Files
test/scripts/startup/bl_ui/properties_data_lattice.py
Sybren A. Stüvel ad2207243a Anim: invisible UI tweak for Action and Slot selectors in Properties Editor
Set `use_property_decorate = False` in the Animation panels in the
Properties editor. This has no visual effect right now, but if we ever
decide to add labels to the selectors, this will ensure that the layout
remains correct.

Context: `layout.template_action()` and `layout.template_search()` respond
differently to the default of `use_property_decorate = True`.
2024-09-27 16:33:27 +02:00

118 lines
3.0 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from .space_properties import PropertiesAnimationMixin
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
return context.lattice
class DATA_PT_context_lattice(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
ob = context.object
lat = context.lattice
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif lat:
layout.template_ID(space, "pin_id")
class DATA_PT_lattice(DataButtonsPanel, Panel):
bl_label = "Lattice"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
lat = context.lattice
col = layout.column()
sub = col.column(align=True)
sub.prop(lat, "points_u", text="Resolution U")
sub.prop(lat, "points_v", text="V")
sub.prop(lat, "points_w", text="W")
col.separator()
sub = col.column(align=True)
sub.prop(lat, "interpolation_type_u", text="Interpolation U")
sub.prop(lat, "interpolation_type_v", text="V")
sub.prop(lat, "interpolation_type_w", text="W")
col.separator()
col.prop(lat, "use_outside")
col.separator()
col.prop_search(lat, "vertex_group", context.object, "vertex_groups")
class DATA_PT_lattice_animation(DataButtonsPanel, PropertiesAnimationMixin, PropertyPanel, Panel):
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
# DataButtonsPanel.poll ensures this is not None.
lattice = context.lattice
col = layout.column(align=True)
col.label(text="Lattice")
self.draw_action_and_slot_selector(context, col, lattice)
if shape_keys := lattice.shape_keys:
col = layout.column(align=True)
col.label(text="Shape Keys")
self.draw_action_and_slot_selector(context, col, shape_keys)
class DATA_PT_custom_props_lattice(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
_context_path = "object.data"
_property_type = bpy.types.Lattice
classes = (
DATA_PT_context_lattice,
DATA_PT_lattice,
DATA_PT_lattice_animation,
DATA_PT_custom_props_lattice,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)