Files
test/source/blender/draw/intern/draw_manager_texture.c
2018-04-16 19:38:58 +02:00

240 lines
7.0 KiB
C

/*
* Copyright 2016, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Institute
*
*/
/** \file blender/draw/intern/draw_manager_texture.c
* \ingroup draw
*/
#include "draw_manager.h"
void drw_texture_get_format(
DRWTextureFormat format, bool is_framebuffer,
GPUTextureFormat *r_data_type, int *r_channels, bool *r_is_depth)
{
/* Some formats do not work with framebuffers. */
if (is_framebuffer) {
switch (format) {
/* Only add formats that are COMPATIBLE with FB.
* Generally they are multiple of 16bit. */
case DRW_TEX_R_16:
case DRW_TEX_R_16I:
case DRW_TEX_R_16U:
case DRW_TEX_R_32:
case DRW_TEX_RG_8:
case DRW_TEX_RG_16:
case DRW_TEX_RG_16I:
case DRW_TEX_RG_32:
case DRW_TEX_RGBA_8:
case DRW_TEX_RGBA_16:
case DRW_TEX_RGBA_32:
case DRW_TEX_DEPTH_16:
case DRW_TEX_DEPTH_24:
case DRW_TEX_DEPTH_24_STENCIL_8:
case DRW_TEX_DEPTH_32:
case DRW_TEX_RGB_11_11_10:
break;
default:
BLI_assert(false && "Texture format unsupported as render target!");
*r_channels = 4;
*r_data_type = GPU_RGBA8;
*r_is_depth = false;
return;
}
}
switch (format) {
case DRW_TEX_RGBA_8: *r_data_type = GPU_RGBA8; break;
case DRW_TEX_RGBA_16: *r_data_type = GPU_RGBA16F; break;
case DRW_TEX_RGBA_32: *r_data_type = GPU_RGBA32F; break;
case DRW_TEX_RGB_16: *r_data_type = GPU_RGB16F; break;
case DRW_TEX_RGB_11_11_10: *r_data_type = GPU_R11F_G11F_B10F; break;
case DRW_TEX_RG_8: *r_data_type = GPU_RG8; break;
case DRW_TEX_RG_16: *r_data_type = GPU_RG16F; break;
case DRW_TEX_RG_16I: *r_data_type = GPU_RG16I; break;
case DRW_TEX_RG_32: *r_data_type = GPU_RG32F; break;
case DRW_TEX_R_8: *r_data_type = GPU_R8; break;
case DRW_TEX_R_16: *r_data_type = GPU_R16F; break;
case DRW_TEX_R_16I: *r_data_type = GPU_R16I; break;
case DRW_TEX_R_16U: *r_data_type = GPU_R16UI; break;
case DRW_TEX_R_32: *r_data_type = GPU_R32F; break;
#if 0
case DRW_TEX_RGB_8: *r_data_type = GPU_RGB8; break;
case DRW_TEX_RGB_32: *r_data_type = GPU_RGB32F; break;
#endif
case DRW_TEX_DEPTH_16: *r_data_type = GPU_DEPTH_COMPONENT16; break;
case DRW_TEX_DEPTH_24: *r_data_type = GPU_DEPTH_COMPONENT24; break;
case DRW_TEX_DEPTH_24_STENCIL_8: *r_data_type = GPU_DEPTH24_STENCIL8; break;
case DRW_TEX_DEPTH_32: *r_data_type = GPU_DEPTH_COMPONENT32F; break;
default :
/* file type not supported you must uncomment it from above */
BLI_assert(false);
break;
}
switch (format) {
case DRW_TEX_RGBA_8:
case DRW_TEX_RGBA_16:
case DRW_TEX_RGBA_32:
*r_channels = 4;
break;
case DRW_TEX_RGB_8:
case DRW_TEX_RGB_16:
case DRW_TEX_RGB_32:
case DRW_TEX_RGB_11_11_10:
*r_channels = 3;
break;
case DRW_TEX_RG_8:
case DRW_TEX_RG_16:
case DRW_TEX_RG_16I:
case DRW_TEX_RG_32:
*r_channels = 2;
break;
default:
*r_channels = 1;
break;
}
if (r_is_depth) {
*r_is_depth = ELEM(format, DRW_TEX_DEPTH_16, DRW_TEX_DEPTH_24, DRW_TEX_DEPTH_24_STENCIL_8);
}
}
void drw_texture_set_parameters(GPUTexture *tex, DRWTextureFlag flags)
{
GPU_texture_bind(tex, 0);
if (flags & DRW_TEX_MIPMAP) {
GPU_texture_mipmap_mode(tex, true, flags & DRW_TEX_FILTER);
GPU_texture_generate_mipmap(tex);
}
else {
GPU_texture_filter_mode(tex, flags & DRW_TEX_FILTER);
}
GPU_texture_wrap_mode(tex, flags & DRW_TEX_WRAP);
GPU_texture_compare_mode(tex, flags & DRW_TEX_COMPARE);
GPU_texture_unbind(tex);
}
GPUTexture *DRW_texture_create_1D(int w, DRWTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
GPUTexture *tex;
GPUTextureFormat data_type;
int channels;
drw_texture_get_format(format, false, &data_type, &channels, NULL);
tex = GPU_texture_create_1D_custom(w, channels, data_type, fpixels, NULL);
drw_texture_set_parameters(tex, flags);
return tex;
}
GPUTexture *DRW_texture_create_2D(int w, int h, DRWTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
GPUTexture *tex;
GPUTextureFormat data_type;
int channels;
drw_texture_get_format(format, false, &data_type, &channels, NULL);
tex = GPU_texture_create_2D_custom(w, h, channels, data_type, fpixels, NULL);
drw_texture_set_parameters(tex, flags);
return tex;
}
GPUTexture *DRW_texture_create_2D_array(
int w, int h, int d, DRWTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
GPUTexture *tex;
GPUTextureFormat data_type;
int channels;
drw_texture_get_format(format, false, &data_type, &channels, NULL);
tex = GPU_texture_create_2D_array_custom(w, h, d, channels, data_type, fpixels, NULL);
drw_texture_set_parameters(tex, flags);
return tex;
}
GPUTexture *DRW_texture_create_3D(
int w, int h, int d, DRWTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
GPUTexture *tex;
GPUTextureFormat data_type;
int channels;
drw_texture_get_format(format, false, &data_type, &channels, NULL);
tex = GPU_texture_create_3D_custom(w, h, d, channels, data_type, fpixels, NULL);
drw_texture_set_parameters(tex, flags);
return tex;
}
GPUTexture *DRW_texture_create_cube(int w, DRWTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
GPUTexture *tex;
GPUTextureFormat data_type;
int channels;
drw_texture_get_format(format, false, &data_type, &channels, NULL);
tex = GPU_texture_create_cube_custom(w, channels, data_type, fpixels, NULL);
drw_texture_set_parameters(tex, flags);
return tex;
}
GPUTexture *DRW_texture_pool_query_2D(int w, int h, DRWTextureFormat format, DrawEngineType *engine_type)
{
GPUTexture *tex;
GPUTextureFormat data_type;
int channels;
drw_texture_get_format(format, true, &data_type, &channels, NULL);
tex = GPU_viewport_texture_pool_query(DST.viewport, engine_type, w, h, channels, data_type);
return tex;
}
void DRW_texture_ensure_fullscreen_2D(GPUTexture **tex, DRWTextureFormat format, DRWTextureFlag flags)
{
if (*(tex) == NULL) {
const float *size = DRW_viewport_size_get();
*(tex) = DRW_texture_create_2D((int)size[0], (int)size[1], format, flags, NULL);
}
}
void DRW_texture_ensure_2D(GPUTexture **tex, int w, int h, DRWTextureFormat format, DRWTextureFlag flags)
{
if (*(tex) == NULL) {
*(tex) = DRW_texture_create_2D(w, h, format, flags, NULL);
}
}
void DRW_texture_generate_mipmaps(GPUTexture *tex)
{
GPU_texture_bind(tex, 0);
GPU_texture_generate_mipmap(tex);
GPU_texture_unbind(tex);
}
void DRW_texture_free(GPUTexture *tex)
{
GPU_texture_free(tex);
}