Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
92 lines
3.3 KiB
Python
92 lines
3.3 KiB
Python
# SPDX-FileCopyrightText: 2017-2022 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# ############################################################
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# Importing - Same For All Render Layer Tests
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# ############################################################
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import unittest
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from view_layer_common import *
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# ############################################################
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# Testing
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# ############################################################
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class UnitTesting(ViewLayerTesting):
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def test_shared_layer_collections_copy_full(self):
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"""
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See if scene copying 'FULL_COPY' is keeping collections visibility
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and selectability.
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"""
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import bpy
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scene = bpy.context.scene
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enabled_lookup = [True, False, False, True]
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enabled_lookup_sub = [False, True, False]
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selectable_lookup = [True, True, False, False]
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selectable_lookup_sub = [False, True, False, True]
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new_collections = []
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# clean everything
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for layer in scene.view_layers:
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while layer.collections:
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layer.collections.unlink(layer.collections[0])
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# create new collections
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for i in range(4):
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collection = scene.master_collection.collections.new(str(i))
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new_collections.append(collection)
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for j in range(3):
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sub_collection = collection.collections.new("{0}:{1}".format(i, j))
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# link to the original scene
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for layer in scene.view_layers:
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for i, collection in enumerate(new_collections):
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layer.collections.link(collection)
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self.assertEqual(layer.collections[-1], layer.collections[i])
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layer.collections[i].enabled = enabled_lookup[i]
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layer.collections[i].selectable = selectable_lookup[i]
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for j, sub_collection in enumerate(layer.collections[i].collections):
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sub_collection.enabled = enabled_lookup_sub[j]
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sub_collection.selectable = selectable_lookup_sub[j]
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# copy scene
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bpy.ops.scene.new(type='FULL_COPY')
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new_scene = bpy.context.scene
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self.assertNotEqual(scene, new_scene)
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# update depsgrah
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for view_layer in scene.view_layers:
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view_layer.update() # update depsgraph
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# compare scenes
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for h, layer in enumerate(scene.view_layers):
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new_layer = new_scene.view_layers[h]
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for i, collection in enumerate(layer.collections):
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new_collection = new_layer.collections[i]
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self.assertEqual(collection.enabled, new_collection.enabled)
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self.assertEqual(collection.selectable, new_collection.selectable)
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for j, sub_collection in enumerate(layer.collections[i].collections):
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new_sub_collection = new_collection.collections[j]
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self.assertEqual(sub_collection.enabled, new_sub_collection.enabled)
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self.assertEqual(sub_collection.selectable, new_sub_collection.selectable)
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# ############################################################
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# Main - Same For All Render Layer Tests
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# ############################################################
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if __name__ == '__main__':
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UnitTesting._extra_arguments = setup_extra_arguments(__file__)
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unittest.main()
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