Files
test/source/blender/modifiers/intern/MOD_meshcache.cc
Hans Goudey 91b27ab637 Refactor: Simplify mesh edit mode modifier evaluation
Instead of keeping track of a local array of positions in the modifier
stack itself, use the existing edit mode SoA "edit cache" which already
contains a contiguous array of positions. Combined with positions as a
generic attribute, this means the state is contained just in the mesh
(and the geometry set) making the code much easier to follow.

To do this we make more use of the mesh wrapper system, where we can
pass a `Mesh` that's actually stored with a `BMesh` and the extra
cached array of positions. This also resolves some confusion-- it was
weird to have the mesh wrapper system for this purpose but not use it.

Since we always created a wrapped mesh in edit mode, there's no need
for `MOD_deform_mesh_eval_get` at all anymore. That function was quite
confusing with "eval" in its name when it really retrieved the original
mesh.

Many deform modifiers had placeholder edit mode evaluation functions.
Since these didn't do anything and since the priority is node-based
deformation now, I removed these. The case is documented more in the
modifier type struct callbacks.

Pull Request: https://projects.blender.org/blender/blender/pulls/108637
2023-07-07 13:07:15 +02:00

402 lines
13 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include <cstdio>
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLT_translation.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_wrapper.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "DEG_depsgraph_query.h"
#include "MEM_guardedalloc.h"
#include "MOD_meshcache_util.hh" /* utility functions */
#include "MOD_modifiertypes.hh"
#include "MOD_ui_common.hh"
#include "MOD_util.hh"
static void initData(ModifierData *md)
{
MeshCacheModifierData *mcmd = (MeshCacheModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(mcmd, modifier));
MEMCPY_STRUCT_AFTER(mcmd, DNA_struct_default_get(MeshCacheModifierData), modifier);
}
static bool dependsOnTime(Scene * /*scene*/, ModifierData *md)
{
MeshCacheModifierData *mcmd = (MeshCacheModifierData *)md;
return (mcmd->play_mode == MOD_MESHCACHE_PLAY_CFEA);
}
static bool isDisabled(const Scene * /*scene*/, ModifierData *md, bool /*useRenderParams*/)
{
MeshCacheModifierData *mcmd = (MeshCacheModifierData *)md;
/* leave it up to the modifier to check the file is valid on calculation */
return (mcmd->factor <= 0.0f) || (mcmd->filepath[0] == '\0');
}
static void meshcache_do(MeshCacheModifierData *mcmd,
Scene *scene,
Object *ob,
Mesh *mesh,
float (*vertexCos_Real)[3],
int verts_num)
{
const bool use_factor = mcmd->factor < 1.0f;
int influence_group_index;
const MDeformVert *dvert;
MOD_get_vgroup(ob, mesh, mcmd->defgrp_name, &dvert, &influence_group_index);
float(*vertexCos_Store)[3] = (use_factor || influence_group_index != -1 ||
(mcmd->deform_mode == MOD_MESHCACHE_DEFORM_INTEGRATE)) ?
static_cast<float(*)[3]>(MEM_malloc_arrayN(
verts_num, sizeof(*vertexCos_Store), __func__)) :
nullptr;
float(*vertexCos)[3] = vertexCos_Store ? vertexCos_Store : vertexCos_Real;
const float fps = FPS;
char filepath[FILE_MAX];
const char *err_str = nullptr;
bool ok;
float time;
/* -------------------------------------------------------------------- */
/* Interpret Time (the reading functions also do some of this ) */
if (mcmd->play_mode == MOD_MESHCACHE_PLAY_CFEA) {
const float ctime = BKE_scene_ctime_get(scene);
switch (mcmd->time_mode) {
case MOD_MESHCACHE_TIME_FRAME: {
time = ctime;
break;
}
case MOD_MESHCACHE_TIME_SECONDS: {
time = ctime / fps;
break;
}
case MOD_MESHCACHE_TIME_FACTOR:
default: {
time = ctime / fps;
break;
}
}
/* apply offset and scale */
time = (mcmd->frame_scale * time) - mcmd->frame_start;
}
else { /* if (mcmd->play_mode == MOD_MESHCACHE_PLAY_EVAL) { */
switch (mcmd->time_mode) {
case MOD_MESHCACHE_TIME_FRAME: {
time = mcmd->eval_frame;
break;
}
case MOD_MESHCACHE_TIME_SECONDS: {
time = mcmd->eval_time;
break;
}
case MOD_MESHCACHE_TIME_FACTOR:
default: {
time = mcmd->eval_factor;
break;
}
}
}
/* -------------------------------------------------------------------- */
/* Read the File (or error out when the file is bad) */
/* would be nice if we could avoid doing this _every_ frame */
STRNCPY(filepath, mcmd->filepath);
BLI_path_abs(filepath, ID_BLEND_PATH_FROM_GLOBAL((ID *)ob));
switch (mcmd->type) {
case MOD_MESHCACHE_TYPE_MDD:
ok = MOD_meshcache_read_mdd_times(
filepath, vertexCos, verts_num, mcmd->interp, time, fps, mcmd->time_mode, &err_str);
break;
case MOD_MESHCACHE_TYPE_PC2:
ok = MOD_meshcache_read_pc2_times(
filepath, vertexCos, verts_num, mcmd->interp, time, fps, mcmd->time_mode, &err_str);
break;
default:
ok = false;
break;
}
/* -------------------------------------------------------------------- */
/* tricky shape key integration (slow!) */
if (mcmd->deform_mode == MOD_MESHCACHE_DEFORM_INTEGRATE) {
Mesh *me = static_cast<Mesh *>(ob->data);
/* we could support any object type */
if (UNLIKELY(ob->type != OB_MESH)) {
BKE_modifier_set_error(ob, &mcmd->modifier, "'Integrate' only valid for Mesh objects");
}
else if (UNLIKELY(me->totvert != verts_num)) {
BKE_modifier_set_error(ob, &mcmd->modifier, "'Integrate' original mesh vertex mismatch");
}
else if (UNLIKELY(me->totpoly == 0)) {
BKE_modifier_set_error(ob, &mcmd->modifier, "'Integrate' requires faces");
}
else {
float(*vertexCos_New)[3] = static_cast<float(*)[3]>(
MEM_malloc_arrayN(verts_num, sizeof(*vertexCos_New), __func__));
BKE_mesh_calc_relative_deform(
BKE_mesh_poly_offsets(me),
me->totpoly,
me->corner_verts().data(),
me->totvert,
reinterpret_cast<const float(*)[3]>(
me->vert_positions().data()), /* From the original Mesh. */
(const float(*)[3])vertexCos_Real, /* the input we've been given (shape keys!) */
(const float(*)[3])vertexCos, /* The result of this modifier. */
vertexCos_New /* The result of this function. */
);
/* write the corrected locations back into the result */
memcpy(vertexCos, vertexCos_New, sizeof(*vertexCos) * verts_num);
MEM_freeN(vertexCos_New);
}
}
/* -------------------------------------------------------------------- */
/* Apply the transformation matrix (if needed) */
if (UNLIKELY(err_str)) {
BKE_modifier_set_error(ob, &mcmd->modifier, "%s", err_str);
}
else if (ok) {
bool use_matrix = false;
float mat[3][3];
unit_m3(mat);
if (mat3_from_axis_conversion(mcmd->forward_axis, mcmd->up_axis, 1, 2, mat)) {
use_matrix = true;
}
if (mcmd->flip_axis) {
float tmat[3][3];
unit_m3(tmat);
if (mcmd->flip_axis & (1 << 0)) {
tmat[0][0] = -1.0f;
}
if (mcmd->flip_axis & (1 << 1)) {
tmat[1][1] = -1.0f;
}
if (mcmd->flip_axis & (1 << 2)) {
tmat[2][2] = -1.0f;
}
mul_m3_m3m3(mat, tmat, mat);
use_matrix = true;
}
if (use_matrix) {
int i;
for (i = 0; i < verts_num; i++) {
mul_m3_v3(mat, vertexCos[i]);
}
}
}
if (vertexCos_Store) {
if (ok) {
if (influence_group_index != -1) {
const float global_factor = (mcmd->flag & MOD_MESHCACHE_INVERT_VERTEX_GROUP) ?
-mcmd->factor :
mcmd->factor;
const float global_offset = (mcmd->flag & MOD_MESHCACHE_INVERT_VERTEX_GROUP) ?
mcmd->factor :
0.0f;
if (BKE_mesh_deform_verts(mesh) != nullptr) {
for (int i = 0; i < verts_num; i++) {
/* For each vertex, compute its blending factor between the mesh cache (for `fac = 0`)
* and the former position of the vertex (for `fac = 1`). */
const MDeformVert *currentIndexDVert = dvert + i;
const float local_vertex_fac = global_offset +
BKE_defvert_find_weight(currentIndexDVert,
influence_group_index) *
global_factor;
interp_v3_v3v3(
vertexCos_Real[i], vertexCos_Real[i], vertexCos_Store[i], local_vertex_fac);
}
}
}
else if (use_factor) {
/* Influence_group_index is -1. */
interp_vn_vn(*vertexCos_Real, *vertexCos_Store, mcmd->factor, verts_num * 3);
}
else {
memcpy(vertexCos_Real, vertexCos_Store, sizeof(*vertexCos_Store) * verts_num);
}
}
MEM_freeN(vertexCos_Store);
}
}
static void deformVerts(ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh,
float (*vertexCos)[3],
int verts_num)
{
MeshCacheModifierData *mcmd = (MeshCacheModifierData *)md;
Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
meshcache_do(mcmd, scene, ctx->object, mesh, vertexCos, verts_num);
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "cache_format", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "filepath", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "factor", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
uiItemR(layout, ptr, "deform_mode", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "interpolation", 0, nullptr, ICON_NONE);
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
modifier_panel_end(layout, ptr);
}
static void time_remapping_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiItemR(layout, ptr, "time_mode", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "play_mode", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
if (RNA_enum_get(ptr, "play_mode") == MOD_MESHCACHE_PLAY_CFEA) {
uiItemR(layout, ptr, "frame_start", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "frame_scale", 0, nullptr, ICON_NONE);
}
else { /* play_mode == MOD_MESHCACHE_PLAY_EVAL */
int time_mode = RNA_enum_get(ptr, "time_mode");
if (time_mode == MOD_MESHCACHE_TIME_FRAME) {
uiItemR(layout, ptr, "eval_frame", 0, nullptr, ICON_NONE);
}
else if (time_mode == MOD_MESHCACHE_TIME_SECONDS) {
uiItemR(layout, ptr, "eval_time", 0, nullptr, ICON_NONE);
}
else { /* time_mode == MOD_MESHCACHE_TIME_FACTOR */
uiItemR(layout, ptr, "eval_factor", 0, nullptr, ICON_NONE);
}
}
}
static void axis_mapping_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiLayoutSetPropSep(layout, true);
col = uiLayoutColumn(layout, true);
uiLayoutSetRedAlert(col, RNA_enum_get(ptr, "forward_axis") == RNA_enum_get(ptr, "up_axis"));
uiItemR(col, ptr, "forward_axis", 0, nullptr, ICON_NONE);
uiItemR(col, ptr, "up_axis", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "flip_axis", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
}
static void panelRegister(ARegionType *region_type)
{
PanelType *panel_type = modifier_panel_register(
region_type, eModifierType_MeshCache, panel_draw);
modifier_subpanel_register(region_type,
"time_remapping",
"Time Remapping",
nullptr,
time_remapping_panel_draw,
panel_type);
modifier_subpanel_register(
region_type, "axis_mapping", "Axis Mapping", nullptr, axis_mapping_panel_draw, panel_type);
}
ModifierTypeInfo modifierType_MeshCache = {
/*name*/ N_("MeshCache"),
/*structName*/ "MeshCacheModifierData",
/*structSize*/ sizeof(MeshCacheModifierData),
/*srna*/ &RNA_MeshCacheModifier,
/*type*/ eModifierTypeType_OnlyDeform,
/*flags*/ eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_AcceptsVertexCosOnly |
eModifierTypeFlag_SupportsEditmode,
/*icon*/ ICON_MOD_MESHDEFORM, /* TODO: Use correct icon. */
/*copyData*/ BKE_modifier_copydata_generic,
/*deformVerts*/ deformVerts,
/*deformMatrices*/ nullptr,
/*deformVertsEM*/ nullptr,
/*deformMatricesEM*/ nullptr,
/*modifyMesh*/ nullptr,
/*modifyGeometrySet*/ nullptr,
/*initData*/ initData,
/*requiredDataMask*/ nullptr,
/*freeData*/ nullptr,
/*isDisabled*/ isDisabled,
/*updateDepsgraph*/ nullptr,
/*dependsOnTime*/ dependsOnTime,
/*dependsOnNormals*/ nullptr,
/*foreachIDLink*/ nullptr,
/*foreachTexLink*/ nullptr,
/*freeRuntimeData*/ nullptr,
/*panelRegister*/ panelRegister,
/*blendWrite*/ nullptr,
/*blendRead*/ nullptr,
};