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test/intern/cycles/kernel/closure
Lukas Stockner d9cc3ea2c6 Cycles: Fix rays parallel to the surface in the triangle refine and MultiGGX code
In the triangle intersection refinement code, rays that are parallel to the triangle caused a divide by zero.
These rays might initially hit the triangle due to the watertight intersection test, but are very rare - therefore, just skipping the refinement for them works fine.

Also, a few remaining issues in the MultiGGX code are fixed that were caused by rays parallel to the surface (which happened more often there due to smooth shading).
2016-07-25 16:14:25 +02:00
..
2015-04-26 00:42:26 +02:00
2015-04-26 00:42:26 +02:00
2015-06-11 15:18:33 +02:00