Files
test/source/blender/gpu/shaders
Clément Foucault 3ae996c293 Fix T100649: Regression: Environment texture is stretched when added to mesh
The new code was not using the correct default attribute. Add access to
`g_data.P` through `node_tex_coord_position()` to replace the old
`GPU_builtin(GPU_VIEW_POSITION)` which was used before.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D15862
2022-09-05 09:21:02 +02:00
..
2022-05-06 13:33:23 +02:00
2022-06-20 10:14:17 -05:00