Logo
Explore Help
Register Sign In
griefith/test
1
0
Fork 0
You've already forked test
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
3509daa1c1910bf1b2ce8fcbee2e5644b2b3d607
test/source/blender/nodes/shader
History
Brecht Van Lommel d64661b507 Cycles: add Ray Length output to Light Path node. This gives the distance travelled
by the last light ray. One use case for this might be to do absorption.

Patch #31232 by Agustin benavidez, see this blog post for details:
http://agus3d.blogspot.com.ar/2012/05/blender-cycles-ray-length-node-output.html
2012-05-02 17:03:46 +00:00
..
nodes
Cycles: add Ray Length output to Light Path node. This gives the distance travelled
2012-05-02 17:03:46 +00:00
node_shader_tree.c
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:38:07 +00:00
node_shader_util.c
style cleanup: changes to brace placement / newlines - for/while/if/switch
2012-04-28 06:31:57 +00:00
node_shader_util.h
Implements a new operator for detaching nodes. In the process i overhauled the node muting system as well.
2012-02-27 17:38:16 +00:00
Powered by Gitea Version: 1.24.6 Page: 72ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API