Files
test/source/blender/src/booleanops_mesh.c
Brecht Van Lommel 011f531359 Modified the way booleans preserve face data, and cleaned up some
duplicate code. Also removed redundant files from the bsp module,
that where replaced by boolop last year, no sense in updating them
for these changes. On the user level things should still work the
same, this is only preparation work.

Not counting the removed files, -1501 lines of code, not too bad :)
2006-11-08 20:14:04 +00:00

297 lines
6.3 KiB
C

#if 0
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "CSG_BooleanOps.h"
#include "BKE_booleanops.h"
#include "BKE_booleanops_mesh.h"
#include "MEM_guardedalloc.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_displist.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BKE_library.h"
#include "BKE_material.h"
#include "BLI_arithb.h"
/**
* Implementation of boolean ops mesh interface.
*/
void
CSG_DestroyMeshDescriptor(
CSG_MeshDescriptor *mesh
){
// Call mesh descriptors destroy function....
mesh->m_destroy_func(mesh);
}
// Destroy function for blender mesh internals.
static
void
CSG_DestroyBlenderMeshInternals(
CSG_MeshDescriptor *mesh
) {
// Free face and vertex iterators.
FreeMeshDescriptors(&(mesh->m_face_iterator),&(mesh->m_vertex_iterator));
}
static
void
CSG_DestroyCSGMeshInternals(
CSG_MeshDescriptor *mesh
){
CSG_FreeVertexDescriptor(&(mesh->m_vertex_iterator));
CSG_FreeFaceDescriptor(&(mesh->m_face_iterator));
}
static
int
MakeCSGMeshFromBlenderBase(
Base * base,
CSG_MeshDescriptor * output
) {
Mesh *me;
if (output == NULL || base == NULL) return 0;
me = get_mesh(base->object);
output->m_descriptor.user_face_vertex_data_size = 0;
output->m_descriptor.user_data_size = sizeof(FaceData);
output->base = base;
BuildMeshDescriptors(
base->object,
&(output->m_face_iterator),
&(output->m_vertex_iterator)
);
output->m_destroy_func = CSG_DestroyBlenderMeshInternals;
return 1;
}
int
CSG_LoadBlenderMesh(
Object * obj,
CSG_MeshDescriptor *output
){
Mesh *me;
if (output == NULL || obj == NULL) return 0;
me = get_mesh(obj);
output->m_descriptor.user_face_vertex_data_size = 0;
output->m_descriptor.user_data_size = sizeof(FaceData);
output->base = NULL;
BuildMeshDescriptors(
obj,
&(output->m_face_iterator),
&(output->m_vertex_iterator)
);
output->m_destroy_func = CSG_DestroyBlenderMeshInternals;
output->base = NULL;
return 1;
}
int
CSG_AddMeshToBlender(
CSG_MeshDescriptor *mesh
){
Mesh *me_new = NULL;
Object *ob_new = NULL;
float inv_mat[4][4];
if (mesh == NULL) return 0;
if (mesh->base == NULL) return 0;
Mat4Invert(inv_mat,mesh->base->object->obmat);
// Create a new blender mesh object - using 'base' as
// a template for the new object.
ob_new= AddNewBlenderMesh(mesh->base);
me_new = ob_new->data;
// make sure the iterators are reset.
mesh->m_face_iterator.Reset(mesh->m_face_iterator.it);
mesh->m_vertex_iterator.Reset(mesh->m_vertex_iterator.it);
// iterate through results of operation and insert into new object
// see subsurf.c
ConvertCSGDescriptorsToMeshObject(
ob_new,
&(mesh->m_descriptor),
&(mesh->m_face_iterator),
&(mesh->m_vertex_iterator),
inv_mat
);
return 1;
}
int
CSG_PerformOp(
CSG_MeshDescriptor *mesh1,
CSG_MeshDescriptor *mesh2,
int int_op_type,
CSG_MeshDescriptor *output
){
CSG_OperationType op_type;
CSG_BooleanOperation * bool_op = CSG_NewBooleanFunction();
int success = 0;
if (bool_op == NULL) return 0;
if ((mesh1 == NULL) || (mesh2 == NULL) || (output == NULL)) {
return 0;
}
if ((int_op_type < 1) || (int_op_type > 3)) return 0;
switch (int_op_type) {
case 1 : op_type = e_csg_intersection; break;
case 2 : op_type = e_csg_union; break;
case 3 : op_type = e_csg_difference; break;
case 4 : op_type = e_csg_classify; break;
default : op_type = e_csg_intersection;
}
output->m_descriptor = CSG_DescibeOperands(bool_op,mesh1->m_descriptor,mesh2->m_descriptor);
output->base = mesh1->base;
if (output->m_descriptor.user_face_vertex_data_size) {
// Then use the only interp function supported
success =
CSG_PerformBooleanOperation(
bool_op,
op_type,
mesh1->m_face_iterator,
mesh1->m_vertex_iterator,
mesh2->m_face_iterator,
mesh2->m_vertex_iterator,
InterpFaceVertexData
);
} else {
success =
CSG_PerformBooleanOperation(
bool_op,
op_type,
mesh1->m_face_iterator,
mesh1->m_vertex_iterator,
mesh2->m_face_iterator,
mesh2->m_vertex_iterator,
InterpNoUserData
);
}
if (!success) {
CSG_FreeBooleanOperation(bool_op);
bool_op = NULL;
return 0;
}
// get the ouput mesh descriptors.
CSG_OutputFaceDescriptor(bool_op,&(output->m_face_iterator));
CSG_OutputVertexDescriptor(bool_op,&(output->m_vertex_iterator));
output->m_destroy_func = CSG_DestroyCSGMeshInternals;
return 1;
}
int
NewBooleanMeshTest(
struct Base * base,
struct Base * base_select,
int op_type
){
CSG_MeshDescriptor m1,m2,output;
CSG_MeshDescriptor output2,output3;
if (!MakeCSGMeshFromBlenderBase(base,&m1)) {
return 0;
}
if (!MakeCSGMeshFromBlenderBase(base_select,&m2)) {
return 0;
}
CSG_PerformOp(&m1,&m2,1,&output);
CSG_PerformOp(&m1,&m2,2,&output2);
CSG_PerformOp(&m1,&m2,3,&output3);
if (!CSG_AddMeshToBlender(&output)) {
return 0;
}
if (!CSG_AddMeshToBlender(&output2)) {
return 0;
}
if (!CSG_AddMeshToBlender(&output3)) {
return 0;
}
CSG_DestroyMeshDescriptor(&m1);
CSG_DestroyMeshDescriptor(&m2);
CSG_DestroyMeshDescriptor(&output);
CSG_DestroyMeshDescriptor(&output2);
CSG_DestroyMeshDescriptor(&output3);
return 1;
}
#endif