This includes...
- Renaming dLoc and dRot as Loc and Rot ( as well as changing the tooltip to location and rotation ). dLoc and dRot are programming terms, not user terms.
- Placing Loc and Rot as the two initial shown values, so that the physical ones are all shown together.
I also changed it so that only Loc and Rot are shown in the UI, unless the object is Dynamic ( as the other values only make sense if it is dynamic ).
These are just a few simple changes, that should make a lot of difference to users when learning how to use the GE.
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Things I'd *really* like to do to this, when I get a chance to code Blender again ( hopefully in a few days time, after I have finished teaching on the GE course )...
Color / Colour tint the X,Y and Z entry boxes as slightly red, green and blue, to reflect the colour of the axis / transform gizmo
...or...
Just show X,Y and Z labels above all of the values.
Getting to grips with the whole XYZ thing is very confusing for users, esp when they are presented with 6 x 3 entry boxes.