worked OK for alpha coming from antialising (rendered) but failed to do in other situations (alpha as blending, painted in gimp)
2218 lines
54 KiB
C
2218 lines
54 KiB
C
/* texture.c
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*
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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#include "MTC_matrixops.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_rand.h"
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#include "DNA_texture_types.h"
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#include "DNA_object_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_material_types.h"
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#include "DNA_image_types.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "BKE_osa_types.h"
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#include "BKE_plugin_types.h"
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#include "BKE_utildefines.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_library.h"
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#include "BKE_image.h"
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#include "BKE_texture.h"
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#include "BKE_key.h"
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#include "BKE_ipo.h"
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#include "render.h"
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#include "rendercore.h"
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#include "envmap.h"
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/* These vars form the texture channel */
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float Tin, Tr, Tg, Tb, Ta, Txtra;
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extern int Talpha;
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/* ------------------------------------------------------------------------- */
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void init_render_texture(Tex *tex)
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{
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Image *ima;
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int imanr;
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unsigned short numlen;
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char name[FILE_MAXDIR+FILE_MAXFILE], head[FILE_MAXDIR+FILE_MAXFILE], tail[FILE_MAXDIR+FILE_MAXFILE];
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/* is also used as signal */
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tex->nor= NULL;
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/* imap test */
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if(tex->frames && tex->ima && tex->ima->name) { /* frames */
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strcpy(name, tex->ima->name);
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imanr= calcimanr(G.scene->r.cfra, tex);
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if(tex->imaflag & TEX_ANIM5) {
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if(tex->ima->lastframe != imanr) {
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if(tex->ima->ibuf) IMB_freeImBuf(tex->ima->ibuf);
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tex->ima->ibuf= 0;
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tex->ima->lastframe= imanr;
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}
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}
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else {
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/* for patch field-ima rendering */
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tex->ima->lastframe= imanr;
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BLI_stringdec(name, head, tail, &numlen);
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BLI_stringenc(name, head, tail, numlen, imanr);
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ima= add_image(name);
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if(ima) {
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ima->flag |= IMA_FROMANIM;
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if(tex->ima) tex->ima->id.us--;
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tex->ima= ima;
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ima->ok= 1;
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}
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}
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}
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if(tex->imaflag & (TEX_ANTIALI+TEX_ANTISCALE)) {
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if(tex->ima && tex->ima->lastquality<R.osa) {
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if(tex->ima->ibuf) IMB_freeImBuf(tex->ima->ibuf);
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tex->ima->ibuf= 0;
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}
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}
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if(tex->type==TEX_PLUGIN) {
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if(tex->plugin && tex->plugin->doit) {
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if(tex->plugin->cfra) {
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*(tex->plugin->cfra)= frame_to_float(G.scene->r.cfra);
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}
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}
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}
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else if(tex->type==TEX_ENVMAP) {
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/* just in case */
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tex->imaflag= TEX_INTERPOL | TEX_MIPMAP;
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tex->extend= TEX_CLIP;
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if(tex->env) {
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if(R.flag & R_RENDERING) {
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if(tex->env->stype==ENV_ANIM) RE_free_envmapdata(tex->env);
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}
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}
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}
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}
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/* ------------------------------------------------------------------------- */
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void init_render_textures()
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{
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Tex *tex;
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tex= G.main->tex.first;
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while(tex) {
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if(tex->id.us) init_render_texture(tex);
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tex= tex->id.next;
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}
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free_unused_animimages();
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}
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/* ------------------------------------------------------------------------- */
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void end_render_texture(Tex *tex)
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{
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}
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/* ------------------------------------------------------------------------- */
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void end_render_textures()
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{
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Tex *tex;
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tex= G.main->tex.first;
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while(tex) {
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if(tex->id.us) end_render_texture(tex);
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tex= tex->id.next;
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}
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}
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/* ------------------------------------------------------------------------- */
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static int blend(Tex *tex, float *texvec)
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{
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float x, y, t;
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if(tex->flag & TEX_FLIPBLEND) {
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x= texvec[1];
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y= texvec[0];
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}
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else {
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x= texvec[0];
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y= texvec[1];
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}
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if(tex->stype==0) { /* lin */
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Tin= (1.0+x)/2.0;
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}
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else if(tex->stype==1) { /* quad */
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Tin= (1.0+x)/2.0;
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if(Tin<0.0) Tin= 0.0;
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else Tin*= Tin;
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}
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else if(tex->stype==2) { /* ease */
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Tin= (1.0+x)/2.0;
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if(Tin<=.0) Tin= 0.0;
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else if(Tin>=1.0) Tin= 1.0;
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else {
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t= Tin*Tin;
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Tin= (3.0*t-2.0*t*Tin);
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}
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}
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else if(tex->stype==3) { /* diag */
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Tin= (2.0+x+y)/4.0;
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}
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else { /* sphere */
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Tin= 1.0-sqrt(x*x+ y*y+texvec[2]*texvec[2]);
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if(Tin<0.0) Tin= 0.0;
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if(tex->stype==5) Tin*= Tin; /* halo */
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}
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BRICON;
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return 0;
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}
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/* ------------------------------------------------------------------------- */
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/* ************************************************************************* */
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/* clouds, wood & marble updated to do proper bumpmapping */
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/* 0.025 seems reasonable value for offset */
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#define B_OFFS 0.025
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/* newnoise: all noisebased types now have different noisebases to choose from */
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static int clouds(Tex *tex, float *texvec)
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{
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int rv=0; /* return value, int:0, col:1, nor:2, everything:3 */
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Tin = BLI_gTurbulence(tex->noisesize, texvec[0], texvec[1], texvec[2], tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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if (tex->nor!=NULL) {
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// calculate bumpnormal
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tex->nor[0] = Tin - BLI_gTurbulence(tex->noisesize, texvec[0] + B_OFFS, texvec[1], texvec[2], tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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tex->nor[1] = Tin - BLI_gTurbulence(tex->noisesize, texvec[0], texvec[1] + B_OFFS, texvec[2], tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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tex->nor[2] = Tin - BLI_gTurbulence(tex->noisesize, texvec[0], texvec[1], texvec[2] + B_OFFS, tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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rv += 2;
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}
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if (tex->stype==1) {
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// in this case, int. value should really be computed from color,
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// and bumpnormal from that, would be too slow, looks ok as is
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Tr = Tin;
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Tg = BLI_gTurbulence(tex->noisesize, texvec[1], texvec[0], texvec[2], tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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Tb = BLI_gTurbulence(tex->noisesize, texvec[1], texvec[2], texvec[0], tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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BRICONRGB;
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Ta = 1.0;
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return (rv+1);
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}
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BRICON;
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return rv;
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}
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/* computes basic wood intensity value at x,y,z */
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static float wood_int(Tex *tex, float x, float y, float z)
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{
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float wi=0;
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if (tex->stype==0)
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wi = 0.5 + 0.5*sin((x + y + z)*10.0);
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else if (tex->stype==1)
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wi = 0.5 + 0.5*sin(sqrt(x*x + y*y + z*z)*20.0);
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else if (tex->stype==2) {
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wi = BLI_gNoise(tex->noisesize, x, y, z, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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wi = 0.5 + 0.5*sin(tex->turbul*wi + (x + y + z)*10.0);
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}
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else if (tex->stype==3) {
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wi = BLI_gNoise(tex->noisesize, x, y, z, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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wi = 0.5 + 0.5*sin(tex->turbul*wi + (sqrt(x*x + y*y + z*z))*20.0);
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}
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return wi;
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}
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static int wood(Tex *tex, float *texvec)
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{
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int rv=0; /* return value, int:0, col:1, nor:2, everything:3 */
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Tin = wood_int(tex, texvec[0], texvec[1], texvec[2]);
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if (tex->nor!=NULL) {
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/* calculate bumpnormal */
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tex->nor[0] = Tin - wood_int(tex, texvec[0] + B_OFFS, texvec[1], texvec[2]);
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tex->nor[1] = Tin - wood_int(tex, texvec[0], texvec[1] + B_OFFS, texvec[2]);
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tex->nor[2] = Tin - wood_int(tex, texvec[0], texvec[1], texvec[2] + B_OFFS);
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rv += 2;
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}
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BRICON;
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return rv;
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}
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/* computes basic marble intensity at x,y,z */
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static float marble_int(Tex *tex, float x, float y, float z)
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{
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float n, mi;
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n = 5.0 * (x + y + z);
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mi = 0.5 + 0.5 * sin(n + tex->turbul * BLI_gTurbulence(tex->noisesize, x, y, z, tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis));
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if (tex->stype>=1) {
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mi = sqrt(mi);
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if (tex->stype==2) mi = sqrt(mi);
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}
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return mi;
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}
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static int marble(Tex *tex, float *texvec)
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{
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int rv=0; /* return value, int:0, col:1, nor:2, everything:3 */
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Tin = marble_int(tex, texvec[0], texvec[1], texvec[2]);
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if (tex->nor!=NULL) {
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/* calculate bumpnormal */
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tex->nor[0] = Tin - marble_int(tex, texvec[0] + B_OFFS, texvec[1], texvec[2]);
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tex->nor[1] = Tin - marble_int(tex, texvec[0], texvec[1] + B_OFFS, texvec[2]);
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tex->nor[2] = Tin - marble_int(tex, texvec[0], texvec[1], texvec[2] + B_OFFS);
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rv += 2;
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}
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BRICON;
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return rv;
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}
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/* ------------------------------------------------------------------------- */
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static int magic(Tex *tex, float *texvec)
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{
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float x, y, z, turb=1.0;
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int n;
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n= tex->noisedepth;
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turb= tex->turbul/5.0;
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x= sin( ( texvec[0]+texvec[1]+texvec[2])*5.0 );
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y= cos( (-texvec[0]+texvec[1]-texvec[2])*5.0 );
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z= -cos( (-texvec[0]-texvec[1]+texvec[2])*5.0 );
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if(n>0) {
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x*= turb;
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y*= turb;
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z*= turb;
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y= -cos(x-y+z);
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y*= turb;
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if(n>1) {
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x= cos(x-y-z);
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x*= turb;
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if(n>2) {
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z= sin(-x-y-z);
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z*= turb;
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if(n>3) {
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x= -cos(-x+y-z);
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x*= turb;
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if(n>4) {
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y= -sin(-x+y+z);
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y*= turb;
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if(n>5) {
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y= -cos(-x+y+z);
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y*= turb;
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if(n>6) {
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x= cos(x+y+z);
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x*= turb;
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if(n>7) {
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z= sin(x+y-z);
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z*= turb;
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if(n>8) {
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x= -cos(-x-y+z);
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x*= turb;
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if(n>9) {
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y= -sin(x-y+z);
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y*= turb;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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if(turb!=0.0) {
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turb*= 2.0;
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x/= turb;
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y/= turb;
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z/= turb;
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}
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Tr= 0.5-x;
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Tg= 0.5-y;
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Tb= 0.5-z;
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BRICONRGB;
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Ta= 1.0;
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return 1;
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}
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/* ------------------------------------------------------------------------- */
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/* newnoise: stucci also modified to use different noisebasis */
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static int stucci(Tex *tex, float *texvec)
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{
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float b2, vec[3], ofs;
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if(tex->nor == NULL) return 0;
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ofs= tex->turbul/200.0;
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b2= BLI_gNoise(tex->noisesize, texvec[0], texvec[1], texvec[2], (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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if(tex->stype) ofs*=(b2*b2);
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vec[0] = b2 - BLI_gNoise(tex->noisesize, texvec[0]+ofs, texvec[1], texvec[2], (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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vec[1] = b2 - BLI_gNoise(tex->noisesize, texvec[0], texvec[1]+ofs, texvec[2], (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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vec[2] = b2 - BLI_gNoise(tex->noisesize, texvec[0], texvec[1], texvec[2]+ofs, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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if(tex->stype==1) {
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tex->nor[0]= vec[0];
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tex->nor[1]= vec[1];
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tex->nor[2]= vec[2];
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}
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else {
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tex->nor[0]= -vec[0];
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tex->nor[1]= -vec[1];
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tex->nor[2]= -vec[2];
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}
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return 2;
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}
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/* ------------------------------------------------------------------------- */
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/* newnoise: musgrave terrain noise types */
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static float mg_mFractalOrfBmTex(Tex *tex, float *texvec)
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{
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int rv=0; /* return value, int:0, col:1, nor:2, everything:3 */
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float (*mgravefunc)(float, float, float, float, float, float, int);
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if (tex->stype==TEX_MFRACTAL)
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mgravefunc = mg_MultiFractal;
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else
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mgravefunc = mg_fBm;
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Tin = mgravefunc(texvec[0], texvec[1], texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->noisebasis);
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if (tex->nor!=NULL) {
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/* calculate bumpnormal */
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tex->nor[0] = Tin - mgravefunc(texvec[0] + B_OFFS, texvec[1], texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->noisebasis);
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tex->nor[1] = Tin - mgravefunc(texvec[0], texvec[1] + B_OFFS, texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->noisebasis);
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tex->nor[2] = Tin - mgravefunc(texvec[0], texvec[1], texvec[2] + B_OFFS, tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->noisebasis);
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rv += 2;
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}
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Tin *= tex->ns_outscale;
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BRICON;
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return rv;
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}
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static float mg_ridgedOrHybridMFTex(Tex *tex, float *texvec)
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{
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int rv=0; /* return value, int:0, col:1, nor:2, everything:3 */
|
|
float (*mgravefunc)(float, float, float, float, float, float, float, float, int);
|
|
|
|
if (tex->stype==TEX_RIDGEDMF)
|
|
mgravefunc = mg_RidgedMultiFractal;
|
|
else
|
|
mgravefunc = mg_HybridMultiFractal;
|
|
|
|
Tin = mgravefunc(texvec[0], texvec[1], texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->mg_gain, tex->noisebasis);
|
|
|
|
if (tex->nor!=NULL) {
|
|
/* calculate bumpnormal */
|
|
tex->nor[0] = Tin - mgravefunc(texvec[0] + B_OFFS, texvec[1], texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->mg_gain, tex->noisebasis);
|
|
tex->nor[1] = Tin - mgravefunc(texvec[0], texvec[1] + B_OFFS, texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->mg_gain, tex->noisebasis);
|
|
tex->nor[2] = Tin - mgravefunc(texvec[0], texvec[1], texvec[2] + B_OFFS, tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->mg_gain, tex->noisebasis);
|
|
rv += 2;
|
|
}
|
|
|
|
Tin *= tex->ns_outscale;
|
|
|
|
BRICON;
|
|
|
|
return rv;
|
|
|
|
}
|
|
|
|
|
|
static float mg_HTerrainTex(Tex *tex, float *texvec)
|
|
{
|
|
int rv=0; /* return value, int:0, col:1, nor:2, everything:3 */
|
|
|
|
Tin = mg_HeteroTerrain(texvec[0], texvec[1], texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->noisebasis);
|
|
|
|
if (tex->nor!=NULL) {
|
|
/* calculate bumpnormal */
|
|
tex->nor[0] = Tin - mg_HeteroTerrain(texvec[0] + B_OFFS, texvec[1], texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->noisebasis);
|
|
tex->nor[1] = Tin - mg_HeteroTerrain(texvec[0], texvec[1] + B_OFFS, texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->noisebasis);
|
|
tex->nor[2] = Tin - mg_HeteroTerrain(texvec[0], texvec[1], texvec[2] + B_OFFS, tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->noisebasis);
|
|
rv += 2;
|
|
}
|
|
|
|
Tin *= tex->ns_outscale;
|
|
|
|
BRICON;
|
|
|
|
return rv;
|
|
|
|
}
|
|
|
|
|
|
static float mg_distNoiseTex(Tex *tex, float *texvec)
|
|
{
|
|
int rv=0; /* return value, int:0, col:1, nor:2, everything:3 */
|
|
|
|
Tin = mg_VLNoise(texvec[0], texvec[1], texvec[2], tex->dist_amount, tex->noisebasis, tex->noisebasis2);
|
|
|
|
if (tex->nor!=NULL) {
|
|
/* calculate bumpnormal */
|
|
tex->nor[0] = Tin - mg_VLNoise(texvec[0] + B_OFFS, texvec[1], texvec[2], tex->dist_amount, tex->noisebasis, tex->noisebasis2);
|
|
tex->nor[1] = Tin - mg_VLNoise(texvec[0], texvec[1] + B_OFFS, texvec[2], tex->dist_amount, tex->noisebasis, tex->noisebasis2);
|
|
tex->nor[2] = Tin - mg_VLNoise(texvec[0], texvec[1], texvec[2] + B_OFFS, tex->dist_amount, tex->noisebasis, tex->noisebasis2);
|
|
rv += 2;
|
|
}
|
|
|
|
BRICON;
|
|
|
|
|
|
return rv;
|
|
|
|
}
|
|
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* newnoise: Voronoi texture type, probably the slowest, especially with minkovsky, bumpmapping, could be done another way */
|
|
|
|
static float voronoiTex(Tex *tex, float *texvec)
|
|
{
|
|
int rv=0; /* return value, int:0, col:1, nor:2, everything:3 */
|
|
float da[4], pa[12]; /* distance and point coordinate arrays of 4 nearest neighbours */
|
|
float aw1 = fabs(tex->vn_w1);
|
|
float aw2 = fabs(tex->vn_w2);
|
|
float aw3 = fabs(tex->vn_w3);
|
|
float aw4 = fabs(tex->vn_w4);
|
|
float sc = (aw1 + aw2 + aw3 + aw4);
|
|
if (sc!=0.f) sc = tex->ns_outscale/sc;
|
|
|
|
voronoi(texvec[0], texvec[1], texvec[2], da, pa, tex->vn_mexp, tex->vn_distm);
|
|
Tin = sc * fabs(tex->vn_w1*da[0] + tex->vn_w2*da[1] + tex->vn_w3*da[2] + tex->vn_w4*da[3]);
|
|
|
|
if (tex->vn_coltype) {
|
|
float ca[3]; /* cell color */
|
|
cellNoiseV(pa[0], pa[1], pa[2], ca);
|
|
Tr = aw1*ca[0];
|
|
Tg = aw1*ca[1];
|
|
Tb = aw1*ca[2];
|
|
cellNoiseV(pa[3], pa[4], pa[5], ca);
|
|
Tr += aw2*ca[0];
|
|
Tg += aw2*ca[1];
|
|
Tb += aw2*ca[2];
|
|
cellNoiseV(pa[6], pa[7], pa[8], ca);
|
|
Tr += aw3*ca[0];
|
|
Tg += aw3*ca[1];
|
|
Tb += aw3*ca[2];
|
|
cellNoiseV(pa[9], pa[10], pa[11], ca);
|
|
Tr += aw4*ca[0];
|
|
Tg += aw4*ca[1];
|
|
Tb += aw4*ca[2];
|
|
if (tex->vn_coltype>=2) {
|
|
float t1 = (da[1]-da[0])*10;
|
|
if (t1>1) t1=1;
|
|
if (tex->vn_coltype==3) t1*=Tin; else t1*=sc;
|
|
Tr *= t1;
|
|
Tg *= t1;
|
|
Tb *= t1;
|
|
}
|
|
else {
|
|
Tr *= sc;
|
|
Tg *= sc;
|
|
Tb *= sc;
|
|
}
|
|
}
|
|
|
|
if (tex->nor!=NULL) {
|
|
/* calculate bumpnormal */
|
|
voronoi(texvec[0] + B_OFFS, texvec[1], texvec[2], da, pa, tex->vn_mexp, tex->vn_distm);
|
|
tex->nor[0] = Tin - sc * fabs(tex->vn_w1*da[0] + tex->vn_w2*da[1] + tex->vn_w3*da[2] + tex->vn_w4*da[3]);
|
|
voronoi(texvec[0], texvec[1] + B_OFFS, texvec[2], da, pa, tex->vn_mexp, tex->vn_distm);
|
|
tex->nor[1] = Tin - sc * fabs(tex->vn_w1*da[0] + tex->vn_w2*da[1] + tex->vn_w3*da[2] + tex->vn_w4*da[3]);
|
|
voronoi(texvec[0], texvec[1], texvec[2] + B_OFFS, da, pa, tex->vn_mexp, tex->vn_distm);
|
|
tex->nor[2] = Tin - sc * fabs(tex->vn_w1*da[0] + tex->vn_w2*da[1] + tex->vn_w3*da[2] + tex->vn_w4*da[3]);
|
|
rv += 2;
|
|
}
|
|
|
|
if (tex->vn_coltype) {
|
|
BRICONRGB;
|
|
Ta = 1.0;
|
|
return (rv+1);
|
|
}
|
|
|
|
BRICON;
|
|
|
|
return rv;
|
|
|
|
}
|
|
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static int texnoise(Tex *tex)
|
|
{
|
|
float div=3.0;
|
|
int val, ran, loop;
|
|
|
|
ran= BLI_rand();
|
|
val= (ran & 3);
|
|
|
|
loop= tex->noisedepth;
|
|
while(loop--) {
|
|
ran= (ran>>2);
|
|
val*= (ran & 3);
|
|
div*= 3.0;
|
|
}
|
|
|
|
Tin= ((float)val)/div;;
|
|
|
|
BRICON;
|
|
return 0;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static int plugintex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex)
|
|
{
|
|
PluginTex *pit;
|
|
int rgbnor=0;
|
|
|
|
Tin= 0.0;
|
|
|
|
pit= tex->plugin;
|
|
if(pit && pit->doit) {
|
|
if(tex->nor) {
|
|
VECCOPY(pit->result+5, tex->nor);
|
|
}
|
|
if(osatex) rgbnor= ((TexDoit)pit->doit)(tex->stype, pit->data, texvec, dxt, dyt);
|
|
else rgbnor= ((TexDoit)pit->doit)(tex->stype, pit->data, texvec, 0, 0);
|
|
|
|
Tin= pit->result[0];
|
|
|
|
if(rgbnor & TEX_NOR) {
|
|
if(tex->nor) {
|
|
VECCOPY(tex->nor, pit->result+5);
|
|
}
|
|
}
|
|
|
|
if(rgbnor & TEX_RGB) {
|
|
Tr= pit->result[1];
|
|
Tg= pit->result[2];
|
|
Tb= pit->result[3];
|
|
Ta= pit->result[4];
|
|
|
|
BRICONRGB;
|
|
}
|
|
|
|
BRICON;
|
|
}
|
|
|
|
return rgbnor;
|
|
}
|
|
|
|
/* *************** PROJECTIONS ******************* */
|
|
|
|
void tubemap(float x, float y, float z, float *adr1, float *adr2)
|
|
{
|
|
float len;
|
|
|
|
*adr2 = (z + 1.0) / 2.0;
|
|
|
|
len= sqrt(x*x+y*y);
|
|
if(len>0) {
|
|
*adr1 = (1.0 - (atan2(x/len,y/len) / M_PI)) / 2.0;
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void spheremap(float x, float y, float z, float *adr1, float *adr2)
|
|
{
|
|
float len;
|
|
|
|
len= sqrt(x*x+y*y+z*z);
|
|
if(len>0.0) {
|
|
|
|
if(x==0.0 && y==0.0) *adr1= 0.0; /* othwise domain error */
|
|
else *adr1 = (1.0 - atan2(x,y)/M_PI )/2.0;
|
|
|
|
z/=len;
|
|
*adr2 = 1.0- saacos(z)/M_PI;
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static int cubemap_glob(MTex *mtex, VlakRen *vlr, float x, float y, float z, float *adr1, float *adr2)
|
|
{
|
|
float x1, y1, z1, nor[3];
|
|
int ret;
|
|
|
|
if(vlr==NULL) {
|
|
nor[0]= x; nor[1]= y; nor[2]= z; // use local render coord
|
|
}
|
|
else {
|
|
VECCOPY(nor, vlr->n);
|
|
}
|
|
MTC_Mat4Mul3Vecfl(R.viewinv, nor);
|
|
|
|
x1= fabs(nor[0]);
|
|
y1= fabs(nor[1]);
|
|
z1= fabs(nor[2]);
|
|
|
|
if(z1>=x1 && z1>=y1) {
|
|
*adr1 = (x + 1.0) / 2.0;
|
|
*adr2 = (y + 1.0) / 2.0;
|
|
ret= 0;
|
|
}
|
|
else if(y1>=x1 && y1>=z1) {
|
|
*adr1 = (x + 1.0) / 2.0;
|
|
*adr2 = (z + 1.0) / 2.0;
|
|
ret= 1;
|
|
}
|
|
else {
|
|
*adr1 = (y + 1.0) / 2.0;
|
|
*adr2 = (z + 1.0) / 2.0;
|
|
ret= 2;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static int cubemap(MTex *mtex, VlakRen *vlr, float x, float y, float z, float *adr1, float *adr2)
|
|
{
|
|
int proj[4], ret= 0;
|
|
|
|
if(vlr) {
|
|
int index;
|
|
|
|
/* Mesh vertices have such flags, for others we calculate it once based on orco */
|
|
if((vlr->puno & (ME_PROJXY|ME_PROJXZ|ME_PROJYZ))==0) {
|
|
if(vlr->v1->orco) {
|
|
float nor[3];
|
|
CalcNormFloat(vlr->v1->orco, vlr->v2->orco, vlr->v3->orco, nor);
|
|
|
|
if( fabs(nor[0])<fabs(nor[2]) && fabs(nor[1])<fabs(nor[2]) ) vlr->puno |= ME_PROJXY;
|
|
else if( fabs(nor[0])<fabs(nor[1]) && fabs(nor[2])<fabs(nor[1]) ) vlr->puno |= ME_PROJXZ;
|
|
else vlr->puno |= ME_PROJYZ;
|
|
}
|
|
else return cubemap_glob(mtex, vlr, x, y, z, adr1, adr2);
|
|
}
|
|
|
|
/* the mtex->proj{xyz} have type char. maybe this should be wider? */
|
|
/* casting to int ensures that the index type is right. */
|
|
index = (int) mtex->projx;
|
|
proj[index]= ME_PROJXY;
|
|
|
|
index = (int) mtex->projy;
|
|
proj[index]= ME_PROJXZ;
|
|
|
|
index = (int) mtex->projz;
|
|
proj[index]= ME_PROJYZ;
|
|
|
|
if(vlr->puno & proj[1]) {
|
|
*adr1 = (x + 1.0) / 2.0;
|
|
*adr2 = (y + 1.0) / 2.0;
|
|
}
|
|
else if(vlr->puno & proj[2]) {
|
|
*adr1 = (x + 1.0) / 2.0;
|
|
*adr2 = (z + 1.0) / 2.0;
|
|
ret= 1;
|
|
}
|
|
else {
|
|
*adr1 = (y + 1.0) / 2.0;
|
|
*adr2 = (z + 1.0) / 2.0;
|
|
ret= 2;
|
|
}
|
|
}
|
|
else {
|
|
return cubemap_glob(mtex, vlr, x, y, z, adr1, adr2);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static int cubemap_ob(MTex *mtex, VlakRen *vlr, float x, float y, float z, float *adr1, float *adr2)
|
|
{
|
|
float x1, y1, z1, nor[3];
|
|
int ret;
|
|
|
|
if(vlr==NULL) return 0;
|
|
|
|
VECCOPY(nor, vlr->n);
|
|
if(mtex->object) MTC_Mat4Mul3Vecfl(mtex->object->imat, nor);
|
|
|
|
x1= fabs(nor[0]);
|
|
y1= fabs(nor[1]);
|
|
z1= fabs(nor[2]);
|
|
|
|
if(z1>=x1 && z1>=y1) {
|
|
*adr1 = (x + 1.0) / 2.0;
|
|
*adr2 = (y + 1.0) / 2.0;
|
|
ret= 0;
|
|
}
|
|
else if(y1>=x1 && y1>=z1) {
|
|
*adr1 = (x + 1.0) / 2.0;
|
|
*adr2 = (z + 1.0) / 2.0;
|
|
ret= 1;
|
|
}
|
|
else {
|
|
*adr1 = (y + 1.0) / 2.0;
|
|
*adr2 = (z + 1.0) / 2.0;
|
|
ret= 2;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, float *dxt, float *dyt)
|
|
{
|
|
Tex *tex;
|
|
float fx, fy, fac1, area[8];
|
|
int ok, proj, areaflag= 0, wrap;
|
|
|
|
wrap= mtex->mapping;
|
|
tex= mtex->tex;
|
|
|
|
if(R.osa==0) {
|
|
|
|
if(wrap==MTEX_FLAT) {
|
|
fx = (t[0] + 1.0) / 2.0;
|
|
fy = (t[1] + 1.0) / 2.0;
|
|
}
|
|
else if(wrap==MTEX_TUBE) tubemap(t[0], t[1], t[2], &fx, &fy);
|
|
else if(wrap==MTEX_SPHERE) spheremap(t[0], t[1], t[2], &fx, &fy);
|
|
else {
|
|
if(mtex->texco==TEXCO_OBJECT) cubemap_ob(mtex, vlr, t[0], t[1], t[2], &fx, &fy);
|
|
else if(mtex->texco==TEXCO_GLOB) cubemap_glob(mtex, vlr, t[0], t[1], t[2], &fx, &fy);
|
|
else cubemap(mtex, vlr, t[0], t[1], t[2], &fx, &fy);
|
|
}
|
|
|
|
/* repeat */
|
|
if(tex->extend==TEX_REPEAT) {
|
|
if(tex->xrepeat>1) {
|
|
fx *= tex->xrepeat;
|
|
if(fx>1.0) fx -= (int)(fx);
|
|
else if(fx<0.0) fx+= 1-(int)(fx);
|
|
}
|
|
if(tex->yrepeat>1) {
|
|
fy *= tex->yrepeat;
|
|
if(fy>1.0) fy -= (int)(fy);
|
|
else if(fy<0.0) fy+= 1-(int)(fy);
|
|
}
|
|
}
|
|
/* crop */
|
|
if(tex->cropxmin!=0.0 || tex->cropxmax!=1.0) {
|
|
fac1= tex->cropxmax - tex->cropxmin;
|
|
fx= tex->cropxmin+ fx*fac1;
|
|
}
|
|
if(tex->cropymin!=0.0 || tex->cropymax!=1.0) {
|
|
fac1= tex->cropymax - tex->cropymin;
|
|
fy= tex->cropymin+ fy*fac1;
|
|
}
|
|
|
|
t[0]= fx;
|
|
t[1]= fy;
|
|
}
|
|
else {
|
|
|
|
if(wrap==MTEX_FLAT) {
|
|
fx= (t[0] + 1.0) / 2.0;
|
|
fy= (t[1] + 1.0) / 2.0;
|
|
dxt[0]/= 2.0;
|
|
dxt[1]/= 2.0;
|
|
dyt[0]/= 2.0;
|
|
dyt[1]/= 2.0;
|
|
}
|
|
else if ELEM(wrap, MTEX_TUBE, MTEX_SPHERE) {
|
|
/* exception: the seam behind (y<0.0) */
|
|
ok= 1;
|
|
if(t[1]<=0.0) {
|
|
fx= t[0]+dxt[0];
|
|
fy= t[0]+dyt[0];
|
|
if(fx>=0.0 && fy>=0.0 && t[0]>=0.0);
|
|
else if(fx<=0.0 && fy<=0.0 && t[0]<=0.0);
|
|
else ok= 0;
|
|
}
|
|
if(ok) {
|
|
if(wrap==MTEX_TUBE) {
|
|
tubemap(t[0], t[1], t[2], area, area+1);
|
|
tubemap(t[0]+dxt[0], t[1]+dxt[1], t[2]+dxt[2], area+2, area+3);
|
|
tubemap(t[0]+dyt[0], t[1]+dyt[1], t[2]+dyt[2], area+4, area+5);
|
|
}
|
|
else {
|
|
spheremap(t[0], t[1], t[2],area,area+1);
|
|
spheremap(t[0]+dxt[0], t[1]+dxt[1], t[2]+dxt[2], area+2, area+3);
|
|
spheremap(t[0]+dyt[0], t[1]+dyt[1], t[2]+dyt[2], area+4, area+5);
|
|
}
|
|
areaflag= 1;
|
|
}
|
|
else {
|
|
if(wrap==MTEX_TUBE) tubemap(t[0], t[1], t[2], &fx, &fy);
|
|
else spheremap(t[0], t[1], t[2], &fx, &fy);
|
|
dxt[0]/= 2.0;
|
|
dxt[1]/= 2.0;
|
|
dyt[0]/= 2.0;
|
|
dyt[1]/= 2.0;
|
|
}
|
|
}
|
|
else {
|
|
|
|
if(mtex->texco==TEXCO_OBJECT) proj = cubemap_ob(mtex, vlr, t[0], t[1], t[2], &fx, &fy);
|
|
else if (mtex->texco==TEXCO_GLOB) proj = cubemap_glob(mtex, vlr, t[0], t[1], t[2], &fx, &fy);
|
|
else proj = cubemap(mtex, vlr, t[0], t[1], t[2], &fx, &fy);
|
|
|
|
if(proj==1) {
|
|
dxt[1]= dxt[2];
|
|
dyt[1]= dyt[2];
|
|
}
|
|
else if(proj==2) {
|
|
dxt[0]= dxt[1];
|
|
dyt[0]= dyt[1];
|
|
dxt[1]= dxt[2];
|
|
dyt[1]= dyt[2];
|
|
}
|
|
dxt[0]/= 2.0;
|
|
dxt[1]/= 2.0;
|
|
dyt[0]/= 2.0;
|
|
dyt[1]/= 2.0;
|
|
}
|
|
|
|
/* if area, then reacalculate dxt[] and dyt[] */
|
|
if(areaflag) {
|
|
fx= area[0];
|
|
fy= area[1];
|
|
dxt[0]= area[2]-fx;
|
|
dxt[1]= area[3]-fy;
|
|
dyt[0]= area[4]-fx;
|
|
dyt[1]= area[5]-fy;
|
|
}
|
|
|
|
/* repeat */
|
|
if(tex->extend==TEX_REPEAT) {
|
|
if(tex->xrepeat>1) {
|
|
fx *= tex->xrepeat;
|
|
dxt[0]*= tex->xrepeat;
|
|
dyt[0]*= tex->xrepeat;
|
|
if(fx>1.0) fx -= (int)(fx);
|
|
else if(fx<0.0) fx+= 1-(int)(fx);
|
|
}
|
|
if(tex->yrepeat>1) {
|
|
fy *= tex->yrepeat;
|
|
dxt[1]*= tex->yrepeat;
|
|
dyt[1]*= tex->yrepeat;
|
|
if(fy>1.0) fy -= (int)(fy);
|
|
else if(fy<0.0) fy+= 1-(int)(fy);
|
|
}
|
|
}
|
|
/* crop */
|
|
if(tex->cropxmin!=0.0 || tex->cropxmax!=1.0) {
|
|
fac1= tex->cropxmax - tex->cropxmin;
|
|
fx= tex->cropxmin+ fx*fac1;
|
|
dxt[0]*= fac1;
|
|
dyt[0]*= fac1;
|
|
}
|
|
if(tex->cropymin!=0.0 || tex->cropymax!=1.0) {
|
|
fac1= tex->cropymax - tex->cropymin;
|
|
fy= tex->cropymin+ fy*fac1;
|
|
dxt[1]*= fac1;
|
|
dyt[1]*= fac1;
|
|
}
|
|
|
|
t[0]= fx;
|
|
t[1]= fy;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
/* ************************************** */
|
|
|
|
int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex)
|
|
{
|
|
int retval=0; /* return value, int:0, col:1, nor:2, everything:3 */
|
|
|
|
Talpha= 0; /* is set when image texture returns alpha (considered premul) */
|
|
|
|
switch(tex->type) {
|
|
|
|
case 0:
|
|
Tin= 0.0;
|
|
return 0;
|
|
case TEX_CLOUDS:
|
|
retval= clouds(tex, texvec);
|
|
break;
|
|
case TEX_WOOD:
|
|
retval= wood(tex, texvec);
|
|
break;
|
|
case TEX_MARBLE:
|
|
retval= marble(tex, texvec);
|
|
break;
|
|
case TEX_MAGIC:
|
|
retval= magic(tex, texvec);
|
|
break;
|
|
case TEX_BLEND:
|
|
retval= blend(tex, texvec);
|
|
break;
|
|
case TEX_STUCCI:
|
|
Tin= 0.0;
|
|
retval= stucci(tex, texvec);
|
|
break;
|
|
case TEX_NOISE:
|
|
retval= texnoise(tex);
|
|
break;
|
|
case TEX_IMAGE:
|
|
if(osatex) retval= imagewraposa(tex, texvec, dxt, dyt);
|
|
else retval= imagewrap(tex, texvec);
|
|
break;
|
|
case TEX_PLUGIN:
|
|
retval= plugintex(tex, texvec, dxt, dyt, osatex);
|
|
break;
|
|
case TEX_ENVMAP:
|
|
retval= envmaptex(tex, texvec, dxt, dyt, osatex);
|
|
break;
|
|
case TEX_MUSGRAVE:
|
|
/* newnoise: musgrave types */
|
|
|
|
/* ton: added this, for Blender convention reason. scaling texvec here is so-so... */
|
|
VecMulf(texvec, 1.0/tex->noisesize);
|
|
|
|
switch(tex->stype) {
|
|
case TEX_MFRACTAL:
|
|
case TEX_FBM:
|
|
retval= mg_mFractalOrfBmTex(tex, texvec);
|
|
break;
|
|
case TEX_RIDGEDMF:
|
|
case TEX_HYBRIDMF:
|
|
retval= mg_ridgedOrHybridMFTex(tex, texvec);
|
|
break;
|
|
case TEX_HTERRAIN:
|
|
retval= mg_HTerrainTex(tex, texvec);
|
|
break;
|
|
}
|
|
break;
|
|
/* newnoise: voronoi type */
|
|
case TEX_VORONOI:
|
|
/* ton: added this, for Blender convention reason. scaling texvec here is so-so... */
|
|
VecMulf(texvec, 1.0/tex->noisesize);
|
|
|
|
retval= voronoiTex(tex, texvec);
|
|
break;
|
|
case TEX_DISTNOISE:
|
|
/* ton: added this, for Blender convention reason. scaling texvec here is so-so... */
|
|
VecMulf(texvec, 1.0/tex->noisesize);
|
|
|
|
retval= mg_distNoiseTex(tex, texvec);
|
|
break;
|
|
}
|
|
|
|
if (tex->flag & TEX_COLORBAND) {
|
|
float col[4];
|
|
if (do_colorband(tex->coba, Tin, col)) {
|
|
retval |= 1;
|
|
Tr= col[0];
|
|
Tg= col[1];
|
|
Tb= col[2];
|
|
Ta= col[3];
|
|
}
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
/* in = destination, tex = texture, out = previous color */
|
|
/* fact = texture strength, facg = button strength value */
|
|
static void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype)
|
|
{
|
|
float facm, col;
|
|
|
|
switch(blendtype) {
|
|
case MTEX_BLEND:
|
|
fact*= facg;
|
|
facm= 1.0-fact;
|
|
|
|
in[0]= (fact*tex[0] + facm*out[0]);
|
|
in[1]= (fact*tex[1] + facm*out[1]);
|
|
in[2]= (fact*tex[2] + facm*out[2]);
|
|
break;
|
|
|
|
case MTEX_MUL:
|
|
fact*= facg;
|
|
facm= 1.0-facg;
|
|
in[0]= (facm+fact*tex[0])*out[0];
|
|
in[1]= (facm+fact*tex[1])*out[1];
|
|
in[2]= (facm+fact*tex[2])*out[2];
|
|
break;
|
|
|
|
case MTEX_SCREEN:
|
|
fact*= facg;
|
|
facm= 1.0-facg;
|
|
in[0]= 1.0-(facm+fact*(1.0-tex[0]))*(1.0-out[0]);
|
|
in[1]= 1.0-(facm+fact*(1.0-tex[1]))*(1.0-out[1]);
|
|
in[2]= 1.0-(facm+fact*(1.0-tex[2]))*(1.0-out[2]);
|
|
break;
|
|
|
|
case MTEX_SUB:
|
|
fact= -fact;
|
|
case MTEX_ADD:
|
|
fact*= facg;
|
|
in[0]= (fact*tex[0] + out[0]);
|
|
in[1]= (fact*tex[1] + out[1]);
|
|
in[2]= (fact*tex[2] + out[2]);
|
|
break;
|
|
|
|
case MTEX_DIV:
|
|
fact*= facg;
|
|
facm= 1.0-fact;
|
|
|
|
if(tex[0]!=0.0)
|
|
in[0]= facm*out[0] + fact*out[0]/tex[0];
|
|
if(tex[1]!=0.0)
|
|
in[1]= facm*out[1] + fact*out[1]/tex[1];
|
|
if(tex[2]!=0.0)
|
|
in[2]= facm*out[2] + fact*out[2]/tex[2];
|
|
|
|
break;
|
|
|
|
case MTEX_DIFF:
|
|
fact*= facg;
|
|
facm= 1.0-fact;
|
|
in[0]= facm*out[0] + fact*fabs(tex[0]-out[0]);
|
|
in[1]= facm*out[1] + fact*fabs(tex[1]-out[1]);
|
|
in[2]= facm*out[2] + fact*fabs(tex[2]-out[2]);
|
|
break;
|
|
|
|
case MTEX_DARK:
|
|
fact*= facg;
|
|
facm= 1.0-fact;
|
|
|
|
col= fact*tex[0];
|
|
if(col < out[0]) in[0]= col; else in[0]= out[0];
|
|
col= fact*tex[1];
|
|
if(col < out[1]) in[1]= col; else in[1]= out[1];
|
|
col= fact*tex[2];
|
|
if(col < out[2]) in[2]= col; else in[2]= out[2];
|
|
break;
|
|
|
|
case MTEX_LIGHT:
|
|
fact*= facg;
|
|
facm= 1.0-fact;
|
|
|
|
col= fact*tex[0];
|
|
if(col > out[0]) in[0]= col; else in[0]= out[0];
|
|
col= fact*tex[1];
|
|
if(col > out[1]) in[1]= col; else in[1]= out[1];
|
|
col= fact*tex[2];
|
|
if(col > out[2]) in[2]= col; else in[2]= out[2];
|
|
break;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
static float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip)
|
|
{
|
|
float in=0.0, facm, col;
|
|
|
|
fact*= facg;
|
|
facm= 1.0-fact;
|
|
if(flip) SWAP(float, fact, facm);
|
|
|
|
switch(blendtype) {
|
|
case MTEX_BLEND:
|
|
in= fact*tex + facm*out;
|
|
break;
|
|
|
|
case MTEX_MUL:
|
|
facm= 1.0-facg;
|
|
in= (facm+fact*tex)*out;
|
|
break;
|
|
|
|
case MTEX_SCREEN:
|
|
facm= 1.0-facg;
|
|
in= 1.0-(facm+fact*(1.0-tex))*(1.0-out);
|
|
break;
|
|
|
|
case MTEX_SUB:
|
|
fact= -fact;
|
|
case MTEX_ADD:
|
|
in= fact*tex + out;
|
|
break;
|
|
|
|
case MTEX_DIV:
|
|
if(tex!=0.0)
|
|
in= facm*out + fact*out/tex;
|
|
break;
|
|
|
|
case MTEX_DIFF:
|
|
in= facm*out + fact*fabs(tex-out);
|
|
break;
|
|
|
|
case MTEX_DARK:
|
|
col= fact*tex;
|
|
if(col < out) in= col; else in= out;
|
|
break;
|
|
|
|
case MTEX_LIGHT:
|
|
col= fact*tex;
|
|
if(col > out) in= col; else in= out;
|
|
break;
|
|
}
|
|
|
|
return in;
|
|
}
|
|
|
|
|
|
void do_material_tex(ShadeInput *shi)
|
|
{
|
|
Object *ob;
|
|
Material *mat_col, *mat_colspec, *mat_colmir, *mat_ref, *mat_amb;
|
|
Material *mat_spec, *mat_har, *mat_emit, *mat_alpha, *mat_ray_mirr, *mat_translu;
|
|
MTex *mtex;
|
|
Tex *tex;
|
|
float *co = NULL, *dx = NULL, *dy = NULL;
|
|
float fact, facm, factt, facmm, stencilTin=1.0;
|
|
float texvec[3], dxt[3], dyt[3], tempvec[3], norvec[3], Tnor=1.0;
|
|
int tex_nr, rgbnor= 0;
|
|
|
|
/* here: test flag if there's a tex (todo) */
|
|
|
|
mat_col=mat_colspec=mat_colmir=mat_ref=mat_spec=mat_har=mat_emit=mat_alpha=mat_ray_mirr=mat_translu=mat_amb= shi->mat;
|
|
|
|
for(tex_nr=0; tex_nr<8; tex_nr++) {
|
|
|
|
/* separate tex switching */
|
|
if(shi->mat->septex & (1<<tex_nr)) continue;
|
|
|
|
if(shi->mat->mtex[tex_nr]) {
|
|
mtex= shi->mat->mtex[tex_nr];
|
|
|
|
tex= mtex->tex;
|
|
if(tex==0) continue;
|
|
|
|
/* which coords */
|
|
if(mtex->texco==TEXCO_ORCO) {
|
|
co= shi->lo; dx= O.dxlo; dy= O.dylo;
|
|
}
|
|
else if(mtex->texco==TEXCO_STICKY) {
|
|
co= shi->sticky; dx= O.dxsticky; dy= O.dysticky;
|
|
}
|
|
else if(mtex->texco==TEXCO_OBJECT) {
|
|
ob= mtex->object;
|
|
if(ob) {
|
|
co= tempvec;
|
|
dx= dxt;
|
|
dy= dyt;
|
|
VECCOPY(tempvec, shi->co);
|
|
MTC_Mat4MulVecfl(ob->imat, tempvec);
|
|
if(shi->osatex) {
|
|
VECCOPY(dxt, O.dxco);
|
|
VECCOPY(dyt, O.dyco);
|
|
MTC_Mat4Mul3Vecfl(ob->imat, dxt);
|
|
MTC_Mat4Mul3Vecfl(ob->imat, dyt);
|
|
}
|
|
}
|
|
else {
|
|
/* if object doesn't exist, do not use orcos (not initialized) */
|
|
co= shi->co;
|
|
dx= O.dxco; dy= O.dyco;
|
|
}
|
|
}
|
|
else if(mtex->texco==TEXCO_REFL) {
|
|
co= shi->ref; dx= O.dxref; dy= O.dyref;
|
|
}
|
|
else if(mtex->texco==TEXCO_NORM) {
|
|
co= shi->orn; dx= O.dxno; dy= O.dyno;
|
|
}
|
|
else if(mtex->texco==TEXCO_GLOB) {
|
|
co= shi->gl; dx= O.dxco; dy= O.dyco;
|
|
}
|
|
else if(mtex->texco==TEXCO_UV) {
|
|
co= shi->uv; dx= O.dxuv; dy= O.dyuv;
|
|
}
|
|
else if(mtex->texco==TEXCO_WINDOW) {
|
|
co= shi->winco; dx= O.dxwin; dy= O.dywin;
|
|
}
|
|
|
|
/* de pointer defines if bumping happens */
|
|
if(mtex->mapto & (MAP_NORM|MAP_DISPLACE)) {
|
|
tex->nor= norvec;
|
|
norvec[0]= norvec[1]= norvec[2]= 0.0;
|
|
}
|
|
else tex->nor= NULL;
|
|
|
|
if(tex->type==TEX_IMAGE) {
|
|
|
|
/* new: first swap coords, then map, then trans/scale */
|
|
|
|
/* placement */
|
|
if(mtex->projx) texvec[0]= co[mtex->projx-1];
|
|
else texvec[0]= 0.0;
|
|
if(mtex->projy) texvec[1]= co[mtex->projy-1];
|
|
else texvec[1]= 0.0;
|
|
if(mtex->projz) texvec[2]= co[mtex->projz-1];
|
|
else texvec[2]= 0.0;
|
|
|
|
if(shi->osatex) {
|
|
|
|
if(mtex->projx) {
|
|
dxt[0]= dx[mtex->projx-1];
|
|
dyt[0]= dy[mtex->projx-1];
|
|
}
|
|
else dxt[0]= 0.0;
|
|
if(mtex->projy) {
|
|
dxt[1]= dx[mtex->projy-1];
|
|
dyt[1]= dy[mtex->projy-1];
|
|
}
|
|
else dxt[1]= 0.0;
|
|
if(mtex->projx) {
|
|
dxt[2]= dx[mtex->projz-1];
|
|
dyt[2]= dy[mtex->projz-1];
|
|
}
|
|
else dxt[2]= 0.0;
|
|
}
|
|
|
|
do_2d_mapping(mtex, texvec, shi->vlr, dxt, dyt);
|
|
|
|
/* translate and scale */
|
|
texvec[0]= mtex->size[0]*(texvec[0]-0.5) +mtex->ofs[0]+0.5;
|
|
texvec[1]= mtex->size[1]*(texvec[1]-0.5) +mtex->ofs[1]+0.5;
|
|
if(shi->osatex) {
|
|
dxt[0]= mtex->size[0]*dxt[0];
|
|
dxt[1]= mtex->size[1]*dxt[1];
|
|
dyt[0]= mtex->size[0]*dyt[0];
|
|
dyt[1]= mtex->size[1]*dyt[1];
|
|
}
|
|
}
|
|
else {
|
|
|
|
/* placement */
|
|
if(mtex->projx) texvec[0]= mtex->size[0]*(co[mtex->projx-1]+mtex->ofs[0]);
|
|
else texvec[0]= mtex->size[0]*(mtex->ofs[0]);
|
|
|
|
if(mtex->projy) texvec[1]= mtex->size[1]*(co[mtex->projy-1]+mtex->ofs[1]);
|
|
else texvec[1]= mtex->size[1]*(mtex->ofs[1]);
|
|
|
|
if(mtex->projz) texvec[2]= mtex->size[2]*(co[mtex->projz-1]+mtex->ofs[2]);
|
|
else texvec[2]= mtex->size[2]*(mtex->ofs[2]);
|
|
|
|
if(shi->osatex) {
|
|
if(mtex->projx) {
|
|
dxt[0]= mtex->size[0]*dx[mtex->projx-1];
|
|
dyt[0]= mtex->size[0]*dy[mtex->projx-1];
|
|
}
|
|
else dxt[0]= 0.0;
|
|
if(mtex->projy) {
|
|
dxt[1]= mtex->size[1]*dx[mtex->projy-1];
|
|
dyt[1]= mtex->size[1]*dy[mtex->projy-1];
|
|
}
|
|
else dxt[1]= 0.0;
|
|
if(mtex->projx) {
|
|
dxt[2]= mtex->size[2]*dx[mtex->projz-1];
|
|
dyt[2]= mtex->size[2]*dy[mtex->projz-1];
|
|
}
|
|
else dxt[2]= 0.0;
|
|
}
|
|
}
|
|
|
|
rgbnor= multitex(tex, texvec, dxt, dyt, shi->osatex);
|
|
|
|
/* texture output */
|
|
|
|
if( (rgbnor & TEX_RGB) && (mtex->texflag & MTEX_RGBTOINT)) {
|
|
Tin= (0.35*Tr+0.45*Tg+0.2*Tb);
|
|
rgbnor-= 1;
|
|
}
|
|
if(mtex->texflag & MTEX_NEGATIVE) {
|
|
if(rgbnor & TEX_RGB) {
|
|
Tr= 1.0-Tr;
|
|
Tg= 1.0-Tg;
|
|
Tb= 1.0-Tb;
|
|
}
|
|
Tin= 1.0-Tin;
|
|
}
|
|
if(mtex->texflag & MTEX_STENCIL) {
|
|
if(rgbnor & TEX_RGB) {
|
|
fact= Ta;
|
|
Ta*= stencilTin;
|
|
stencilTin*= fact;
|
|
}
|
|
else {
|
|
fact= Tin;
|
|
Tin*= stencilTin;
|
|
stencilTin*= fact;
|
|
}
|
|
}
|
|
else {
|
|
Ta*= stencilTin;
|
|
Tnor*= stencilTin;
|
|
Tin*= stencilTin;
|
|
}
|
|
|
|
if(tex->nor && (rgbnor & TEX_NOR)==0) {
|
|
/* make our own normal */
|
|
if(rgbnor & TEX_RGB) {
|
|
tex->nor[0]= Tr;
|
|
tex->nor[1]= Tg;
|
|
tex->nor[2]= Tb;
|
|
}
|
|
else {
|
|
float co= 0.5*cos(Tin-0.5);
|
|
float si= 0.5*sin(Tin-0.5);
|
|
float f1, f2;
|
|
|
|
f1= shi->vn[0];
|
|
f2= shi->vn[1];
|
|
tex->nor[0]= f1*co+f2*si;
|
|
tex->nor[1]= f2*co-f1*si;
|
|
f1= shi->vn[1];
|
|
f2= shi->vn[2];
|
|
tex->nor[1]= f1*co+f2*si;
|
|
tex->nor[2]= f2*co-f1*si;
|
|
}
|
|
}
|
|
|
|
|
|
/* mapping */
|
|
if(mtex->mapto & (MAP_COL+MAP_COLSPEC+MAP_COLMIR)) {
|
|
float tcol[3];
|
|
|
|
tcol[0]=Tr; tcol[1]=Tg; tcol[2]=Tb;
|
|
|
|
if((rgbnor & TEX_RGB)==0) {
|
|
tcol[0]= mtex->r;
|
|
tcol[1]= mtex->g;
|
|
tcol[2]= mtex->b;
|
|
}
|
|
else if(mtex->mapto & MAP_ALPHA) {
|
|
Tin= stencilTin;
|
|
}
|
|
else Tin= Ta;
|
|
|
|
if(mtex->mapto & MAP_COL) {
|
|
texture_rgb_blend(&shi->matren->r, tcol, &mat_col->r, Tin, mtex->colfac, mtex->blendtype);
|
|
mat_col= shi->matren;
|
|
}
|
|
if(mtex->mapto & MAP_COLSPEC) {
|
|
texture_rgb_blend(&shi->matren->specr, tcol, &mat_col->specr, Tin, mtex->colfac, mtex->blendtype);
|
|
mat_colspec= shi->matren;
|
|
}
|
|
if(mtex->mapto & MAP_COLMIR) {
|
|
// exception for envmap only
|
|
if(tex->type==TEX_ENVMAP && mtex->blendtype==MTEX_BLEND) {
|
|
fact= Tin*mtex->colfac;
|
|
facm= 1.0- fact;
|
|
shi->refcol[0]= fact + facm*shi->refcol[0];
|
|
shi->refcol[1]= fact*tcol[0] + facm*shi->refcol[1];
|
|
shi->refcol[2]= fact*tcol[1] + facm*shi->refcol[2];
|
|
shi->refcol[3]= fact*tcol[2] + facm*shi->refcol[3];
|
|
}
|
|
else {
|
|
texture_rgb_blend(&shi->matren->mirr, tcol, &mat_col->mirr, Tin, mtex->colfac, mtex->blendtype);
|
|
}
|
|
mat_colmir= shi->matren;
|
|
}
|
|
}
|
|
if( (mtex->mapto & MAP_NORM) ) {
|
|
if(tex->nor) {
|
|
|
|
if(mtex->maptoneg & MAP_NORM) tex->norfac= -mtex->norfac;
|
|
else tex->norfac= mtex->norfac;
|
|
|
|
shi->vn[0]+= Tnor*tex->norfac*tex->nor[0];
|
|
shi->vn[1]+= Tnor*tex->norfac*tex->nor[1];
|
|
shi->vn[2]+= Tnor*tex->norfac*tex->nor[2];
|
|
|
|
Normalise(shi->vn);
|
|
|
|
/* this makes sure the bump is passed on to the next texture */
|
|
shi->orn[0]= shi->vn[0];
|
|
shi->orn[1]= shi->vn[1];
|
|
shi->orn[2]= shi->vn[2];
|
|
|
|
/* reflection vector */
|
|
calc_R_ref(shi);
|
|
}
|
|
}
|
|
|
|
if( mtex->mapto & MAP_DISPLACE ) {
|
|
/* Now that most textures offer both Nor and Intensity, allow */
|
|
/* both to work, and let user select with slider. */
|
|
if(tex->nor) {
|
|
if(mtex->maptoneg & MAP_DISPLACE) tex->norfac= -mtex->norfac;
|
|
else tex->norfac= mtex->norfac;
|
|
|
|
shi->displace[0]+= 0.2f*Tnor*tex->norfac*tex->nor[0];
|
|
shi->displace[1]+= 0.2f*Tnor*tex->norfac*tex->nor[1];
|
|
shi->displace[2]+= 0.2f*Tnor*tex->norfac*tex->nor[2];
|
|
}
|
|
|
|
if(rgbnor & TEX_RGB) {
|
|
if(Talpha) Tin= Ta;
|
|
else Tin= (0.35*Tr+0.45*Tg+0.2*Tb);
|
|
}
|
|
|
|
if(mtex->maptoneg & MAP_DISPLACE) {
|
|
factt= (0.5-Tin)*mtex->dispfac; facmm= 1.0-factt;
|
|
}
|
|
else {
|
|
factt= (Tin-0.5)*mtex->dispfac; facmm= 1.0-factt;
|
|
}
|
|
|
|
if(mtex->blendtype==MTEX_BLEND) {
|
|
shi->displace[0]= factt*shi->vn[0] + facmm*shi->displace[0];
|
|
shi->displace[1]= factt*shi->vn[1] + facmm*shi->displace[1];
|
|
shi->displace[2]= factt*shi->vn[2] + facmm*shi->displace[2];
|
|
}
|
|
else if(mtex->blendtype==MTEX_MUL) {
|
|
shi->displace[0]*= factt*shi->vn[0];
|
|
shi->displace[1]*= factt*shi->vn[1];
|
|
shi->displace[2]*= factt*shi->vn[2];
|
|
}
|
|
else { /* add or sub */
|
|
if(mtex->blendtype==MTEX_SUB) factt= -factt;
|
|
else factt= factt;
|
|
shi->displace[0]+= factt*shi->vn[0];
|
|
shi->displace[1]+= factt*shi->vn[1];
|
|
shi->displace[2]+= factt*shi->vn[2];
|
|
}
|
|
}
|
|
|
|
if(mtex->mapto & MAP_VARS) {
|
|
if(rgbnor & TEX_RGB) {
|
|
if(Talpha) Tin= Ta;
|
|
else Tin= (0.35*Tr+0.45*Tg+0.2*Tb);
|
|
}
|
|
|
|
if(mtex->mapto & MAP_REF) {
|
|
int flip= mtex->maptoneg & MAP_REF;
|
|
|
|
shi->matren->ref= texture_value_blend(mtex->def_var, mat_ref->ref, Tin, mtex->varfac, mtex->blendtype, flip);
|
|
|
|
if(shi->matren->ref<0.0) shi->matren->ref= 0.0;
|
|
mat_ref= shi->matren;
|
|
}
|
|
if(mtex->mapto & MAP_SPEC) {
|
|
int flip= mtex->maptoneg & MAP_SPEC;
|
|
|
|
shi->matren->spec= texture_value_blend(mtex->def_var, mat_ref->spec, Tin, mtex->varfac, mtex->blendtype, flip);
|
|
|
|
if(shi->matren->spec<0.0) shi->matren->spec= 0.0;
|
|
mat_spec= shi->matren;
|
|
}
|
|
if(mtex->mapto & MAP_EMIT) {
|
|
int flip= mtex->maptoneg & MAP_EMIT;
|
|
|
|
shi->matren->emit= texture_value_blend(mtex->def_var, mat_ref->emit, Tin, mtex->varfac, mtex->blendtype, flip);
|
|
|
|
if(shi->matren->emit<0.0) shi->matren->emit= 0.0;
|
|
mat_emit= shi->matren;
|
|
}
|
|
if(mtex->mapto & MAP_ALPHA) {
|
|
int flip= mtex->maptoneg & MAP_ALPHA;
|
|
|
|
shi->matren->alpha= texture_value_blend(mtex->def_var, mat_ref->alpha, Tin, mtex->varfac, mtex->blendtype, flip);
|
|
|
|
if(shi->matren->alpha<0.0) shi->matren->alpha= 0.0;
|
|
else if(shi->matren->alpha>1.0) shi->matren->alpha= 1.0;
|
|
mat_alpha= shi->matren;
|
|
}
|
|
if(mtex->mapto & MAP_HAR) {
|
|
int flip= mtex->maptoneg & MAP_HAR;
|
|
float har; // have to map to 0-1
|
|
|
|
har= ((float)mat_ref->har)/128.0;
|
|
har= 128.0*texture_value_blend(mtex->def_var, har, Tin, mtex->varfac, mtex->blendtype, flip);
|
|
|
|
if(har<1.0) shi->matren->har= 1;
|
|
else if(har>511.0) shi->matren->har= 511;
|
|
else shi->matren->har= (int)har;
|
|
mat_har= shi->matren;
|
|
}
|
|
if(mtex->mapto & MAP_RAYMIRR) {
|
|
int flip= mtex->maptoneg & MAP_RAYMIRR;
|
|
|
|
shi->matren->ray_mirror= texture_value_blend(mtex->def_var, mat_ref->ray_mirror, Tin, mtex->varfac, mtex->blendtype, flip);
|
|
|
|
if(shi->matren->ray_mirror<0.0) shi->matren->ray_mirror= 0.0;
|
|
else if(shi->matren->ray_mirror>1.0) shi->matren->ray_mirror= 1.0;
|
|
mat_ray_mirr= shi->matren;
|
|
}
|
|
if(mtex->mapto & MAP_TRANSLU) {
|
|
int flip= mtex->maptoneg & MAP_TRANSLU;
|
|
|
|
shi->matren->translucency= texture_value_blend(mtex->def_var, mat_ref->translucency, Tin, mtex->varfac, mtex->blendtype, flip);
|
|
|
|
if(shi->matren->translucency<0.0) shi->matren->translucency= 0.0;
|
|
else if(shi->matren->translucency>1.0) shi->matren->translucency= 1.0;
|
|
mat_translu= shi->matren;
|
|
}
|
|
if(mtex->mapto & MAP_AMB) {
|
|
int flip= mtex->maptoneg & MAP_AMB;
|
|
|
|
shi->matren->amb= texture_value_blend(mtex->def_var, mat_ref->amb, Tin, mtex->varfac, mtex->blendtype, flip);
|
|
|
|
if(shi->matren->amb<0.0) shi->matren->amb= 0.0;
|
|
else if(shi->matren->amb>1.0) shi->matren->amb= 1.0;
|
|
mat_amb= shi->matren;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void do_halo_tex(HaloRen *har, float xn, float yn, float *colf)
|
|
{
|
|
MTex *mtex;
|
|
float texvec[3], dxt[3], dyt[3], fact, facm, dx;
|
|
int rgb, osatex;
|
|
|
|
mtex= har->mat->mtex[0];
|
|
if(mtex->tex==0) return;
|
|
/* no normal mapping */
|
|
mtex->tex->nor= NULL;
|
|
|
|
texvec[0]= xn/har->rad;
|
|
texvec[1]= yn/har->rad;
|
|
texvec[2]= 0.0;
|
|
|
|
osatex= (har->mat->texco & TEXCO_OSA);
|
|
|
|
/* placement */
|
|
if(mtex->projx) texvec[0]= mtex->size[0]*(texvec[mtex->projx-1]+mtex->ofs[0]);
|
|
else texvec[0]= mtex->size[0]*(mtex->ofs[0]);
|
|
|
|
if(mtex->projy) texvec[1]= mtex->size[1]*(texvec[mtex->projy-1]+mtex->ofs[1]);
|
|
else texvec[1]= mtex->size[1]*(mtex->ofs[1]);
|
|
|
|
if(mtex->projz) texvec[2]= mtex->size[2]*(texvec[mtex->projz-1]+mtex->ofs[2]);
|
|
else texvec[2]= mtex->size[2]*(mtex->ofs[2]);
|
|
|
|
if(osatex) {
|
|
|
|
dx= 1.0/har->rad;
|
|
|
|
if(mtex->projx) {
|
|
dxt[0]= mtex->size[0]*dx;
|
|
dyt[0]= mtex->size[0]*dx;
|
|
}
|
|
else dxt[0]= 0.0;
|
|
if(mtex->projy) {
|
|
dxt[1]= mtex->size[1]*dx;
|
|
dyt[1]= mtex->size[1]*dx;
|
|
}
|
|
else dxt[1]= 0.0;
|
|
if(mtex->projz) {
|
|
dxt[2]= 0.0;
|
|
dyt[2]= 0.0;
|
|
}
|
|
else dxt[2]= 0.0;
|
|
|
|
}
|
|
|
|
if(mtex->tex->type==TEX_IMAGE) do_2d_mapping(mtex, texvec, NULL, dxt, dyt);
|
|
|
|
rgb= multitex(mtex->tex, texvec, dxt, dyt, osatex);
|
|
|
|
/* texture output */
|
|
if(rgb && (mtex->texflag & MTEX_RGBTOINT)) {
|
|
Tin= (0.35*Tr+0.45*Tg+0.2*Tb);
|
|
rgb= 0;
|
|
}
|
|
if(mtex->texflag & MTEX_NEGATIVE) {
|
|
if(rgb) {
|
|
Tr= 1.0-Tr;
|
|
Tg= 1.0-Tg;
|
|
Tb= 1.0-Tb;
|
|
}
|
|
else Tin= 1.0-Tin;
|
|
}
|
|
|
|
/* mapping */
|
|
if(mtex->mapto & MAP_COL) {
|
|
|
|
if(rgb==0) {
|
|
Tr= mtex->r;
|
|
Tg= mtex->g;
|
|
Tb= mtex->b;
|
|
}
|
|
else if(mtex->mapto & MAP_ALPHA) {
|
|
Tin= 1.0;
|
|
}
|
|
else Tin= Ta;
|
|
|
|
fact= Tin*mtex->colfac;
|
|
facm= 1.0-fact;
|
|
|
|
if(mtex->blendtype==MTEX_MUL) {
|
|
facm= 1.0-mtex->colfac;
|
|
}
|
|
else fact*= 256;
|
|
/* note: halo colors are still 0-255, should map that for new mixing functions... */
|
|
|
|
if(mtex->blendtype==MTEX_SUB) fact= -fact;
|
|
|
|
if(mtex->blendtype==MTEX_BLEND) {
|
|
colf[0]= (fact*Tr + facm*har->r);
|
|
colf[1]= (fact*Tg + facm*har->g);
|
|
colf[2]= (fact*Tb + facm*har->b);
|
|
}
|
|
else if(mtex->blendtype==MTEX_MUL) {
|
|
colf[0]= (facm+fact*Tr)*har->r;
|
|
colf[1]= (facm+fact*Tg)*har->g;
|
|
colf[2]= (facm+fact*Tb)*har->b;
|
|
}
|
|
else {
|
|
colf[0]= (fact*Tr + har->r);
|
|
colf[1]= (fact*Tg + har->g);
|
|
colf[2]= (fact*Tb + har->b);
|
|
|
|
CLAMP(colf[0], 0.0, 1.0);
|
|
CLAMP(colf[1], 0.0, 1.0);
|
|
CLAMP(colf[2], 0.0, 1.0);
|
|
}
|
|
}
|
|
if(mtex->mapto & MAP_ALPHA) {
|
|
if(rgb) {
|
|
if(Talpha) Tin= Ta;
|
|
else Tin= (0.35*Tr+0.45*Tg+0.2*Tb);
|
|
}
|
|
|
|
colf[3]*= Tin;
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void do_sky_tex(float *lo)
|
|
{
|
|
World *wrld_hor, *wrld_zen;
|
|
MTex *mtex;
|
|
float *co, fact, stencilTin=1.0;
|
|
float tempvec[3], texvec[3], dxt[3], dyt[3];
|
|
int tex_nr, rgb= 0, ok;
|
|
|
|
|
|
/* todo: add flag to test if there's a tex */
|
|
|
|
wrld_hor= wrld_zen= G.scene->world;
|
|
|
|
/* The 6 here is the max amount of channels for a world */
|
|
for(tex_nr=0; tex_nr<6; tex_nr++) {
|
|
if(R.wrld.mtex[tex_nr]) {
|
|
mtex= R.wrld.mtex[tex_nr];
|
|
|
|
if(mtex->tex==0) continue;
|
|
/* if(mtex->mapto==0) continue; */
|
|
|
|
/* which coords */
|
|
co= lo;
|
|
|
|
/* dxt dyt just from 1 value */
|
|
dxt[0]= dxt[1]= dxt[2]= O.dxview;
|
|
dyt[0]= dyt[1]= dyt[2]= O.dyview;
|
|
|
|
/* Grab the mapping settings for this texture */
|
|
switch(mtex->texco) {
|
|
case TEXCO_ANGMAP:
|
|
|
|
fact= (1.0/M_PI)*acos(lo[2])/(sqrt(lo[0]*lo[0] + lo[1]*lo[1]));
|
|
tempvec[0]= lo[0]*fact;
|
|
tempvec[1]= lo[1]*fact;
|
|
tempvec[2]= 0.0;
|
|
co= tempvec;
|
|
break;
|
|
|
|
case TEXCO_H_SPHEREMAP:
|
|
case TEXCO_H_TUBEMAP:
|
|
if(R.wrld.skytype & WO_ZENUP) {
|
|
if(mtex->texco==TEXCO_H_TUBEMAP) tubemap(lo[0], lo[2], lo[1], tempvec, tempvec+1);
|
|
else spheremap(lo[0], lo[2], lo[1], tempvec, tempvec+1);
|
|
/* tube/spheremap maps for outside view, not inside */
|
|
tempvec[0]= 1.0-tempvec[0];
|
|
/* only top half */
|
|
tempvec[1]= 2.0*tempvec[1]-1.0;
|
|
tempvec[2]= 0.0;
|
|
/* and correction for do_2d_mapping */
|
|
tempvec[0]= 2.0*tempvec[0]-1.0;
|
|
tempvec[1]= 2.0*tempvec[1]-1.0;
|
|
co= tempvec;
|
|
}
|
|
else {
|
|
/* potentially dangerous... check with multitex! */
|
|
R.wrld.horr= (wrld_hor->horr);
|
|
R.wrld.horg= (wrld_hor->horg);
|
|
R.wrld.horb= (wrld_hor->horb);
|
|
R.wrld.zenr= (wrld_hor->zenr);
|
|
R.wrld.zeng= (wrld_hor->zeng);
|
|
R.wrld.zenb= (wrld_hor->zenb);
|
|
continue;
|
|
}
|
|
break;
|
|
case TEXCO_OBJECT:
|
|
if(mtex->object) {
|
|
VECCOPY(tempvec, lo);
|
|
MTC_Mat4MulVecfl(mtex->object->imat, tempvec);
|
|
co= tempvec;
|
|
}
|
|
}
|
|
|
|
/* placement */
|
|
if(mtex->projx) texvec[0]= mtex->size[0]*(co[mtex->projx-1]+mtex->ofs[0]);
|
|
else texvec[0]= mtex->size[0]*(mtex->ofs[0]);
|
|
|
|
if(mtex->projy) texvec[1]= mtex->size[1]*(co[mtex->projy-1]+mtex->ofs[1]);
|
|
else texvec[1]= mtex->size[1]*(mtex->ofs[1]);
|
|
|
|
if(mtex->projz) texvec[2]= mtex->size[2]*(co[mtex->projz-1]+mtex->ofs[2]);
|
|
else texvec[2]= mtex->size[2]*(mtex->ofs[2]);
|
|
|
|
/* texture */
|
|
if(mtex->tex->type==TEX_IMAGE) do_2d_mapping(mtex, texvec, NULL, dxt, dyt);
|
|
|
|
rgb= multitex(mtex->tex, texvec, dxt, dyt, R.osa);
|
|
|
|
/* texture output */
|
|
if(rgb && (mtex->texflag & MTEX_RGBTOINT)) {
|
|
Tin= (0.35*Tr+0.45*Tg+0.2*Tb);
|
|
rgb= 0;
|
|
}
|
|
if(mtex->texflag & MTEX_NEGATIVE) {
|
|
if(rgb) {
|
|
Tr= 1.0-Tr;
|
|
Tg= 1.0-Tg;
|
|
Tb= 1.0-Tb;
|
|
}
|
|
else Tin= 1.0-Tin;
|
|
}
|
|
if(mtex->texflag & MTEX_STENCIL) {
|
|
if(rgb) {
|
|
|
|
}
|
|
else {
|
|
fact= Tin;
|
|
Tin*= stencilTin;
|
|
stencilTin*= fact;
|
|
}
|
|
}
|
|
else {
|
|
if(rgb) ;
|
|
else Tin*= stencilTin;
|
|
}
|
|
|
|
/* colour mapping */
|
|
if(mtex->mapto & (WOMAP_HORIZ+WOMAP_ZENUP+WOMAP_ZENDOWN)) {
|
|
float tcol[3];
|
|
|
|
if(rgb==0) {
|
|
Tr= mtex->r;
|
|
Tg= mtex->g;
|
|
Tb= mtex->b;
|
|
}
|
|
else Tin= 1.0;
|
|
|
|
tcol[0]= Tr; tcol[1]= Tg; tcol[2]= Tb;
|
|
|
|
if(mtex->mapto & WOMAP_HORIZ) {
|
|
texture_rgb_blend(&R.wrld.horr, tcol, &wrld_hor->horr, Tin, mtex->colfac, mtex->blendtype);
|
|
wrld_hor= &R.wrld;
|
|
}
|
|
if(mtex->mapto & (WOMAP_ZENUP+WOMAP_ZENDOWN)) {
|
|
ok= 0;
|
|
if(R.wrld.skytype & WO_SKYREAL) {
|
|
if((R.wrld.skytype & WO_ZENUP)) {
|
|
if(mtex->mapto & WOMAP_ZENUP) ok= 1;
|
|
}
|
|
else if(mtex->mapto & WOMAP_ZENDOWN) ok= 1;
|
|
}
|
|
else ok= 1;
|
|
|
|
if(ok) {
|
|
texture_rgb_blend(&R.wrld.zenr, tcol, &wrld_hor->zenr, Tin, mtex->colfac, mtex->blendtype);
|
|
wrld_zen= &R.wrld;
|
|
}
|
|
else {
|
|
/* otherwise zenRGB undefined */
|
|
R.wrld.zenr= wrld_zen->zenr;
|
|
R.wrld.zeng= wrld_zen->zeng;
|
|
R.wrld.zenb= wrld_zen->zenb;
|
|
}
|
|
}
|
|
}
|
|
if(mtex->mapto & WOMAP_BLEND) {
|
|
if(rgb) Tin= (0.35*Tr+0.45*Tg+0.2*Tb);
|
|
|
|
R.inprz= texture_value_blend(mtex->def_var, R.inprz, Tin, mtex->varfac, mtex->blendtype, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* explicit lampren stuff should be factored out! or rather, the
|
|
texturing stuff might need to go...*/
|
|
void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi)
|
|
{
|
|
Object *ob;
|
|
LampRen *la_col;
|
|
MTex *mtex;
|
|
Tex *tex;
|
|
float *co = NULL, *dx = NULL, *dy = NULL, fact, stencilTin=1.0;
|
|
float texvec[3], dxt[3], dyt[3], tempvec[3];
|
|
int tex_nr, rgb= 0;
|
|
|
|
la_col= la->org;
|
|
|
|
tex_nr= 0;
|
|
|
|
for(; tex_nr<6; tex_nr++) {
|
|
|
|
if(la->mtex[tex_nr]) {
|
|
mtex= la->mtex[tex_nr];
|
|
|
|
tex= mtex->tex;
|
|
if(tex==0) continue;
|
|
tex->nor= NULL;
|
|
|
|
/* which coords */
|
|
if(mtex->texco==TEXCO_OBJECT) {
|
|
ob= mtex->object;
|
|
if(ob) {
|
|
co= tempvec;
|
|
dx= dxt;
|
|
dy= dyt;
|
|
VECCOPY(tempvec, shi->co);
|
|
MTC_Mat4MulVecfl(ob->imat, tempvec);
|
|
if(shi->osatex) {
|
|
VECCOPY(dxt, O.dxco);
|
|
VECCOPY(dyt, O.dyco);
|
|
MTC_Mat4Mul3Vecfl(ob->imat, dxt);
|
|
MTC_Mat4Mul3Vecfl(ob->imat, dyt);
|
|
}
|
|
}
|
|
else {
|
|
co= shi->co;
|
|
dx= O.dxco; dy= O.dyco;
|
|
}
|
|
}
|
|
else if(mtex->texco==TEXCO_GLOB) {
|
|
co= shi->gl; dx= O.dxco; dy= O.dyco;
|
|
VECCOPY(shi->gl, shi->co);
|
|
MTC_Mat4MulVecfl(R.viewinv, shi->gl);
|
|
}
|
|
else if(mtex->texco==TEXCO_VIEW) {
|
|
|
|
VECCOPY(tempvec, lavec);
|
|
MTC_Mat3MulVecfl(la->imat, tempvec);
|
|
|
|
tempvec[0]*= la->spottexfac;
|
|
tempvec[1]*= la->spottexfac;
|
|
co= tempvec;
|
|
|
|
dx= dxt; dy= dyt;
|
|
if(shi->osatex) {
|
|
VECCOPY(dxt, O.dxlv);
|
|
VECCOPY(dyt, O.dylv);
|
|
/* need some matrix conversion here? la->imat is a [3][3] matrix!!! **/
|
|
MTC_Mat3MulVecfl(la->imat, dxt);
|
|
MTC_Mat3MulVecfl(la->imat, dyt);
|
|
|
|
VecMulf(dxt, la->spottexfac);
|
|
VecMulf(dyt, la->spottexfac);
|
|
}
|
|
}
|
|
|
|
|
|
/* placement */
|
|
if(mtex->projx) texvec[0]= mtex->size[0]*(co[mtex->projx-1]+mtex->ofs[0]);
|
|
else texvec[0]= mtex->size[0]*(mtex->ofs[0]);
|
|
|
|
if(mtex->projy) texvec[1]= mtex->size[1]*(co[mtex->projy-1]+mtex->ofs[1]);
|
|
else texvec[1]= mtex->size[1]*(mtex->ofs[1]);
|
|
|
|
if(mtex->projz) texvec[2]= mtex->size[2]*(co[mtex->projz-1]+mtex->ofs[2]);
|
|
else texvec[2]= mtex->size[2]*(mtex->ofs[2]);
|
|
|
|
if(shi->osatex) {
|
|
if(mtex->projx) {
|
|
dxt[0]= mtex->size[0]*dx[mtex->projx-1];
|
|
dyt[0]= mtex->size[0]*dy[mtex->projx-1];
|
|
}
|
|
else dxt[0]= 0.0;
|
|
if(mtex->projy) {
|
|
dxt[1]= mtex->size[1]*dx[mtex->projy-1];
|
|
dyt[1]= mtex->size[1]*dy[mtex->projy-1];
|
|
}
|
|
else dxt[1]= 0.0;
|
|
if(mtex->projx) {
|
|
dxt[2]= mtex->size[2]*dx[mtex->projz-1];
|
|
dyt[2]= mtex->size[2]*dy[mtex->projz-1];
|
|
}
|
|
else dxt[2]= 0.0;
|
|
}
|
|
|
|
/* texture */
|
|
if(tex->type==TEX_IMAGE) {
|
|
do_2d_mapping(mtex, texvec, NULL, dxt, dyt);
|
|
}
|
|
|
|
rgb= multitex(tex, texvec, dxt, dyt, shi->osatex);
|
|
|
|
/* texture output */
|
|
if(rgb && (mtex->texflag & MTEX_RGBTOINT)) {
|
|
Tin= (0.35*Tr+0.45*Tg+0.2*Tb);
|
|
rgb= 0;
|
|
}
|
|
if(mtex->texflag & MTEX_NEGATIVE) {
|
|
if(rgb) {
|
|
Tr= 1.0-Tr;
|
|
Tg= 1.0-Tg;
|
|
Tb= 1.0-Tb;
|
|
}
|
|
else Tin= 1.0-Tin;
|
|
}
|
|
if(mtex->texflag & MTEX_STENCIL) {
|
|
if(rgb) {
|
|
fact= Ta;
|
|
Ta*= stencilTin;
|
|
stencilTin*= fact;
|
|
}
|
|
else {
|
|
fact= Tin;
|
|
Tin*= stencilTin;
|
|
stencilTin*= fact;
|
|
}
|
|
}
|
|
else {
|
|
if(rgb) Ta*= stencilTin;
|
|
else Tin*= stencilTin;
|
|
}
|
|
|
|
/* mapping */
|
|
if(mtex->mapto & LAMAP_COL) {
|
|
float col[3];
|
|
|
|
if(rgb==0) {
|
|
Tr= mtex->r;
|
|
Tg= mtex->g;
|
|
Tb= mtex->b;
|
|
}
|
|
else if(mtex->mapto & MAP_ALPHA) {
|
|
Tin= stencilTin;
|
|
}
|
|
else Tin= Ta;
|
|
|
|
/* lamp colors were premultiplied with this */
|
|
col[0]= Tr*la->energy;
|
|
col[1]= Tg*la->energy;
|
|
col[2]= Tb*la->energy;
|
|
|
|
texture_rgb_blend(&la->r, col, &la_col->r, Tin, mtex->colfac, mtex->blendtype);
|
|
|
|
la_col= la; /* makes sure first run uses la->org, then la */
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void externtex(MTex *mtex, float *vec)
|
|
{
|
|
Tex *tex;
|
|
float dxt[3], dyt[3], texvec[3], dummy[3];
|
|
int rgb;
|
|
|
|
tex= mtex->tex;
|
|
if(tex==0) return;
|
|
|
|
/* placement */
|
|
if(mtex->projx) texvec[0]= mtex->size[0]*(vec[mtex->projx-1]+mtex->ofs[0]);
|
|
else texvec[0]= mtex->size[0]*(mtex->ofs[0]);
|
|
|
|
if(mtex->projy) texvec[1]= mtex->size[1]*(vec[mtex->projy-1]+mtex->ofs[1]);
|
|
else texvec[1]= mtex->size[1]*(mtex->ofs[1]);
|
|
|
|
if(mtex->projz) texvec[2]= mtex->size[2]*(vec[mtex->projz-1]+mtex->ofs[2]);
|
|
else texvec[2]= mtex->size[2]*(mtex->ofs[2]);
|
|
|
|
/* texture */
|
|
if(tex->type==TEX_IMAGE) {
|
|
do_2d_mapping(mtex, texvec, NULL, dxt, dyt);
|
|
|
|
if(mtex->mapto & MAP_NORM) {
|
|
/* the pointer defines if there's bump */
|
|
tex->nor= dummy;
|
|
if(mtex->maptoneg & MAP_NORM) tex->norfac= -mtex->norfac;
|
|
else tex->norfac= mtex->norfac;
|
|
}
|
|
else tex->nor= NULL;
|
|
}
|
|
|
|
rgb= multitex(tex, texvec, dxt, dyt, 0);
|
|
|
|
if(rgb) {
|
|
Tin= (0.35*Tr+0.45*Tg+0.2*Tb);
|
|
}
|
|
else {
|
|
Tr= mtex->r;
|
|
Tg= mtex->g;
|
|
Tb= mtex->b;
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void externtexcol(MTex *mtex, float *orco, char *col)
|
|
{
|
|
int temp;
|
|
float b1;
|
|
|
|
if(mtex->tex==0) return;
|
|
|
|
externtex(mtex, orco);
|
|
|
|
b1= 1.0-Tin;
|
|
|
|
temp= 255*(Tin*Tr)+b1*col[0];
|
|
if(temp>255) col[0]= 255; else col[0]= temp;
|
|
temp= 255*(Tin*Tg)+b1*col[1];
|
|
if(temp>255) col[1]= 255; else col[1]= temp;
|
|
temp= 255*(Tin*Tb)+b1*col[2];
|
|
if(temp>255) col[2]= 255; else col[2]= temp;
|
|
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void render_realtime_texture(ShadeInput *shi)
|
|
{
|
|
static Tex tex;
|
|
static int firsttime= 1;
|
|
float texvec[2], dx[2], dy[2];
|
|
|
|
if(firsttime) {
|
|
default_tex(&tex);
|
|
tex.type= TEX_IMAGE;
|
|
firsttime= 0;
|
|
}
|
|
|
|
tex.ima = shi->vlr->tface->tpage;
|
|
if(tex.ima) {
|
|
|
|
texvec[0]= 0.5+0.5*shi->uv[0];
|
|
texvec[1]= 0.5+0.5*shi->uv[1];
|
|
if(shi->osatex) {
|
|
dx[0]= 0.5*O.dxuv[0];
|
|
dx[1]= 0.5*O.dxuv[1];
|
|
dy[0]= 0.5*O.dyuv[0];
|
|
dy[1]= 0.5*O.dyuv[1];
|
|
}
|
|
|
|
if(shi->osatex) imagewraposa(&tex, texvec, dx, dy);
|
|
else imagewrap(&tex, texvec);
|
|
|
|
shi->vcol[0]*= Tr;
|
|
shi->vcol[1]*= Tg;
|
|
shi->vcol[2]*= Tb;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
/* eof */
|