* Added new 'Animation' submodule under Editors. This will be used to house all code + features that are used by many different Animation Editors (Action/Dopesheet and IPO) as well as other parts of Blender. * Added back some of the core code need by the Action/Dopesheet editor, which will also be used by IPO Editor. * Brought back file for keyframing management code (i.e. keyframing.c), but there's still quite a lot of missing stuff that I'll need to restore, so in the meantime, it's #if 0'd out. * Moved markers code to this new module (I'm not sure whether SVN will recognise this change, as TortoiseSVN doesn't seem to have any obvious copy/move commands)
10 lines
344 B
Python
10 lines
344 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.c')
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incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../makesrna ../../imbuf'
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incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
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env.BlenderLib ( 'bf_editors_animation', sources, Split(incs), [], libtype=['core','intern'], priority=[35, 40] )
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