Skip any normals calculations for faceless mesh so no zero division happens later. This may also improve performance since before we visited all mesh vertices for no reason. Pull Request: https://projects.blender.org/blender/blender/pulls/145237
Skip any normals calculations for faceless mesh so no zero division happens later. This may also improve performance since before we visited all mesh vertices for no reason. Pull Request: https://projects.blender.org/blender/blender/pulls/145237