This patch adds two related nodes, a node for separating points and mesh vertices based on a boolean attribute input, and a node for creating boolean attributes with comparisons. See the differential for an example file and video. Point Separate (T83059) The output in both geometries is just point data, contained in the mesh and point cloud components, depending which components had data in the input geometry. Any points with the mask attribute set to true will be moved from the first geometry output to the second. This means that for meshes, all edge and face data will be removed. Any point domain attributes are moved to the correct output geometry as well. Attribute Compare (T83057) The attribute compare does the "Equal" and "Not Equal" operations by comparing vectors and colors based on their distance from each other. For other operations, the comparison is between the lengths of the vector inputs. In general, the highest complexity data type is used for the operation, and a new function to determine that is added. Differential Revision: https://developer.blender.org/D9876
95 lines
3.1 KiB
C++
95 lines
3.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "node_geometry_util.hh"
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#include "node_util.h"
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namespace blender::nodes {
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void update_attribute_input_socket_availabilities(bNode &node,
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const StringRef name,
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const GeometryNodeAttributeInputMode mode)
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{
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const GeometryNodeAttributeInputMode mode_ = (GeometryNodeAttributeInputMode)mode;
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LISTBASE_FOREACH (bNodeSocket *, socket, &node.inputs) {
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if (name == socket->name) {
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const bool is_available =
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((socket->type == SOCK_STRING && mode_ == GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE) ||
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(socket->type == SOCK_FLOAT && mode_ == GEO_NODE_ATTRIBUTE_INPUT_FLOAT) ||
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(socket->type == SOCK_VECTOR && mode_ == GEO_NODE_ATTRIBUTE_INPUT_VECTOR) ||
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(socket->type == SOCK_RGBA && mode_ == GEO_NODE_ATTRIBUTE_INPUT_COLOR));
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nodeSetSocketAvailability(socket, is_available);
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}
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}
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}
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static int attribute_data_type_complexity(const CustomDataType data_type)
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{
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switch (data_type) {
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case CD_PROP_BOOL:
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return 0;
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case CD_PROP_INT32:
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return 1;
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case CD_PROP_FLOAT:
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return 2;
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case CD_PROP_FLOAT3:
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return 4;
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case CD_PROP_COLOR:
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return 5;
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#if 0 /* Attribute types are not supported yet. */
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case CD_MLOOPCOL:
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return 3;
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case CD_PROP_STRING:
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return 6;
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#endif
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default:
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/* Only accept "generic" custom data types used by the attribute system. */
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BLI_assert(false);
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return 0;
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}
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}
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CustomDataType attribute_domain_highest_complexity(Span<CustomDataType> data_types)
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{
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int highest_complexity = INT_MIN;
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CustomDataType most_complex_type = CD_PROP_COLOR;
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for (const CustomDataType data_type : data_types) {
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const int complexity = attribute_data_type_complexity(data_type);
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if (complexity > highest_complexity) {
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highest_complexity = complexity;
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most_complex_type = data_type;
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}
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}
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return most_complex_type;
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}
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} // namespace blender::nodes
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bool geo_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree)
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{
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return STREQ(ntree->idname, "GeometryNodeTree");
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}
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void geo_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
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{
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node_type_base(ntype, type, name, nclass, flag);
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ntype->poll = geo_node_poll_default;
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ntype->update_internal_links = node_update_internal_links_default;
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ntype->insert_link = node_insert_link_default;
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}
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