Animated characters were not rendering yet, the render code for it caused a signal for re-draw and re-render, in eternal loop. Solved by forcing viewport render to use the same derivedmesh data as for 3d viewport drawing. Faster too.
Animated characters were not rendering yet, the render code for it caused a signal for re-draw and re-render, in eternal loop. Solved by forcing viewport render to use the same derivedmesh data as for 3d viewport drawing. Faster too.