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3d38ad1b17028320efbd112cdcd75f77279ef035
test
/
source
/
gameengine
History
Campbell Barton
a0ae47f06c
add some missing NULL checks, a few parts of the code used a pointer then checked it for NULL after.
...
also made it more clear that some areas assume the pointer isnt null (remove redundant NULL checks).
2012-09-11 02:18:27 +00:00
..
BlenderRoutines
style cleanup: indentation
2012-09-06 02:20:03 +00:00
Converter
code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-09-03 22:04:14 +00:00
Expressions
code cleanup: capitalize defines.
2012-09-06 01:31:15 +00:00
GameLogic
code cleanup: capitalize defines.
2012-09-06 01:31:15 +00:00
GamePlayer
style cleanup: indentation
2012-09-06 02:20:03 +00:00
Ketsji
code clenup: comments and some style edits on ghost/osx (odd indentation)
2012-09-06 02:10:09 +00:00
Network
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
Physics
Accidentally did a commit when I wanted to revert... (ignore my last revision)
2012-08-08 01:29:20 +00:00
Rasterizer
add some missing NULL checks, a few parts of the code used a pointer then checked it for NULL after.
2012-09-11 02:18:27 +00:00
SceneGraph
style cleanup: also spelling
2012-08-24 23:22:34 +00:00
VideoTexture
Some FFmpeg changes
2012-08-26 11:01:14 +00:00
CMakeLists.txt
code cleanup: remove mode comments, these were applied very un-evenly across a few files.
2012-05-27 13:22:43 +00:00
SConscript
enable building the game engine without bullet for scons & cmake
2010-10-10 07:01:56 +00:00