Files
test/source/blender/modifiers/intern/MOD_softbody.cc
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

123 lines
3.4 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include <cstdio>
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_mesh_types.h"
#include "DNA_object_force_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_layer.h"
#include "BKE_particle.h"
#include "BKE_screen.h"
#include "BKE_softbody.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_physics.h"
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.hh"
#include "MOD_ui_common.hh"
static void deformVerts(ModifierData * /*md*/,
const ModifierEvalContext *ctx,
Mesh * /*mesh*/,
float (*vertexCos)[3],
int verts_num)
{
Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
sbObjectStep(
ctx->depsgraph, scene, ctx->object, DEG_get_ctime(ctx->depsgraph), vertexCos, verts_num);
}
static bool dependsOnTime(Scene * /*scene*/, ModifierData * /*md*/)
{
return true;
}
static void updateDepsgraph(ModifierData * /*md*/, const ModifierUpdateDepsgraphContext *ctx)
{
if (ctx->object->soft) {
/* Actual code uses ccd_build_deflector_hash */
DEG_add_collision_relations(ctx->node,
ctx->object,
ctx->object->soft->collision_group,
eModifierType_Collision,
nullptr,
"Softbody Collision");
DEG_add_forcefield_relations(
ctx->node, ctx->object, ctx->object->soft->effector_weights, true, 0, "Softbody Field");
}
/* We need own transformation as well. */
DEG_add_depends_on_transform_relation(ctx->node, "SoftBody Modifier");
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiItemL(layout, TIP_("Settings are inside the Physics tab"), ICON_NONE);
modifier_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_Softbody, panel_draw);
}
ModifierTypeInfo modifierType_Softbody = {
/*name*/ N_("Softbody"),
/*structName*/ "SoftbodyModifierData",
/*structSize*/ sizeof(SoftbodyModifierData),
/*srna*/ &RNA_SoftBodyModifier,
/*type*/ eModifierTypeType_OnlyDeform,
/*flags*/ eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_AcceptsVertexCosOnly |
eModifierTypeFlag_RequiresOriginalData | eModifierTypeFlag_Single |
eModifierTypeFlag_UsesPointCache,
/*icon*/ ICON_MOD_SOFT,
/*copyData*/ nullptr,
/*deformVerts*/ deformVerts,
/*deformMatrices*/ nullptr,
/*deformVertsEM*/ nullptr,
/*deformMatricesEM*/ nullptr,
/*modifyMesh*/ nullptr,
/*modifyGeometrySet*/ nullptr,
/*initData*/ nullptr,
/*requiredDataMask*/ nullptr,
/*freeData*/ nullptr,
/*isDisabled*/ nullptr,
/*updateDepsgraph*/ updateDepsgraph,
/*dependsOnTime*/ dependsOnTime,
/*dependsOnNormals*/ nullptr,
/*foreachIDLink*/ nullptr,
/*foreachTexLink*/ nullptr,
/*freeRuntimeData*/ nullptr,
/*panelRegister*/ panelRegister,
/*blendWrite*/ nullptr,
/*blendRead*/ nullptr,
};