There is a generic function to retrieve float and float3 attributes
`primitive_attribute_float` and primitive_attribute_float3`. Inside
these functions an prioritised if-else construction checked where
the attribute is stored and then retrieved from that location.
Actually the calling function most of the time already knows where
the data is stored. So we could simplify this by splitting these
functions and remove the check logic.
This patch splits the `primitive_attribute_float?` functions into
`primitive_surface_attribute_float?` and `primitive_volume_attribute_float?`.
What leads to less branching and more optimum kernels.
The original function is still being used by OSL and `svm_node_attr`.
This will reduce the compilation time and render time for kernels.
Especially in production scenes there is a lot of benefit.
Impact in compilation times
job | scene_name | previous | new | percentage
-------+-----------------+----------+-------+------------
t61513 | empty | 10.63 | 10.66 | 0%
t61513 | bmw | 17.91 | 17.65 | 1%
t61513 | fishycat | 19.57 | 17.68 | 10%
t61513 | barbershop | 54.10 | 24.41 | 55%
t61513 | classroom | 17.55 | 16.29 | 7%
t61513 | koro | 18.92 | 18.05 | 5%
t61513 | pavillion | 17.43 | 16.52 | 5%
t61513 | splash279 | 16.48 | 14.91 | 10%
t61513 | volume_emission | 36.22 | 21.60 | 40%
Impact in render times
job | scene_name | previous | new | percentage
-------+-----------------+----------+--------+------------
61513 | empty | 21.06 | 20.35 | 3%
61513 | bmw | 198.44 | 190.05 | 4%
61513 | fishycat | 394.20 | 401.25 | -2%
61513 | barbershop | 1188.16 | 912.39 | 23%
61513 | classroom | 341.08 | 340.38 | 0%
61513 | koro | 472.43 | 471.80 | 0%
61513 | pavillion | 905.77 | 899.80 | 1%
61513 | splash279 | 55.26 | 54.86 | 1%
61513 | volume_emission | 62.59 | 61.70 | 1%
There is also a possitive impact when using CPU and CUDA, but they are small.
I didn't split the hair logic from the surface logic due to:
* Hair and surface use same attribute types. It was not clear if it could be
splitted when looking at the code only.
* Hair and surface are quick to compile and to read. So the benefit is quite
small.
Differential Revision: https://developer.blender.org/D4375
1325 lines
38 KiB
C++
1325 lines
38 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/* TODO(sergey): There is a bit of headers dependency hell going on
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* here, so for now we just put here. In the future it might be better
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* to have dedicated file for such tweaks.
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*/
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#if (defined(__GNUC__) && !defined(__clang__)) && defined(NDEBUG)
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# pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
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# pragma GCC diagnostic ignored "-Wuninitialized"
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#endif
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#include <string.h>
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#include "render/mesh.h"
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#include "render/object.h"
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#include "render/scene.h"
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#include "kernel/osl/osl_closures.h"
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#include "kernel/osl/osl_globals.h"
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#include "kernel/osl/osl_services.h"
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#include "kernel/osl/osl_shader.h"
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#include "util/util_foreach.h"
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#include "util/util_logging.h"
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#include "util/util_string.h"
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#include "kernel/kernel_compat_cpu.h"
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#include "kernel/split/kernel_split_data_types.h"
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#include "kernel/kernel_globals.h"
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#include "kernel/kernel_color.h"
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#include "kernel/kernel_random.h"
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#include "kernel/kernel_projection.h"
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#include "kernel/kernel_differential.h"
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#include "kernel/kernel_montecarlo.h"
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#include "kernel/kernel_camera.h"
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#include "kernel/kernels/cpu/kernel_cpu_image.h"
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#include "kernel/geom/geom.h"
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#include "kernel/bvh/bvh.h"
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#include "kernel/kernel_projection.h"
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#include "kernel/kernel_accumulate.h"
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#include "kernel/kernel_shader.h"
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#ifdef WITH_PTEX
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# include <Ptexture.h>
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#endif
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CCL_NAMESPACE_BEGIN
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/* RenderServices implementation */
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static void copy_matrix(OSL::Matrix44& m, const Transform& tfm)
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{
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ProjectionTransform t = projection_transpose(ProjectionTransform(tfm));
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memcpy((void *)&m, &t, sizeof(m));
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}
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static void copy_matrix(OSL::Matrix44& m, const ProjectionTransform& tfm)
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{
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ProjectionTransform t = projection_transpose(tfm);
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memcpy((void *)&m, &t, sizeof(m));
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}
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/* static ustrings */
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ustring OSLRenderServices::u_distance("distance");
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ustring OSLRenderServices::u_index("index");
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ustring OSLRenderServices::u_world("world");
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ustring OSLRenderServices::u_camera("camera");
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ustring OSLRenderServices::u_screen("screen");
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ustring OSLRenderServices::u_raster("raster");
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ustring OSLRenderServices::u_ndc("NDC");
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ustring OSLRenderServices::u_object_location("object:location");
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ustring OSLRenderServices::u_object_index("object:index");
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ustring OSLRenderServices::u_geom_dupli_generated("geom:dupli_generated");
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ustring OSLRenderServices::u_geom_dupli_uv("geom:dupli_uv");
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ustring OSLRenderServices::u_material_index("material:index");
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ustring OSLRenderServices::u_object_random("object:random");
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ustring OSLRenderServices::u_particle_index("particle:index");
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ustring OSLRenderServices::u_particle_random("particle:random");
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ustring OSLRenderServices::u_particle_age("particle:age");
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ustring OSLRenderServices::u_particle_lifetime("particle:lifetime");
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ustring OSLRenderServices::u_particle_location("particle:location");
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ustring OSLRenderServices::u_particle_rotation("particle:rotation");
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ustring OSLRenderServices::u_particle_size("particle:size");
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ustring OSLRenderServices::u_particle_velocity("particle:velocity");
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ustring OSLRenderServices::u_particle_angular_velocity("particle:angular_velocity");
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ustring OSLRenderServices::u_geom_numpolyvertices("geom:numpolyvertices");
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ustring OSLRenderServices::u_geom_trianglevertices("geom:trianglevertices");
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ustring OSLRenderServices::u_geom_polyvertices("geom:polyvertices");
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ustring OSLRenderServices::u_geom_name("geom:name");
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ustring OSLRenderServices::u_geom_undisplaced("geom:undisplaced");
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ustring OSLRenderServices::u_is_smooth("geom:is_smooth");
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ustring OSLRenderServices::u_is_curve("geom:is_curve");
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ustring OSLRenderServices::u_curve_thickness("geom:curve_thickness");
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ustring OSLRenderServices::u_curve_tangent_normal("geom:curve_tangent_normal");
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ustring OSLRenderServices::u_curve_random("geom:curve_random");
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ustring OSLRenderServices::u_path_ray_length("path:ray_length");
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ustring OSLRenderServices::u_path_ray_depth("path:ray_depth");
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ustring OSLRenderServices::u_path_diffuse_depth("path:diffuse_depth");
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ustring OSLRenderServices::u_path_glossy_depth("path:glossy_depth");
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ustring OSLRenderServices::u_path_transparent_depth("path:transparent_depth");
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ustring OSLRenderServices::u_path_transmission_depth("path:transmission_depth");
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ustring OSLRenderServices::u_trace("trace");
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ustring OSLRenderServices::u_hit("hit");
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ustring OSLRenderServices::u_hitdist("hitdist");
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ustring OSLRenderServices::u_N("N");
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ustring OSLRenderServices::u_Ng("Ng");
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ustring OSLRenderServices::u_P("P");
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ustring OSLRenderServices::u_I("I");
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ustring OSLRenderServices::u_u("u");
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ustring OSLRenderServices::u_v("v");
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ustring OSLRenderServices::u_empty;
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ustring OSLRenderServices::u_at_bevel("@bevel");
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ustring OSLRenderServices::u_at_ao("@ao");
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OSLRenderServices::OSLRenderServices()
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{
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kernel_globals = NULL;
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osl_ts = NULL;
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#ifdef WITH_PTEX
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size_t maxmem = 16384 * 1024;
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ptex_cache = PtexCache::create(0, maxmem);
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#endif
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}
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OSLRenderServices::~OSLRenderServices()
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{
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if(osl_ts) {
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VLOG(2) << "OSL texture system stats:\n"
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<< osl_ts->getstats();
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}
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#ifdef WITH_PTEX
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ptex_cache->release();
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#endif
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}
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void OSLRenderServices::thread_init(KernelGlobals *kernel_globals_, OSL::TextureSystem *osl_ts_)
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{
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kernel_globals = kernel_globals_;
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osl_ts = osl_ts_;
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}
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bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, OSL::TransformationPtr xform, float time)
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{
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/* this is only used for shader and object space, we don't really have
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* a concept of shader space, so we just use object space for both. */
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if(xform) {
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const ShaderData *sd = (const ShaderData *)xform;
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KernelGlobals *kg = sd->osl_globals;
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int object = sd->object;
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if(object != OBJECT_NONE) {
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#ifdef __OBJECT_MOTION__
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Transform tfm;
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if(time == sd->time)
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tfm = sd->ob_tfm;
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else
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tfm = object_fetch_transform_motion_test(kg, object, time, NULL);
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#else
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Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
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#endif
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copy_matrix(result, tfm);
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return true;
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}
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else if(sd->type == PRIMITIVE_LAMP) {
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copy_matrix(result, sd->ob_tfm);
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return true;
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}
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}
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return false;
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}
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bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, OSL::TransformationPtr xform, float time)
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{
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/* this is only used for shader and object space, we don't really have
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* a concept of shader space, so we just use object space for both. */
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if(xform) {
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const ShaderData *sd = (const ShaderData *)xform;
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KernelGlobals *kg = sd->osl_globals;
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int object = sd->object;
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if(object != OBJECT_NONE) {
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#ifdef __OBJECT_MOTION__
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Transform itfm;
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if(time == sd->time)
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itfm = sd->ob_itfm;
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else
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object_fetch_transform_motion_test(kg, object, time, &itfm);
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#else
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Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
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#endif
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copy_matrix(result, itfm);
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return true;
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}
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else if(sd->type == PRIMITIVE_LAMP) {
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copy_matrix(result, sd->ob_itfm);
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return true;
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}
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}
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return false;
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}
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bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, ustring from, float time)
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{
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KernelGlobals *kg = kernel_globals;
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if(from == u_ndc) {
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copy_matrix(result, kernel_data.cam.ndctoworld);
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return true;
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}
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else if(from == u_raster) {
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copy_matrix(result, kernel_data.cam.rastertoworld);
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return true;
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}
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else if(from == u_screen) {
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copy_matrix(result, kernel_data.cam.screentoworld);
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return true;
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}
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else if(from == u_camera) {
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copy_matrix(result, kernel_data.cam.cameratoworld);
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return true;
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}
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else if(from == u_world) {
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result.makeIdentity();
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return true;
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}
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return false;
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}
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bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, ustring to, float time)
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{
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KernelGlobals *kg = kernel_globals;
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if(to == u_ndc) {
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copy_matrix(result, kernel_data.cam.worldtondc);
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return true;
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}
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else if(to == u_raster) {
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copy_matrix(result, kernel_data.cam.worldtoraster);
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return true;
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}
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else if(to == u_screen) {
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copy_matrix(result, kernel_data.cam.worldtoscreen);
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return true;
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}
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else if(to == u_camera) {
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copy_matrix(result, kernel_data.cam.worldtocamera);
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return true;
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}
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else if(to == u_world) {
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result.makeIdentity();
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return true;
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}
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return false;
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}
|
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|
|
bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, OSL::TransformationPtr xform)
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|
{
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/* this is only used for shader and object space, we don't really have
|
|
* a concept of shader space, so we just use object space for both. */
|
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if(xform) {
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const ShaderData *sd = (const ShaderData *)xform;
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int object = sd->object;
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|
|
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if(object != OBJECT_NONE) {
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#ifdef __OBJECT_MOTION__
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Transform tfm = sd->ob_tfm;
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#else
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KernelGlobals *kg = sd->osl_globals;
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Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
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#endif
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copy_matrix(result, tfm);
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return true;
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}
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else if(sd->type == PRIMITIVE_LAMP) {
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copy_matrix(result, sd->ob_tfm);
|
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|
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return true;
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}
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}
|
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return false;
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}
|
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|
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bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, OSL::TransformationPtr xform)
|
|
{
|
|
/* this is only used for shader and object space, we don't really have
|
|
* a concept of shader space, so we just use object space for both. */
|
|
if(xform) {
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const ShaderData *sd = (const ShaderData *)xform;
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int object = sd->object;
|
|
|
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if(object != OBJECT_NONE) {
|
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#ifdef __OBJECT_MOTION__
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Transform tfm = sd->ob_itfm;
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#else
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KernelGlobals *kg = sd->osl_globals;
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Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
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#endif
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copy_matrix(result, tfm);
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return true;
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}
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else if(sd->type == PRIMITIVE_LAMP) {
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copy_matrix(result, sd->ob_itfm);
|
|
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return true;
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}
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}
|
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return false;
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}
|
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|
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bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, ustring from)
|
|
{
|
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KernelGlobals *kg = kernel_globals;
|
|
|
|
if(from == u_ndc) {
|
|
copy_matrix(result, kernel_data.cam.ndctoworld);
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return true;
|
|
}
|
|
else if(from == u_raster) {
|
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copy_matrix(result, kernel_data.cam.rastertoworld);
|
|
return true;
|
|
}
|
|
else if(from == u_screen) {
|
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copy_matrix(result, kernel_data.cam.screentoworld);
|
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return true;
|
|
}
|
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else if(from == u_camera) {
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copy_matrix(result, kernel_data.cam.cameratoworld);
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return true;
|
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}
|
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|
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return false;
|
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}
|
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|
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bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, ustring to)
|
|
{
|
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KernelGlobals *kg = kernel_globals;
|
|
|
|
if(to == u_ndc) {
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copy_matrix(result, kernel_data.cam.worldtondc);
|
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return true;
|
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}
|
|
else if(to == u_raster) {
|
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copy_matrix(result, kernel_data.cam.worldtoraster);
|
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return true;
|
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}
|
|
else if(to == u_screen) {
|
|
copy_matrix(result, kernel_data.cam.worldtoscreen);
|
|
return true;
|
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}
|
|
else if(to == u_camera) {
|
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copy_matrix(result, kernel_data.cam.worldtocamera);
|
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return true;
|
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}
|
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|
|
return false;
|
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}
|
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|
|
bool OSLRenderServices::get_array_attribute(OSL::ShaderGlobals *sg, bool derivatives,
|
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ustring object, TypeDesc type, ustring name,
|
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int index, void *val)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static bool set_attribute_float3(float3 f[3], TypeDesc type, bool derivatives, void *val)
|
|
{
|
|
if(type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
|
|
type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor)
|
|
{
|
|
float *fval = (float *)val;
|
|
|
|
fval[0] = f[0].x;
|
|
fval[1] = f[0].y;
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fval[2] = f[0].z;
|
|
|
|
if(derivatives) {
|
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fval[3] = f[1].x;
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fval[4] = f[1].y;
|
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fval[5] = f[1].z;
|
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fval[6] = f[2].x;
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|
fval[7] = f[2].y;
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|
fval[8] = f[2].z;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if(type == TypeDesc::TypeFloat) {
|
|
float *fval = (float *)val;
|
|
fval[0] = average(f[0]);
|
|
|
|
if(derivatives) {
|
|
fval[1] = average(f[1]);
|
|
fval[2] = average(f[2]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool set_attribute_float3(float3 f, TypeDesc type, bool derivatives, void *val)
|
|
{
|
|
float3 fv[3];
|
|
|
|
fv[0] = f;
|
|
fv[1] = make_float3(0.0f, 0.0f, 0.0f);
|
|
fv[2] = make_float3(0.0f, 0.0f, 0.0f);
|
|
|
|
return set_attribute_float3(fv, type, derivatives, val);
|
|
}
|
|
|
|
static bool set_attribute_float(float f[3], TypeDesc type, bool derivatives, void *val)
|
|
{
|
|
if(type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
|
|
type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor)
|
|
{
|
|
float *fval = (float *)val;
|
|
fval[0] = f[0];
|
|
fval[1] = f[1];
|
|
fval[2] = f[2];
|
|
|
|
if(derivatives) {
|
|
fval[3] = f[1];
|
|
fval[4] = f[1];
|
|
fval[5] = f[1];
|
|
|
|
fval[6] = f[2];
|
|
fval[7] = f[2];
|
|
fval[8] = f[2];
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if(type == TypeDesc::TypeFloat) {
|
|
float *fval = (float *)val;
|
|
fval[0] = f[0];
|
|
|
|
if(derivatives) {
|
|
fval[1] = f[1];
|
|
fval[2] = f[2];
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool set_attribute_float(float f, TypeDesc type, bool derivatives, void *val)
|
|
{
|
|
float fv[3];
|
|
|
|
fv[0] = f;
|
|
fv[1] = 0.0f;
|
|
fv[2] = 0.0f;
|
|
|
|
return set_attribute_float(fv, type, derivatives, val);
|
|
}
|
|
|
|
static bool set_attribute_int(int i, TypeDesc type, bool derivatives, void *val)
|
|
{
|
|
if(type.basetype == TypeDesc::INT && type.aggregate == TypeDesc::SCALAR && type.arraylen == 0) {
|
|
int *ival = (int *)val;
|
|
ival[0] = i;
|
|
|
|
if(derivatives) {
|
|
ival[1] = 0;
|
|
ival[2] = 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool set_attribute_string(ustring str, TypeDesc type, bool derivatives, void *val)
|
|
{
|
|
if(type.basetype == TypeDesc::STRING && type.aggregate == TypeDesc::SCALAR && type.arraylen == 0) {
|
|
ustring *sval = (ustring *)val;
|
|
sval[0] = str;
|
|
|
|
if(derivatives) {
|
|
sval[1] = OSLRenderServices::u_empty;
|
|
sval[2] = OSLRenderServices::u_empty;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool set_attribute_float3_3(float3 P[3], TypeDesc type, bool derivatives, void *val)
|
|
{
|
|
if(type.vecsemantics == TypeDesc::POINT && type.arraylen >= 3) {
|
|
float *fval = (float *)val;
|
|
|
|
fval[0] = P[0].x;
|
|
fval[1] = P[0].y;
|
|
fval[2] = P[0].z;
|
|
|
|
fval[3] = P[1].x;
|
|
fval[4] = P[1].y;
|
|
fval[5] = P[1].z;
|
|
|
|
fval[6] = P[2].x;
|
|
fval[7] = P[2].y;
|
|
fval[8] = P[2].z;
|
|
|
|
if(type.arraylen > 3)
|
|
memset(fval + 3*3, 0, sizeof(float)*3*(type.arraylen - 3));
|
|
if(derivatives)
|
|
memset(fval + type.arraylen*3, 0, sizeof(float)*2*3*type.arraylen);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool set_attribute_matrix(const Transform& tfm, TypeDesc type, void *val)
|
|
{
|
|
if(type == TypeDesc::TypeMatrix) {
|
|
copy_matrix(*(OSL::Matrix44*)val, tfm);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool get_primitive_attribute(KernelGlobals *kg, const ShaderData *sd, const OSLGlobals::Attribute& attr,
|
|
const TypeDesc& type, bool derivatives, void *val)
|
|
{
|
|
if(attr.type == TypeDesc::TypePoint || attr.type == TypeDesc::TypeVector ||
|
|
attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor)
|
|
{
|
|
float3 fval[3];
|
|
fval[0] = primitive_attribute_float3(kg, sd, attr.desc,
|
|
(derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
|
|
return set_attribute_float3(fval, type, derivatives, val);
|
|
}
|
|
else if(attr.type == TypeDesc::TypeFloat) {
|
|
float fval[3];
|
|
fval[0] = primitive_attribute_float(kg, sd, attr.desc,
|
|
(derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
|
|
return set_attribute_float(fval, type, derivatives, val);
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool get_mesh_attribute(KernelGlobals *kg, const ShaderData *sd, const OSLGlobals::Attribute& attr,
|
|
const TypeDesc& type, bool derivatives, void *val)
|
|
{
|
|
if(attr.type == TypeDesc::TypeMatrix) {
|
|
Transform tfm = primitive_attribute_matrix(kg, sd, attr.desc);
|
|
return set_attribute_matrix(tfm, type, val);
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static void get_object_attribute(const OSLGlobals::Attribute& attr, bool derivatives, void *val)
|
|
{
|
|
size_t datasize = attr.value.datasize();
|
|
|
|
memcpy(val, attr.value.data(), datasize);
|
|
if(derivatives)
|
|
memset((char *)val + datasize, 0, datasize * 2);
|
|
}
|
|
|
|
bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderData *sd, ustring name,
|
|
TypeDesc type, bool derivatives, void *val)
|
|
{
|
|
/* todo: turn this into hash table? */
|
|
|
|
/* Object Attributes */
|
|
if(name == u_object_location) {
|
|
float3 f = object_location(kg, sd);
|
|
return set_attribute_float3(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_object_index) {
|
|
float f = object_pass_id(kg, sd->object);
|
|
return set_attribute_float(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_geom_dupli_generated) {
|
|
float3 f = object_dupli_generated(kg, sd->object);
|
|
return set_attribute_float3(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_geom_dupli_uv) {
|
|
float3 f = object_dupli_uv(kg, sd->object);
|
|
return set_attribute_float3(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_material_index) {
|
|
float f = shader_pass_id(kg, sd);
|
|
return set_attribute_float(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_object_random) {
|
|
float f = object_random_number(kg, sd->object);
|
|
return set_attribute_float(f, type, derivatives, val);
|
|
}
|
|
|
|
/* Particle Attributes */
|
|
else if(name == u_particle_index) {
|
|
int particle_id = object_particle_id(kg, sd->object);
|
|
float f = particle_index(kg, particle_id);
|
|
return set_attribute_float(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_particle_random) {
|
|
int particle_id = object_particle_id(kg, sd->object);
|
|
float f = hash_int_01(particle_index(kg, particle_id));
|
|
return set_attribute_float(f, type, derivatives, val);
|
|
}
|
|
|
|
else if(name == u_particle_age) {
|
|
int particle_id = object_particle_id(kg, sd->object);
|
|
float f = particle_age(kg, particle_id);
|
|
return set_attribute_float(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_particle_lifetime) {
|
|
int particle_id = object_particle_id(kg, sd->object);
|
|
float f = particle_lifetime(kg, particle_id);
|
|
return set_attribute_float(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_particle_location) {
|
|
int particle_id = object_particle_id(kg, sd->object);
|
|
float3 f = particle_location(kg, particle_id);
|
|
return set_attribute_float3(f, type, derivatives, val);
|
|
}
|
|
#if 0 /* unsupported */
|
|
else if(name == u_particle_rotation) {
|
|
int particle_id = object_particle_id(kg, sd->object);
|
|
float4 f = particle_rotation(kg, particle_id);
|
|
return set_attribute_float4(f, type, derivatives, val);
|
|
}
|
|
#endif
|
|
else if(name == u_particle_size) {
|
|
int particle_id = object_particle_id(kg, sd->object);
|
|
float f = particle_size(kg, particle_id);
|
|
return set_attribute_float(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_particle_velocity) {
|
|
int particle_id = object_particle_id(kg, sd->object);
|
|
float3 f = particle_velocity(kg, particle_id);
|
|
return set_attribute_float3(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_particle_angular_velocity) {
|
|
int particle_id = object_particle_id(kg, sd->object);
|
|
float3 f = particle_angular_velocity(kg, particle_id);
|
|
return set_attribute_float3(f, type, derivatives, val);
|
|
}
|
|
|
|
/* Geometry Attributes */
|
|
else if(name == u_geom_numpolyvertices) {
|
|
return set_attribute_int(3, type, derivatives, val);
|
|
}
|
|
else if((name == u_geom_trianglevertices || name == u_geom_polyvertices)
|
|
&& sd->type & PRIMITIVE_ALL_TRIANGLE)
|
|
{
|
|
float3 P[3];
|
|
|
|
if(sd->type & PRIMITIVE_TRIANGLE)
|
|
triangle_vertices(kg, sd->prim, P);
|
|
else
|
|
motion_triangle_vertices(kg, sd->object, sd->prim, sd->time, P);
|
|
|
|
if(!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
|
|
object_position_transform(kg, sd, &P[0]);
|
|
object_position_transform(kg, sd, &P[1]);
|
|
object_position_transform(kg, sd, &P[2]);
|
|
}
|
|
|
|
return set_attribute_float3_3(P, type, derivatives, val);
|
|
}
|
|
else if(name == u_geom_name) {
|
|
ustring object_name = kg->osl->object_names[sd->object];
|
|
return set_attribute_string(object_name, type, derivatives, val);
|
|
}
|
|
else if(name == u_is_smooth) {
|
|
float f = ((sd->shader & SHADER_SMOOTH_NORMAL) != 0);
|
|
return set_attribute_float(f, type, derivatives, val);
|
|
}
|
|
/* Hair Attributes */
|
|
else if(name == u_is_curve) {
|
|
float f = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
|
|
return set_attribute_float(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_curve_thickness) {
|
|
float f = curve_thickness(kg, sd);
|
|
return set_attribute_float(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_curve_tangent_normal) {
|
|
float3 f = curve_tangent_normal(kg, sd);
|
|
return set_attribute_float3(f, type, derivatives, val);
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool OSLRenderServices::get_background_attribute(KernelGlobals *kg, ShaderData *sd, ustring name,
|
|
TypeDesc type, bool derivatives, void *val)
|
|
{
|
|
if(name == u_path_ray_length) {
|
|
/* Ray Length */
|
|
float f = sd->ray_length;
|
|
return set_attribute_float(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_path_ray_depth) {
|
|
/* Ray Depth */
|
|
PathState *state = sd->osl_path_state;
|
|
int f = state->bounce;
|
|
return set_attribute_int(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_path_diffuse_depth) {
|
|
/* Diffuse Ray Depth */
|
|
PathState *state = sd->osl_path_state;
|
|
int f = state->diffuse_bounce;
|
|
return set_attribute_int(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_path_glossy_depth) {
|
|
/* Glossy Ray Depth */
|
|
PathState *state = sd->osl_path_state;
|
|
int f = state->glossy_bounce;
|
|
return set_attribute_int(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_path_transmission_depth) {
|
|
/* Transmission Ray Depth */
|
|
PathState *state = sd->osl_path_state;
|
|
int f = state->transmission_bounce;
|
|
return set_attribute_int(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_path_transparent_depth) {
|
|
/* Transparent Ray Depth */
|
|
PathState *state = sd->osl_path_state;
|
|
int f = state->transparent_bounce;
|
|
return set_attribute_int(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_path_transmission_depth) {
|
|
/* Transmission Ray Depth */
|
|
PathState *state = sd->osl_path_state;
|
|
int f = state->transmission_bounce;
|
|
return set_attribute_int(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_ndc) {
|
|
/* NDC coordinates with special exception for otho */
|
|
OSLThreadData *tdata = kg->osl_tdata;
|
|
OSL::ShaderGlobals *globals = &tdata->globals;
|
|
float3 ndc[3];
|
|
|
|
if((globals->raytype & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) {
|
|
ndc[0] = camera_world_to_ndc(kg, sd, sd->ray_P);
|
|
|
|
if(derivatives) {
|
|
ndc[1] = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dx) - ndc[0];
|
|
ndc[2] = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dy) - ndc[0];
|
|
}
|
|
}
|
|
else {
|
|
ndc[0] = camera_world_to_ndc(kg, sd, sd->P);
|
|
|
|
if(derivatives) {
|
|
ndc[1] = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dx) - ndc[0];
|
|
ndc[2] = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dy) - ndc[0];
|
|
}
|
|
}
|
|
|
|
return set_attribute_float3(ndc, type, derivatives, val);
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool OSLRenderServices::get_attribute(OSL::ShaderGlobals *sg, bool derivatives, ustring object_name,
|
|
TypeDesc type, ustring name, void *val)
|
|
{
|
|
if(sg == NULL || sg->renderstate == NULL)
|
|
return false;
|
|
|
|
ShaderData *sd = (ShaderData *)(sg->renderstate);
|
|
return get_attribute(sd, derivatives, object_name, type, name, val);
|
|
}
|
|
|
|
bool OSLRenderServices::get_attribute(ShaderData *sd, bool derivatives, ustring object_name,
|
|
TypeDesc type, ustring name, void *val)
|
|
{
|
|
KernelGlobals *kg = sd->osl_globals;
|
|
int prim_type = 0;
|
|
int object;
|
|
|
|
/* lookup of attribute on another object */
|
|
if(object_name != u_empty) {
|
|
OSLGlobals::ObjectNameMap::iterator it = kg->osl->object_name_map.find(object_name);
|
|
|
|
if(it == kg->osl->object_name_map.end())
|
|
return false;
|
|
|
|
object = it->second;
|
|
}
|
|
else {
|
|
object = sd->object;
|
|
prim_type = attribute_primitive_type(kg, sd);
|
|
|
|
if(object == OBJECT_NONE)
|
|
return get_background_attribute(kg, sd, name, type, derivatives, val);
|
|
}
|
|
|
|
/* find attribute on object */
|
|
object = object*ATTR_PRIM_TYPES + prim_type;
|
|
OSLGlobals::AttributeMap& attribute_map = kg->osl->attribute_map[object];
|
|
OSLGlobals::AttributeMap::iterator it = attribute_map.find(name);
|
|
|
|
if(it != attribute_map.end()) {
|
|
const OSLGlobals::Attribute& attr = it->second;
|
|
|
|
if(attr.desc.element != ATTR_ELEMENT_OBJECT) {
|
|
/* triangle and vertex attributes */
|
|
if(get_primitive_attribute(kg, sd, attr, type, derivatives, val))
|
|
return true;
|
|
else
|
|
return get_mesh_attribute(kg, sd, attr, type, derivatives, val);
|
|
}
|
|
else {
|
|
/* object attribute */
|
|
get_object_attribute(attr, derivatives, val);
|
|
return true;
|
|
}
|
|
}
|
|
else {
|
|
/* not found in attribute, check standard object info */
|
|
bool is_std_object_attribute = get_object_standard_attribute(kg, sd, name, type, derivatives, val);
|
|
|
|
if(is_std_object_attribute)
|
|
return true;
|
|
|
|
return get_background_attribute(kg, sd, name, type, derivatives, val);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool OSLRenderServices::get_userdata(bool derivatives, ustring name, TypeDesc type,
|
|
OSL::ShaderGlobals *sg, void *val)
|
|
{
|
|
return false; /* disabled by lockgeom */
|
|
}
|
|
|
|
TextureSystem::TextureHandle *OSLRenderServices::get_texture_handle(ustring filename)
|
|
{
|
|
if(filename.length() && filename[0] == '@') {
|
|
/* Dummy, we don't use texture handles for builtin textures but need
|
|
* to tell the OSL runtime optimizer that this is a valid texture. */
|
|
return NULL;
|
|
}
|
|
else {
|
|
return texturesys()->get_texture_handle(filename);
|
|
}
|
|
}
|
|
|
|
bool OSLRenderServices::good(TextureSystem::TextureHandle *texture_handle)
|
|
{
|
|
return texturesys()->good(texture_handle);
|
|
}
|
|
|
|
bool OSLRenderServices::texture(ustring filename,
|
|
TextureHandle *texture_handle,
|
|
TexturePerthread *texture_thread_info,
|
|
TextureOpt &options,
|
|
OSL::ShaderGlobals *sg,
|
|
float s, float t,
|
|
float dsdx, float dtdx, float dsdy, float dtdy,
|
|
int nchannels,
|
|
float *result,
|
|
float *dresultds,
|
|
float *dresultdt,
|
|
ustring *errormessage)
|
|
{
|
|
OSL::TextureSystem *ts = osl_ts;
|
|
ShaderData *sd = (ShaderData *)(sg->renderstate);
|
|
KernelGlobals *kg = sd->osl_globals;
|
|
|
|
if(texture_thread_info == NULL) {
|
|
OSLThreadData *tdata = kg->osl_tdata;
|
|
texture_thread_info = tdata->oiio_thread_info;
|
|
}
|
|
|
|
#ifdef WITH_PTEX
|
|
/* todo: this is just a quick hack, only works with particular files and options */
|
|
if(string_endswith(filename.string(), ".ptx")) {
|
|
float2 uv;
|
|
int faceid;
|
|
|
|
if(!primitive_ptex(kg, sd, &uv, &faceid))
|
|
return false;
|
|
|
|
float u = uv.x;
|
|
float v = uv.y;
|
|
float dudx = 0.0f;
|
|
float dvdx = 0.0f;
|
|
float dudy = 0.0f;
|
|
float dvdy = 0.0f;
|
|
|
|
Ptex::String error;
|
|
PtexPtr<PtexTexture> r(ptex_cache->get(filename.c_str(), error));
|
|
|
|
if(!r) {
|
|
//std::cerr << error.c_str() << std::endl;
|
|
return false;
|
|
}
|
|
|
|
bool mipmaplerp = false;
|
|
float sharpness = 1.0f;
|
|
PtexFilter::Options opts(PtexFilter::f_bicubic, mipmaplerp, sharpness);
|
|
PtexPtr<PtexFilter> f(PtexFilter::getFilter(r, opts));
|
|
|
|
f->eval(result, options.firstchannel, nchannels, faceid, u, v, dudx, dvdx, dudy, dvdy);
|
|
|
|
for(int c = r->numChannels(); c < nchannels; c++)
|
|
result[c] = result[0];
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
bool status = false;
|
|
|
|
if(filename.length() && filename[0] == '@') {
|
|
if(filename == u_at_bevel) {
|
|
/* Bevel shader hack. */
|
|
if(nchannels >= 3) {
|
|
PathState *state = sd->osl_path_state;
|
|
int num_samples = (int)s;
|
|
float radius = t;
|
|
float3 N = svm_bevel(kg, sd, state, radius, num_samples);
|
|
result[0] = N.x;
|
|
result[1] = N.y;
|
|
result[2] = N.z;
|
|
status = true;
|
|
}
|
|
}
|
|
else if(filename == u_at_ao) {
|
|
/* AO shader hack. */
|
|
PathState *state = sd->osl_path_state;
|
|
int num_samples = (int)s;
|
|
float radius = t;
|
|
float3 N = make_float3(dsdx, dtdx, dsdy);
|
|
int flags = 0;
|
|
if((int)dtdy) {
|
|
flags |= NODE_AO_INSIDE;
|
|
}
|
|
if((int)options.sblur) {
|
|
flags |= NODE_AO_ONLY_LOCAL;
|
|
}
|
|
if((int)options.tblur) {
|
|
flags |= NODE_AO_GLOBAL_RADIUS;
|
|
}
|
|
result[0] = svm_ao(kg, sd, N, state, radius, num_samples, flags);
|
|
status = true;
|
|
}
|
|
else if(filename[1] == 'l') {
|
|
/* IES light. */
|
|
int slot = atoi(filename.c_str() + 2);
|
|
result[0] = kernel_ies_interp(kg, slot, s, t);
|
|
status = true;
|
|
}
|
|
else {
|
|
/* Packed texture. */
|
|
int slot = atoi(filename.c_str() + 2);
|
|
float4 rgba = kernel_tex_image_interp(kg, slot, s, 1.0f - t);
|
|
|
|
result[0] = rgba[0];
|
|
if(nchannels > 1)
|
|
result[1] = rgba[1];
|
|
if(nchannels > 2)
|
|
result[2] = rgba[2];
|
|
if(nchannels > 3)
|
|
result[3] = rgba[3];
|
|
status = true;
|
|
}
|
|
}
|
|
else {
|
|
if(texture_handle != NULL) {
|
|
status = ts->texture(texture_handle,
|
|
texture_thread_info,
|
|
options,
|
|
s, t,
|
|
dsdx, dtdx,
|
|
dsdy, dtdy,
|
|
nchannels,
|
|
result,
|
|
dresultds, dresultdt);
|
|
}
|
|
else {
|
|
status = ts->texture(filename,
|
|
options,
|
|
s, t,
|
|
dsdx, dtdx,
|
|
dsdy, dtdy,
|
|
nchannels,
|
|
result,
|
|
dresultds, dresultdt);
|
|
}
|
|
}
|
|
|
|
if(!status) {
|
|
if(nchannels == 3 || nchannels == 4) {
|
|
result[0] = 1.0f;
|
|
result[1] = 0.0f;
|
|
result[2] = 1.0f;
|
|
|
|
if(nchannels == 4)
|
|
result[3] = 1.0f;
|
|
}
|
|
/* This might be slow, but prevents error messages leak and
|
|
* other nasty stuff happening.
|
|
*/
|
|
string err = ts->geterror();
|
|
(void) err;
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
bool OSLRenderServices::texture3d(ustring filename,
|
|
TextureHandle *texture_handle,
|
|
TexturePerthread *texture_thread_info,
|
|
TextureOpt &options,
|
|
OSL::ShaderGlobals *sg,
|
|
const OSL::Vec3 &P,
|
|
const OSL::Vec3 &dPdx,
|
|
const OSL::Vec3 &dPdy,
|
|
const OSL::Vec3 &dPdz,
|
|
int nchannels,
|
|
float *result,
|
|
float *dresultds,
|
|
float *dresultdt,
|
|
float *dresultdr,
|
|
ustring *errormessage)
|
|
{
|
|
OSL::TextureSystem *ts = osl_ts;
|
|
ShaderData *sd = (ShaderData *)(sg->renderstate);
|
|
KernelGlobals *kg = sd->osl_globals;
|
|
|
|
if(texture_thread_info == NULL) {
|
|
OSLThreadData *tdata = kg->osl_tdata;
|
|
texture_thread_info = tdata->oiio_thread_info;
|
|
}
|
|
|
|
bool status;
|
|
if(filename.length() && filename[0] == '@') {
|
|
int slot = atoi(filename.c_str() + 1);
|
|
float4 rgba = kernel_tex_image_interp_3d(kg, slot, P.x, P.y, P.z, INTERPOLATION_NONE);
|
|
|
|
result[0] = rgba[0];
|
|
if(nchannels > 1)
|
|
result[1] = rgba[1];
|
|
if(nchannels > 2)
|
|
result[2] = rgba[2];
|
|
if(nchannels > 3)
|
|
result[3] = rgba[3];
|
|
status = true;
|
|
}
|
|
else {
|
|
if(texture_handle != NULL) {
|
|
status = ts->texture3d(texture_handle,
|
|
texture_thread_info,
|
|
options,
|
|
P,
|
|
dPdx, dPdy, dPdz,
|
|
nchannels,
|
|
result,
|
|
dresultds, dresultdt, dresultdr);
|
|
}
|
|
else {
|
|
status = ts->texture3d(filename,
|
|
options,
|
|
P,
|
|
dPdx, dPdy, dPdz,
|
|
nchannels,
|
|
result,
|
|
dresultds, dresultdt, dresultdr);
|
|
}
|
|
}
|
|
|
|
if(!status) {
|
|
if(nchannels == 3 || nchannels == 4) {
|
|
result[0] = 1.0f;
|
|
result[1] = 0.0f;
|
|
result[2] = 1.0f;
|
|
|
|
if(nchannels == 4)
|
|
result[3] = 1.0f;
|
|
}
|
|
/* This might be slow, but prevents error messages leak and
|
|
* other nasty stuff happening.
|
|
*/
|
|
string err = ts->geterror();
|
|
(void) err;
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
bool OSLRenderServices::environment(ustring filename,
|
|
TextureHandle *th,
|
|
TexturePerthread *thread_info,
|
|
TextureOpt &options,
|
|
OSL::ShaderGlobals *sg,
|
|
const OSL::Vec3 &R,
|
|
const OSL::Vec3 &dRdx,
|
|
const OSL::Vec3 &dRdy,
|
|
int nchannels,
|
|
float *result,
|
|
float *dresultds,
|
|
float *dresultdt,
|
|
ustring *errormessage)
|
|
{
|
|
OSL::TextureSystem *ts = osl_ts;
|
|
|
|
if (thread_info == NULL) {
|
|
ShaderData *sd = (ShaderData *)(sg->renderstate);
|
|
KernelGlobals *kg = sd->osl_globals;
|
|
OSLThreadData *tdata = kg->osl_tdata;
|
|
thread_info = tdata->oiio_thread_info;
|
|
}
|
|
|
|
if (th == NULL) {
|
|
th = ts->get_texture_handle(filename, thread_info);
|
|
}
|
|
|
|
bool status = ts->environment(th, thread_info,
|
|
options, R, dRdx, dRdy,
|
|
nchannels, result, dresultds, dresultdt);
|
|
|
|
if(!status) {
|
|
if(nchannels == 3 || nchannels == 4) {
|
|
result[0] = 1.0f;
|
|
result[1] = 0.0f;
|
|
result[2] = 1.0f;
|
|
|
|
if(nchannels == 4)
|
|
result[3] = 1.0f;
|
|
}
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
bool OSLRenderServices::get_texture_info(OSL::ShaderGlobals *sg,
|
|
ustring filename,
|
|
TextureHandle *th,
|
|
int subimage,
|
|
ustring dataname,
|
|
TypeDesc datatype,
|
|
void *data)
|
|
{
|
|
OSL::TextureSystem *ts = osl_ts;
|
|
if(filename.length() && filename[0] == '@') {
|
|
/* Special builtin textures. */
|
|
return false;
|
|
}
|
|
else {
|
|
return ts->get_texture_info(filename, subimage, dataname, datatype, data);
|
|
}
|
|
}
|
|
|
|
int OSLRenderServices::pointcloud_search(OSL::ShaderGlobals *sg, ustring filename, const OSL::Vec3 ¢er,
|
|
float radius, int max_points, bool sort,
|
|
size_t *out_indices, float *out_distances, int derivs_offset)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int OSLRenderServices::pointcloud_get(OSL::ShaderGlobals *sg, ustring filename, size_t *indices, int count,
|
|
ustring attr_name, TypeDesc attr_type, void *out_data)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
bool OSLRenderServices::pointcloud_write(OSL::ShaderGlobals *sg,
|
|
ustring filename, const OSL::Vec3 &pos,
|
|
int nattribs, const ustring *names,
|
|
const TypeDesc *types,
|
|
const void **data)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool OSLRenderServices::trace(TraceOpt &options, OSL::ShaderGlobals *sg,
|
|
const OSL::Vec3 &P, const OSL::Vec3 &dPdx,
|
|
const OSL::Vec3 &dPdy, const OSL::Vec3 &R,
|
|
const OSL::Vec3 &dRdx, const OSL::Vec3 &dRdy)
|
|
{
|
|
/* todo: options.shader support, maybe options.traceset */
|
|
ShaderData *sd = (ShaderData *)(sg->renderstate);
|
|
|
|
/* setup ray */
|
|
Ray ray;
|
|
|
|
ray.P = TO_FLOAT3(P);
|
|
ray.D = TO_FLOAT3(R);
|
|
ray.t = (options.maxdist == 1.0e30f)? FLT_MAX: options.maxdist - options.mindist;
|
|
ray.time = sd->time;
|
|
|
|
if(options.mindist == 0.0f) {
|
|
/* avoid self-intersections */
|
|
if(ray.P == sd->P) {
|
|
bool transmit = (dot(sd->Ng, ray.D) < 0.0f);
|
|
ray.P = ray_offset(sd->P, (transmit)? -sd->Ng: sd->Ng);
|
|
}
|
|
}
|
|
else {
|
|
/* offset for minimum distance */
|
|
ray.P += options.mindist*ray.D;
|
|
}
|
|
|
|
/* ray differentials */
|
|
ray.dP.dx = TO_FLOAT3(dPdx);
|
|
ray.dP.dy = TO_FLOAT3(dPdy);
|
|
ray.dD.dx = TO_FLOAT3(dRdx);
|
|
ray.dD.dy = TO_FLOAT3(dRdy);
|
|
|
|
/* allocate trace data */
|
|
OSLTraceData *tracedata = (OSLTraceData*)sg->tracedata;
|
|
tracedata->ray = ray;
|
|
tracedata->setup = false;
|
|
tracedata->init = true;
|
|
tracedata->sd.osl_globals = sd->osl_globals;
|
|
|
|
/* Raytrace, leaving out shadow opaque to avoid early exit. */
|
|
uint visibility = PATH_RAY_ALL_VISIBILITY - PATH_RAY_SHADOW_OPAQUE;
|
|
return scene_intersect(sd->osl_globals, ray, visibility, &tracedata->isect, NULL, 0.0f, 0.0f);
|
|
}
|
|
|
|
|
|
bool OSLRenderServices::getmessage(OSL::ShaderGlobals *sg, ustring source, ustring name,
|
|
TypeDesc type, void *val, bool derivatives)
|
|
{
|
|
OSLTraceData *tracedata = (OSLTraceData*)sg->tracedata;
|
|
|
|
if(source == u_trace && tracedata->init) {
|
|
if(name == u_hit) {
|
|
return set_attribute_int((tracedata->isect.prim != PRIM_NONE), type, derivatives, val);
|
|
}
|
|
else if(tracedata->isect.prim != PRIM_NONE) {
|
|
if(name == u_hitdist) {
|
|
float f[3] = {tracedata->isect.t, 0.0f, 0.0f};
|
|
return set_attribute_float(f, type, derivatives, val);
|
|
}
|
|
else {
|
|
ShaderData *sd = &tracedata->sd;
|
|
KernelGlobals *kg = sd->osl_globals;
|
|
|
|
if(!tracedata->setup) {
|
|
/* lazy shader data setup */
|
|
shader_setup_from_ray(kg, sd, &tracedata->isect, &tracedata->ray);
|
|
tracedata->setup = true;
|
|
}
|
|
|
|
if(name == u_N) {
|
|
return set_attribute_float3(sd->N, type, derivatives, val);
|
|
}
|
|
else if(name == u_Ng) {
|
|
return set_attribute_float3(sd->Ng, type, derivatives, val);
|
|
}
|
|
else if(name == u_P) {
|
|
float3 f[3] = {sd->P, sd->dP.dx, sd->dP.dy};
|
|
return set_attribute_float3(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_I) {
|
|
float3 f[3] = {sd->I, sd->dI.dx, sd->dI.dy};
|
|
return set_attribute_float3(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_u) {
|
|
float f[3] = {sd->u, sd->du.dx, sd->du.dy};
|
|
return set_attribute_float(f, type, derivatives, val);
|
|
}
|
|
else if(name == u_v) {
|
|
float f[3] = {sd->v, sd->dv.dx, sd->dv.dy};
|
|
return set_attribute_float(f, type, derivatives, val);
|
|
}
|
|
|
|
return get_attribute(sd, derivatives, u_empty, type, name, val);
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|