The bug reported here was already fixed some weeks ago, but there were more issues. Modifier display in face select and paint modes was never properly finished. This fixes some small drawing update glitches, and only allows modifiers that preserve a mapping to the original mesh to be applied. Otherwise selection and painting isn't even possible.
63 lines
1.9 KiB
C
63 lines
1.9 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BDR_EDITFACE_H
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#define BDR_EDITFACE_H
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struct TFace;
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struct Mesh;
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struct TFace *get_active_tface(void);
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void calculate_uv_map(unsigned short mapmode);
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void default_uv(float uv[][2], float size);
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void default_tface(struct TFace *tface);
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void make_tfaces(struct Mesh *me);
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void reveal_tface(void);
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void hide_tface(void);
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void select_linked_tfaces(int mode);
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void deselectall_tface(void);
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void selectswap_tface(void);
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void rotate_uv_tface(void);
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void mirror_uv_tface(void);
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void minmax_tface(float *min, float *max);
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void face_select(void);
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void face_borderselect(void);
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void uv_autocalc_tface(void);
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void set_faceselect(void);
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void set_texturepaint(void);
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void face_draw(void);
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void get_same_uv(void);
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void seam_mark_clear_tface(short mode);
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#endif /* BDR_EDITFACE_H */
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