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39b5d41fa686abd8982b935afd74e3218103c02f
test
/
source
/
gameengine
/
Rasterizer
History
Nathan Letwory
f6dcb28560
* remove constness.
2008-02-10 20:41:59 +00:00
..
RAS_OpenGLFilters
merging game_engine branch changes into trunk, 2d-filters and opengl speedup
2008-02-04 02:33:27 +00:00
RAS_OpenGLRasterizer
merging game_engine branch changes into trunk, 2d-filters and opengl speedup
2008-02-04 02:33:27 +00:00
CMakeLists.txt
…
Makefile
…
RAS_2DFilterManager.cpp
* remove constness.
2008-02-10 20:41:59 +00:00
RAS_2DFilterManager.h
merging game_engine branch changes into trunk, 2d-filters and opengl speedup
2008-02-04 02:33:27 +00:00
RAS_BucketManager.cpp
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RAS_BucketManager.h
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RAS_CameraData.h
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RAS_Deformer.h
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RAS_FramingManager.cpp
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RAS_FramingManager.h
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RAS_ICanvas.h
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RAS_IPolygonMaterial.cpp
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RAS_IPolygonMaterial.h
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RAS_IRasterizer.h
GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.
2007-09-29 18:51:01 +00:00
RAS_IRenderTools.cpp
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RAS_IRenderTools.h
2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result.
2007-11-06 12:16:12 +00:00
RAS_LightObject.h
…
RAS_MaterialBucket.cpp
Fix provided by Mal:
2007-05-20 15:55:49 +00:00
RAS_MaterialBucket.h
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RAS_MeshObject.cpp
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RAS_MeshObject.h
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RAS_ObjectColor.h
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RAS_Polygon.cpp
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RAS_Polygon.h
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RAS_Rect.h
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RAS_texmatrix.cpp
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RAS_TexMatrix.h
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RAS_TexVert.cpp
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RAS_TexVert.h
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SConscript
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00