duplicate code. Also removed redundant files from the bsp module, that where replaced by boolop last year, no sense in updating them for these changes. On the user level things should still work the same, this is only preparation work. Not counting the removed files, -1501 lines of code, not too bad :)
297 lines
6.3 KiB
C
297 lines
6.3 KiB
C
#if 0
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "CSG_BooleanOps.h"
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#include "BKE_booleanops.h"
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#include "BKE_booleanops_mesh.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_displist.h"
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#include "BKE_object.h"
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#include "BKE_utildefines.h"
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#include "BKE_library.h"
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#include "BKE_material.h"
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#include "BLI_arithb.h"
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/**
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* Implementation of boolean ops mesh interface.
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*/
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void
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CSG_DestroyMeshDescriptor(
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CSG_MeshDescriptor *mesh
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){
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// Call mesh descriptors destroy function....
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mesh->m_destroy_func(mesh);
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}
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// Destroy function for blender mesh internals.
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static
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void
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CSG_DestroyBlenderMeshInternals(
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CSG_MeshDescriptor *mesh
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) {
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// Free face and vertex iterators.
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FreeMeshDescriptors(&(mesh->m_face_iterator),&(mesh->m_vertex_iterator));
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}
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static
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void
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CSG_DestroyCSGMeshInternals(
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CSG_MeshDescriptor *mesh
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){
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CSG_FreeVertexDescriptor(&(mesh->m_vertex_iterator));
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CSG_FreeFaceDescriptor(&(mesh->m_face_iterator));
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}
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static
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int
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MakeCSGMeshFromBlenderBase(
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Base * base,
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CSG_MeshDescriptor * output
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) {
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Mesh *me;
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if (output == NULL || base == NULL) return 0;
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me = get_mesh(base->object);
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output->m_descriptor.user_face_vertex_data_size = 0;
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output->m_descriptor.user_data_size = sizeof(FaceData);
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output->base = base;
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BuildMeshDescriptors(
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base->object,
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&(output->m_face_iterator),
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&(output->m_vertex_iterator)
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);
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output->m_destroy_func = CSG_DestroyBlenderMeshInternals;
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return 1;
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}
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int
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CSG_LoadBlenderMesh(
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Object * obj,
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CSG_MeshDescriptor *output
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){
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Mesh *me;
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if (output == NULL || obj == NULL) return 0;
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me = get_mesh(obj);
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output->m_descriptor.user_face_vertex_data_size = 0;
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output->m_descriptor.user_data_size = sizeof(FaceData);
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output->base = NULL;
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BuildMeshDescriptors(
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obj,
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&(output->m_face_iterator),
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&(output->m_vertex_iterator)
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);
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output->m_destroy_func = CSG_DestroyBlenderMeshInternals;
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output->base = NULL;
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return 1;
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}
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int
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CSG_AddMeshToBlender(
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CSG_MeshDescriptor *mesh
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){
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Mesh *me_new = NULL;
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Object *ob_new = NULL;
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float inv_mat[4][4];
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if (mesh == NULL) return 0;
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if (mesh->base == NULL) return 0;
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Mat4Invert(inv_mat,mesh->base->object->obmat);
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// Create a new blender mesh object - using 'base' as
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// a template for the new object.
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ob_new= AddNewBlenderMesh(mesh->base);
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me_new = ob_new->data;
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// make sure the iterators are reset.
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mesh->m_face_iterator.Reset(mesh->m_face_iterator.it);
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mesh->m_vertex_iterator.Reset(mesh->m_vertex_iterator.it);
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// iterate through results of operation and insert into new object
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// see subsurf.c
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ConvertCSGDescriptorsToMeshObject(
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ob_new,
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&(mesh->m_descriptor),
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&(mesh->m_face_iterator),
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&(mesh->m_vertex_iterator),
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inv_mat
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);
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return 1;
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}
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int
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CSG_PerformOp(
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CSG_MeshDescriptor *mesh1,
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CSG_MeshDescriptor *mesh2,
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int int_op_type,
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CSG_MeshDescriptor *output
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){
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CSG_OperationType op_type;
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CSG_BooleanOperation * bool_op = CSG_NewBooleanFunction();
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int success = 0;
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if (bool_op == NULL) return 0;
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if ((mesh1 == NULL) || (mesh2 == NULL) || (output == NULL)) {
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return 0;
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}
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if ((int_op_type < 1) || (int_op_type > 3)) return 0;
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switch (int_op_type) {
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case 1 : op_type = e_csg_intersection; break;
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case 2 : op_type = e_csg_union; break;
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case 3 : op_type = e_csg_difference; break;
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case 4 : op_type = e_csg_classify; break;
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default : op_type = e_csg_intersection;
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}
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output->m_descriptor = CSG_DescibeOperands(bool_op,mesh1->m_descriptor,mesh2->m_descriptor);
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output->base = mesh1->base;
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if (output->m_descriptor.user_face_vertex_data_size) {
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// Then use the only interp function supported
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success =
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CSG_PerformBooleanOperation(
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bool_op,
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op_type,
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mesh1->m_face_iterator,
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mesh1->m_vertex_iterator,
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mesh2->m_face_iterator,
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mesh2->m_vertex_iterator,
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InterpFaceVertexData
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);
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} else {
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success =
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CSG_PerformBooleanOperation(
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bool_op,
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op_type,
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mesh1->m_face_iterator,
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mesh1->m_vertex_iterator,
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mesh2->m_face_iterator,
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mesh2->m_vertex_iterator,
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InterpNoUserData
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);
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}
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if (!success) {
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CSG_FreeBooleanOperation(bool_op);
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bool_op = NULL;
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return 0;
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}
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// get the ouput mesh descriptors.
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CSG_OutputFaceDescriptor(bool_op,&(output->m_face_iterator));
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CSG_OutputVertexDescriptor(bool_op,&(output->m_vertex_iterator));
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output->m_destroy_func = CSG_DestroyCSGMeshInternals;
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return 1;
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}
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int
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NewBooleanMeshTest(
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struct Base * base,
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struct Base * base_select,
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int op_type
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){
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CSG_MeshDescriptor m1,m2,output;
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CSG_MeshDescriptor output2,output3;
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if (!MakeCSGMeshFromBlenderBase(base,&m1)) {
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return 0;
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}
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if (!MakeCSGMeshFromBlenderBase(base_select,&m2)) {
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return 0;
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}
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CSG_PerformOp(&m1,&m2,1,&output);
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CSG_PerformOp(&m1,&m2,2,&output2);
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CSG_PerformOp(&m1,&m2,3,&output3);
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if (!CSG_AddMeshToBlender(&output)) {
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return 0;
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}
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if (!CSG_AddMeshToBlender(&output2)) {
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return 0;
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}
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if (!CSG_AddMeshToBlender(&output3)) {
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return 0;
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}
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CSG_DestroyMeshDescriptor(&m1);
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CSG_DestroyMeshDescriptor(&m2);
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CSG_DestroyMeshDescriptor(&output);
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CSG_DestroyMeshDescriptor(&output2);
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CSG_DestroyMeshDescriptor(&output3);
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return 1;
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}
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#endif
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