Files
test/source/blender/blenkernel/intern/subdiv_converter.h
Sergey Sharybin a2a8e71210 OpenSubdiv: API, expose vertex boundary interpolation option
Only affects internal API, bout could be exposed as an option for
the compatibility reasons with other software.

Is a part of some ongoing development of multires, but might or
might not be used.
2018-10-31 17:47:40 +01:00

68 lines
2.3 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 by Blender Foundation.
* All rights reserved.
*
* Contributor(s): Sergey Sharybin.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __SUBDIV_CONVERTER_H__
#define __SUBDIV_CONVERTER_H__
/** \file blender/blenkernel/intern/subdiv_converter.h
* \ingroup bke
*/
#include "BKE_subdiv.h"
/* NOTE: Was initially used to get proper enumerator types, but this makes
* it tricky to compile without OpenSubdiv.
*/
/* #include "opensubdiv_converter_capi.h" */
struct Mesh;
struct OpenSubdiv_Converter;
struct SubdivSettings;
void BKE_subdiv_converter_init_for_mesh(struct OpenSubdiv_Converter *converter,
const struct SubdivSettings *settings,
const struct Mesh *mesh);
/* NOTE: Frees converter data, but not converter itself. This means, that if
* converter was allocated on heap, it is up to the user to free that memory.
*/
void BKE_subdiv_converter_free(struct OpenSubdiv_Converter *converter);
/* ============================ INTERNAL HELPERS ============================ */
/* TODO(sergey): Find a way to make it OpenSubdiv_VtxBoundaryInterpolation,
* without breaking compilation without OpenSubdiv.
*/
int BKE_subdiv_converter_vtx_boundary_interpolation_from_settings(
const SubdivSettings *settings);
/* TODO(sergey): Find a way to make it OpenSubdiv_FVarLinearInterpolation,
* without breaking compilation without OpenSubdiv.
*/
int BKE_subdiv_converter_fvar_linear_from_settings(
const SubdivSettings *settings);
#endif /* __SUBDIV_CONVERTER_H__ */