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Joshua Leung 3ac142e654 #17873: "switch direction" for bones can cause infinite loop
Second attempt at fixing this bug. Previous fix caused segfault when all bones in a chain are selected. Now it should segments which are selected (i.e. get swapped) will get unparented from segments that aren't (i.e. aren't swapped, so are still in old orientation)
2008-10-21 01:40:47 +00:00
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2008-09-19 14:15:36 +00:00
2008-09-19 14:15:36 +00:00
2008-09-19 14:15:36 +00:00
2007-11-06 22:29:20 +00:00