Files
test/source/blender/blenlib/intern
Campbell Barton 595a491e63 Add tessellation data to DerivedMesh (LoopTri)
This stores loop indices into the loop array giving easier acess
to data such as vertex-colors and UV's,
removing the need to store an MFace duplicate of custom-data.

This doesn't yet move all internal code from MFace to LoopTri just yet.

Only applies to:
- opengl drawing
- sculpting (pbvh)
- vertex/weight paint

Thanks to @psy-fi for review, fixes and improvements to drawing!
2015-07-17 03:55:14 +10:00
..
2015-04-28 06:24:06 +10:00
2014-08-29 15:35:19 +10:00
2015-05-20 14:12:22 +10:00
2015-07-12 05:50:07 +10:00
2015-04-14 18:41:01 +10:00
2014-10-05 10:33:02 +02:00
2014-08-29 16:16:28 +10:00
2015-05-20 14:12:22 +10:00
2015-02-08 12:41:45 -05:00
2014-11-21 14:16:35 +01:00
2015-05-20 14:12:22 +10:00
2015-05-20 14:12:22 +10:00
2015-04-07 11:25:42 +10:00
2015-03-21 16:40:43 +11:00
2014-11-28 22:16:14 +01:00
2015-04-24 11:37:48 +10:00
2015-03-23 22:52:33 +11:00
2015-02-11 18:39:28 +11:00
2015-06-16 21:13:22 +10:00
2015-04-16 16:14:30 +10:00
2015-06-11 17:20:29 +02:00
2014-10-15 10:10:05 +02:00
2015-06-19 20:19:37 +10:00
2015-02-08 12:41:45 -05:00
2012-10-27 10:42:28 +00:00