There are serious suspicions that weird corruptions faced by studio artists may happen in undo/redo code, so let's see whether that's the case. With this, and when --debug-io arg is passed on startup, the whole lib data are checked at every undo. This makes undo slower (from two to three times slower), but it could help us spot better what happens...
47 lines
1.2 KiB
CMake
47 lines
1.2 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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../include
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../../blenkernel
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../../blenlib
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../../blenloader
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../../blentranslation
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../../makesdna
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../../makesrna
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../../windowmanager
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../../../../intern/guardedalloc
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../../../../intern/clog
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)
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set(SRC
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ed_undo.c
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memfile_undo.c
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undo_system_types.c
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undo_intern.h
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)
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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blender_add_lib(bf_editor_undo "${SRC}" "${INC}" "${INC_SYS}")
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