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3e2619b3e72aaa7ef3bd15211fc2eaaf883da7d1
test
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source
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blender
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gpu
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intern
History
Campbell Barton
d15d78a33a
style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's
2013-03-27 20:27:07 +00:00
..
gpu_buffers.c
style cleanup & some spelling
2013-02-03 10:28:28 +00:00
gpu_codegen.c
Change !BLI_ghashIterator_isDone to BLI_ghashIterator_notDone. It is
2013-03-06 20:55:04 +00:00
gpu_codegen.h
Matcap support in 3D Viewport.
2013-01-22 11:18:41 +00:00
gpu_draw.c
code cleanup: use bool where values are true/false, for view3d and related functions.
2013-03-20 23:14:18 +00:00
gpu_extensions.c
style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's
2013-03-27 20:27:07 +00:00
gpu_material.c
OpenGL: Moving the GPU_pass_update_uniforms() call from GPU_material_bind_uniforms() to GPU_material_bind(). This way, material specific uniforms don't need to be resent when sending object specific uniforms. This saves uniform update calls in the BGE where one material is bound and multiple objects can be drawn. This doesn't offer much in the way of performance, but it cleans up our OpenGL usage a bit. One test scene went from 8k OpenGL calls to 4k with just this one change.
2013-03-23 03:11:48 +00:00
gpu_simple_shader.c
code cleanup: unused defines, shadowing and unintended enum-as-variable.
2013-03-22 14:31:03 +00:00