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3dd449ae4fbb2eb6f9eb63e9f9de61def58abe16
test
/
source
/
gameengine
/
Expressions
History
Campbell Barton
190f5d1787
code cleanup: dont set the namespace in STR_String.h - 'using namespace std', since this is included in many places.
2012-02-23 02:36:30 +00:00
..
BoolValue.cpp
…
BoolValue.h
…
CMakeLists.txt
…
ConstExpr.cpp
…
ConstExpr.h
…
EmptyValue.cpp
…
EmptyValue.h
…
ErrorValue.cpp
…
ErrorValue.h
…
EXP_C-Api.cpp
…
EXP_C-Api.h
…
Expression.cpp
…
Expression.h
…
FloatValue.cpp
…
FloatValue.h
…
IdentifierExpr.cpp
…
IdentifierExpr.h
…
IfExpr.cpp
…
IfExpr.h
…
InputParser.cpp
style edits for function declarations
2011-12-30 07:55:15 +00:00
InputParser.h
…
IntValue.cpp
…
IntValue.h
…
KX_HashedPtr.cpp
…
KX_HashedPtr.h
…
KX_Python.h
…
ListValue.cpp
…
ListValue.h
…
Operator1Expr.cpp
style edits for function declarations
2011-12-30 07:55:15 +00:00
Operator1Expr.h
…
Operator2Expr.cpp
style edits for function declarations
2011-12-30 07:55:15 +00:00
Operator2Expr.h
…
PyObjectPlus.cpp
…
PyObjectPlus.h
use defines for property name lenghths in the BGE, were using 31,32,64,100.
2012-01-16 05:27:11 +00:00
SConscript
…
StringValue.cpp
…
StringValue.h
use PyUnicode_From_STR_String in the game engine in more places.
2011-12-30 12:44:16 +00:00
Value.cpp
style edits for function declarations
2011-12-30 07:55:15 +00:00
Value.h
code cleanup: dont set the namespace in STR_String.h - 'using namespace std', since this is included in many places.
2012-02-23 02:36:30 +00:00
VectorValue.cpp
…
VectorValue.h
…
VoidValue.h
…