
/*modifyMesh*/ nullptr,
/*modifyGeometrySet*/ nullptr,
/*initData*/ initData,
/*requiredDataMask*/ requiredDataMask,
/*freeData*/ freeData,
/*isDisabled*/ nullptr,
/*updateDepsgraph*/ nullptr,
/*dependsOnTime*/ nullptr,
/*dependsOnNormals*/ nullptr,
/*foreachIDLink*/ nullptr,
/*foreachTexLink*/ nullptr,
/*freeRuntimeData*/ nullptr,
/*panelRegister*/ panelRegister,
/*blendWrite*/ nullptr,
/*blendRead*/ blendRead,
};