Files
test/source/blender/blenkernel/BKE_idprop.hh
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

88 lines
3.0 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BKE_idprop.h"
#include "BLI_serialize.hh"
#include "BLI_span.hh"
namespace blender::bke::idprop {
/**
* \brief Convert the given `properties` to `Value` objects for serialization.
*
* `IDP_ID` and `IDP_IDPARRAY` are not supported and will be ignored.
*
* UI data such as max/min will not be serialized.
*/
std::unique_ptr<io::serialize::ArrayValue> convert_to_serialize_values(
const IDProperty *properties);
/**
* \brief Convert the given `value` to an `IDProperty`.
*/
IDProperty *convert_from_serialize_value(const blender::io::serialize::Value &value);
class IDPropertyDeleter {
public:
void operator()(IDProperty *id_prop)
{
IDP_FreeProperty(id_prop);
}
};
/** \brief Allocate a new IDProperty of type IDP_BOOLEAN, set its name and value. */
std::unique_ptr<IDProperty, IDPropertyDeleter> create_bool(StringRefNull prop_name, bool value);
/** \brief Allocate a new IDProperty of type IDP_INT, set its name and value. */
std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name, int32_t value);
/** \brief Allocate a new IDProperty of type IDP_FLOAT, set its name and value. */
std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name, float value);
/** \brief Allocate a new IDProperty of type IDP_DOUBLE, set its name and value. */
std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name, double value);
/** \brief Allocate a new IDProperty of type IDP_STRING, set its name and value. */
std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name,
const StringRefNull value);
/** \brief Allocate a new IDProperty of type IDP_ID, set its name and value. */
std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name, ID *value);
/**
* \brief Allocate a new IDProperty of type IDP_ARRAY and sub-type IDP_INT.
*
* \param values: The values will be copied into the IDProperty.
*/
std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name,
Span<int32_t> values);
/**
* \brief Allocate a new IDProperty of type IDP_ARRAY and sub-type IDP_FLOAT.
*
* \param values: The values will be copied into the IDProperty.
*/
std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name, Span<float> values);
/**
* \brief Allocate a new IDProperty of type IDP_ARRAY and sub-type IDP_DOUBLE.
*
* \param values: The values will be copied into the IDProperty.
*/
std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name,
Span<double> values);
/**
* \brief Allocate a new IDProperty of type IDP_GROUP.
*
* \param prop_name: The name of the newly created property.
*/
std::unique_ptr<IDProperty, IDPropertyDeleter> create_group(StringRefNull prop_name);
} // namespace blender::bke::idprop