Files
test/source/blender/gpu/intern
Antony Riakiotakis 3414d01411 Use float format for high bit depth textures if available - storage
requirements are the same but we may avoid some clipping of float values
for HDRs when used in shaders.
2015-01-05 11:23:54 +01:00
..
2014-12-16 20:20:41 +01:00
2014-11-28 22:16:14 +01:00
2014-11-29 19:12:33 +01:00
2014-11-28 22:16:14 +01:00