Files
test/source/blender
Falk David 37d2eaee4e Fix: GPv3: Crash renaming a layer
When renaming a layer to a (long) name that was already taken
by another layer, Blender would crash.
This was because the memory for the unique string was held by
`std::string` which cannot grow.
The solution is to use `char unique_name[MAX_NAME]`.
2023-10-18 17:01:25 +02:00
..
2023-10-14 13:53:00 +11:00
2023-10-10 09:44:57 +11:00
2023-10-18 11:14:11 +02:00
2023-10-13 10:57:20 +11:00
2023-10-18 09:37:49 -04:00
2023-08-24 11:38:41 +10:00