A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
172 lines
5.3 KiB
C
172 lines
5.3 KiB
C
/* SPDX-FileCopyrightText: Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BVHTree;
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struct Collection;
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struct CollisionModifierData;
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struct Depsgraph;
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struct MVertTri;
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struct Object;
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////////////////////////////////////////
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// used for collisions in collision.cc
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////////////////////////////////////////
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/* COLLISION FLAGS */
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typedef enum {
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COLLISION_IN_FUTURE = (1 << 1),
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#ifdef WITH_ELTOPO
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COLLISION_USE_COLLFACE = (1 << 2),
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COLLISION_IS_EDGES = (1 << 3),
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#endif
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COLLISION_INACTIVE = (1 << 4),
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} COLLISION_FLAGS;
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////////////////////////////////////////
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// used for collisions in collision.cc
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////////////////////////////////////////
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/* used for collisions in collision.cc */
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typedef struct CollPair {
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unsigned int face1; /* cloth face */
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unsigned int face2; /* object face */
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float distance;
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float normal[3];
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float vector[3]; /* unnormalized collision vector: p2-p1 */
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float pa[3], pb[3]; /* collision point p1 on face1, p2 on face2 */
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int flag;
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float time; /* collision time, from 0 up to 1 */
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/* mesh-mesh collision */
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#ifdef WITH_ELTOPO /* Either ap* or bp* can be set, but not both. */
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float bary[3];
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int ap1, ap2, ap3, collp, bp1, bp2, bp3;
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int collface;
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#else
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int ap1, ap2, ap3, bp1, bp2, bp3;
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#endif
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/* Barycentric weights of the collision point. */
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float aw1, aw2, aw3, bw1, bw2, bw3;
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int pointsb[4];
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} CollPair;
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/* used for collisions in collision.cc */
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typedef struct EdgeCollPair {
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unsigned int p11, p12, p21, p22;
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float normal[3];
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float vector[3];
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float time;
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int lastsign;
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float pa[3], pb[3]; /* collision point p1 on face1, p2 on face2 */
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} EdgeCollPair;
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/* used for collisions in collision.cc */
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typedef struct FaceCollPair {
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unsigned int p11, p12, p13, p21;
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float normal[3];
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float vector[3];
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float time;
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int lastsign;
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float pa[3], pb[3]; /* collision point p1 on face1, p2 on face2 */
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} FaceCollPair;
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////////////////////////////////////////
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/////////////////////////////////////////////////
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// forward declarations
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/////////////////////////////////////////////////
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/////////////////////////////////////////////////
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// used in modifier.cc from collision.cc
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/////////////////////////////////////////////////
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struct BVHTree *bvhtree_build_from_mvert(const float (*positions)[3],
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const struct MVertTri *tri,
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int tri_num,
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float epsilon);
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void bvhtree_update_from_mvert(struct BVHTree *bvhtree,
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const float (*positions)[3],
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const float (*positions_moving)[3],
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const struct MVertTri *tri,
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int tri_num,
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bool moving);
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/////////////////////////////////////////////////
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/**
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* Move Collision modifier object inter-frame with step = [0,1]
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*
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* \param step: is limited from 0 (frame start position) to 1 (frame end position).
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*/
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void collision_move_object(struct CollisionModifierData *collmd,
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float step,
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float prevstep,
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bool moving_bvh);
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void collision_get_collider_velocity(float vel_old[3],
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float vel_new[3],
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struct CollisionModifierData *collmd,
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struct CollPair *collpair);
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/* Collision relations for dependency graph build. */
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typedef struct CollisionRelation {
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struct CollisionRelation *next, *prev;
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struct Object *ob;
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} CollisionRelation;
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/**
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* Create list of collision relations in the collection or entire scene.
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* This is used by the depsgraph to build relations, as well as faster
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* lookup of colliders during evaluation.
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*/
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struct ListBase *BKE_collision_relations_create(struct Depsgraph *depsgraph,
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struct Collection *collection,
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unsigned int modifier_type);
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void BKE_collision_relations_free(struct ListBase *relations);
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/* Collision object lists for physics simulation evaluation. */
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/**
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* Create effective list of colliders from relations built beforehand.
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* Self will be excluded.
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*/
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struct Object **BKE_collision_objects_create(struct Depsgraph *depsgraph,
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struct Object *self,
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struct Collection *collection,
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unsigned int *numcollobj,
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unsigned int modifier_type);
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void BKE_collision_objects_free(struct Object **objects);
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typedef struct ColliderCache {
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struct ColliderCache *next, *prev;
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struct Object *ob;
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struct CollisionModifierData *collmd;
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} ColliderCache;
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/**
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* Create effective list of colliders from relations built beforehand.
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* Self will be excluded.
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*/
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struct ListBase *BKE_collider_cache_create(struct Depsgraph *depsgraph,
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struct Object *self,
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struct Collection *collection);
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void BKE_collider_cache_free(struct ListBase **colliders);
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/////////////////////////////////////////////////
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/////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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