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35dbf67c0019d433ba1be2dc52ced592f591afd1
test/source
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Mitchell Stokes 35dbf67c00 Fixing the other crash mentioned in bug #25083. m_current_scene isn't always pointing to valid memory by the time LinkBlendFile is called. So, use the supplied scene_merge scene instead. Scene LibLoad was already doing this, so I just made Mesh and Action follow suit.
2011-03-19 22:47:51 +00:00
..
blender
Todo item:
2011-03-19 18:23:21 +00:00
blenderplayer
blenderplayer building again in CMake + OSX (and Linux I guess) patch from IRIE Shinsuke
2011-03-05 09:27:14 +00:00
creator
missed removing WITH_INSTALL reference.
2011-03-17 09:09:48 +00:00
darwin
Mac OS X cmake changes and bundle fixes
2011-03-16 15:44:17 +00:00
gameengine
Fixing the other crash mentioned in bug #25083. m_current_scene isn't always pointing to valid memory by the time LinkBlendFile is called. So, use the supplied scene_merge scene instead. Scene LibLoad was already doing this, so I just made Mesh and Action follow suit.
2011-03-19 22:47:51 +00:00
icons
remove nan-makefiles
2011-01-30 15:29:22 +00:00
kernel
doxygen: kernel/gen_system tagged.
2011-02-25 13:25:53 +00:00
tests
2 tests for ctest.
2011-03-18 23:58:13 +00:00
CMakeLists.txt
- fix problem with cmake, windows 'RelWithDebInfo' target, was giving error: "ImportError: No module named _socket" because of copying wrong files over.
2011-01-23 11:42:29 +00:00
SConscript
dont build blender/kernel if the game engines disabled.
2010-10-31 00:56:46 +00:00
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