Files
test/source/blender
Campbell Barton 3e23f002b4 fix for non Euler-XYZ rotations...
- Camera to 3D view didnt check for rotation order.
- Fly mode didnt check for rotation order.

added util functions.
- object_apply_mat4(ob, mat4); applies a 4x4 matrix to an objects loc,scale,rot (accounting for rotation modes)
- object_mat3_to_rot(ob, mat3, use_compat); apply a 3x3 matrix to the objects rotation, option to use a euler compatible with the existing euler.
2009-12-19 10:27:23 +00:00
..
2009-12-13 17:46:30 +00:00
2009-12-11 14:16:17 +00:00
2009-11-10 20:43:45 +00:00
2009-12-08 08:44:18 +00:00
2009-12-13 17:46:30 +00:00