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334027063eb77d547a3d3e232faa4656f193619e
test
/
source
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Brecht Van Lommel
334027063e
Shader: use single Principled BSDF input for metallic and specular tint
...
To match Standard Surface and OpenPBR. Ref
#99447
Ref
#112848
2023-09-25 19:50:44 +02:00
..
blender
Shader: use single Principled BSDF input for metallic and specular tint
2023-09-25 19:50:44 +02:00
creator
Cleanup: Move depsgraph headers to C++
2023-09-22 03:18:17 +02:00
CMakeLists.txt
License Headers: Set copyright to "Blender Authors", add AUTHORS
2023-08-16 00:20:26 +10:00