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37474e50cefe703331fc3042e4d009e8db0519cf
test/source/gameengine/Physics/Bullet
History
Thomas Dinges e3ed13cbd4 Cleanup: Remove special code for Visual Studio 2008.
Goodbye VC2008, it has been a pleasure (more or less) :D SCons / CMake cleaenup will follow.
Differential Revision: https://developer.blender.org/D715
2014-08-07 13:52:15 +02:00
..
CcdGraphicController.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdGraphicController.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp
BGE: Fix for applyImpulse function
2014-07-07 08:06:39 -07:00
CcdPhysicsController.h
BGE: Fix for applyImpulse function
2014-07-07 08:06:39 -07:00
CcdPhysicsEnvironment.cpp
Cleanup: Remove special code for Visual Studio 2008.
2014-08-07 13:52:15 +02:00
CcdPhysicsEnvironment.h
BGE debug API and actuator
2014-07-11 16:00:14 -07:00
CMakeLists.txt
Fix T40146: BGE Compound parent crash
2014-07-15 17:52:46 -07:00
SConscript
Fix T40146: BGE Compound parent crash
2014-07-15 17:52:46 -07:00
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