Files
test/intern/ghost/intern/GHOST_NDOFManagerUnix.cc
Campbell Barton debef6b78f Fix: NDOF HID mapping ignored on Unix
Changes in [0] caused NDOF support on Unix to ignore the `hid_map_`.

- Add updateButtonRAW which takes the RAW button values and maps them
  using `hid_map_` (what `updateButton` did before [0]).
- Keep the existing `updateButton` function using mapped events as
  updateButtonsBitmask & updateButtonsArray GHOST_NDOF_ButtonT ordered
  values.

[0]: c3d92f32dc
2025-03-25 06:36:52 +00:00

150 lines
4.5 KiB
C++

/* SPDX-FileCopyrightText: 2011-2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "GHOST_NDOFManagerUnix.hh"
#include "GHOST_System.hh"
/* Logging, use `ghost.ndof.unix.*` prefix. */
#include "CLG_log.h"
#include <cstdio>
#include <spnav.h>
#include <unistd.h>
static const char *spnav_sock_path = "/var/run/spnav.sock";
static CLG_LogRef LOG_NDOF_UNIX = {"ghost.ndof.unix"};
#define LOG (&LOG_NDOF_UNIX)
GHOST_NDOFManagerUnix::GHOST_NDOFManagerUnix(GHOST_System &sys)
: GHOST_NDOFManager(sys), available_(false)
{
if (access(spnav_sock_path, F_OK) != 0) {
CLOG_INFO(LOG, 1, "'spacenavd' not found at \"%s\"", spnav_sock_path);
}
else if (spnav_open() != -1) {
CLOG_INFO(LOG, 1, "'spacenavd' found at\"%s\"", spnav_sock_path);
available_ = true;
/* determine exactly which device (if any) is plugged in */
#define MAX_LINE_LENGTH 100
/* look for USB devices with Logitech or 3Dconnexion's vendor ID */
FILE *command_output = popen("lsusb | grep '046d:\\|256f:'", "r");
if (command_output) {
char line[MAX_LINE_LENGTH] = {0};
while (fgets(line, MAX_LINE_LENGTH, command_output)) {
ushort vendor_id = 0, product_id = 0;
if (sscanf(line, "Bus %*d Device %*d: ID %hx:%hx", &vendor_id, &product_id) == 2) {
if (setDevice(vendor_id, product_id)) {
break; /* stop looking once the first 3D mouse is found */
}
}
}
pclose(command_output);
}
}
}
GHOST_NDOFManagerUnix::~GHOST_NDOFManagerUnix()
{
if (available_) {
spnav_close();
}
}
bool GHOST_NDOFManagerUnix::available()
{
return available_;
}
/**
* Workaround for a problem where we don't enter the #GHOST_kFinished state,
* this causes any proceeding event to have a very high `dt` (time delta),
* many seconds for eg, causing the view to jump.
*
* this workaround expects continuous events, if we miss a motion event,
* immediately send a dummy event with no motion to ensure the finished state is reached.
*/
#define USE_FINISH_GLITCH_WORKAROUND
/* TODO: make this available on all platforms */
#ifdef USE_FINISH_GLITCH_WORKAROUND
static bool motion_test_prev = false;
static uint64_t motion_test_prev_time = 0;
/* NOTE(ideasman42): It's important not to generate zero-motion event immediately
* because the SPNAV API may not have had a chance to generate events since the last
* call to this function.
* In my tests values between 50-100ms work well, opt for the larger value
* to avoid false positives:
* - Releasing the device can cause subtle wobble generating start/finish events.
* - Subtle motion can *sometimes* cause start/finish events too.
*
* Furthermore, waiting a 10/th of a second for the "finish" event is fast enough
* that any motion occurring in a shorter time-span can be considered "continuous". */
# define MOTION_TEST_IDLE_MS 100
#endif /* USE_FINISH_GLITCH_WORKAROUND */
bool GHOST_NDOFManagerUnix::processEvents()
{
bool anyProcessed = false;
if (available_) {
spnav_event e;
#ifdef USE_FINISH_GLITCH_WORKAROUND
bool motion_test = false;
#endif
while (spnav_poll_event(&e)) {
switch (e.type) {
case SPNAV_EVENT_MOTION: {
/* convert to blender view coords */
uint64_t now = system_.getMilliSeconds();
const int t[3] = {int(e.motion.x), int(e.motion.y), int(-e.motion.z)};
const int r[3] = {int(-e.motion.rx), int(-e.motion.ry), int(e.motion.rz)};
updateTranslation(t, now);
updateRotation(r, now);
#ifdef USE_FINISH_GLITCH_WORKAROUND
motion_test = true;
motion_test_prev_time = now;
#endif
break;
}
case SPNAV_EVENT_BUTTON:
uint64_t now = system_.getMilliSeconds();
updateButtonRAW(e.button.bnum, e.button.press, now);
break;
}
anyProcessed = true;
}
#ifdef USE_FINISH_GLITCH_WORKAROUND
if (motion_test_prev == true && motion_test == false) {
const uint64_t now = system_.getMilliSeconds();
GHOST_ASSERT(motion_test_prev_time <= now, "Invalid time offset");
if ((now - motion_test_prev_time) < MOTION_TEST_IDLE_MS) {
/* Re-run this check next time `processEvents` is called. */
motion_test = true;
}
else {
const int v[3] = {0, 0, 0};
updateTranslation(v, now);
updateRotation(v, now);
anyProcessed = true;
}
}
motion_test_prev = motion_test;
#endif /* USE_FINISH_GLITCH_WORKAROUND */
}
return anyProcessed;
}
#undef USE_FINISH_GLITCH_WORKAROUND