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test/source
Jacques Lucke 383b3fd678 Fix #139391: take dynamically added vertex groups into account in armature modifier
Previously, the armature modifier retrieved the list of available vertex group
names from the original mesh. However, that list may contain different vertex
groups then are actually on the mesh that is being deformed. This patch makes it
so that the vertex group list (`defbase`) is taken directly from the
mesh-to-deform if possible.

Pull Request: https://projects.blender.org/blender/blender/pulls/139734
2025-06-02 19:30:21 +02:00
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