Sergey Sharybin
9d807eb6dd
Mesh drawing optimization and fixes:
...
- Pass MFace, MTface and OrigIndex arrays via userData to compareDrawParams callback
rather than looking up for this layers for each face
- This allowed to avoid massing DM to compare callback which seems like a bad-level pass
- Fixed crashes on some video cards when assigning different materials to different
faces in edit mode. Both of intel and nvidia cards in my laptop were affected by
this error
2011-12-09 11:46:48 +00:00
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