Files
test/source/blender/compositor/nodes/COM_MaskNode.cc
Habib Gahbiche 3ea5a8fbb9 Fix #105590: Compositor: Masks don't consider anamorphic aspect ratio
This PR adds support for anamorphic aspect rations when using
masks. As viewport compositor doesn't support masks yet, this
has not been added yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/106121
2023-03-28 12:36:14 +02:00

72 lines
2.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2012 Blender Foundation. */
#include "COM_MaskNode.h"
#include "COM_MaskOperation.h"
#include "COM_ScaleOperation.h"
namespace blender::compositor {
MaskNode::MaskNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void MaskNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
const RenderData *rd = context.get_render_data();
const float render_size_factor = context.get_render_percentage_as_factor();
NodeOutput *output_mask = this->get_output_socket(0);
const bNode *editor_node = this->get_bnode();
const NodeMask *data = (const NodeMask *)editor_node->storage;
Mask *mask = (Mask *)editor_node->id;
/* Always connect the output image. */
MaskOperation *operation = new MaskOperation();
if (editor_node->custom1 & CMP_NODEFLAG_MASK_FIXED) {
operation->set_mask_width(data->size_x);
operation->set_mask_height(data->size_y);
}
else if (editor_node->custom1 & CMP_NODEFLAG_MASK_FIXED_SCENE) {
operation->set_mask_width(data->size_x * render_size_factor);
operation->set_mask_height(data->size_y * render_size_factor);
}
else {
operation->set_mask_width(rd->xsch * render_size_factor);
operation->set_mask_height(rd->ysch * render_size_factor);
}
operation->set_mask(mask);
operation->set_framenumber(context.get_framenumber());
operation->set_feather(bool(editor_node->custom1 & CMP_NODEFLAG_MASK_NO_FEATHER) == 0);
if ((editor_node->custom1 & CMP_NODEFLAG_MASK_MOTION_BLUR) && (editor_node->custom2 > 1) &&
(editor_node->custom3 > FLT_EPSILON)) {
operation->set_motion_blur_samples(editor_node->custom2);
operation->set_motion_blur_shutter(editor_node->custom3);
}
converter.add_operation(operation);
ScaleFixedSizeOperation *scale_operation = new ScaleFixedSizeOperation();
scale_operation->set_variable_size(true);
/* Consider aspect ratio from scene. */
const int new_height = rd->xasp / rd->yasp * operation->get_mask_height();
scale_operation->set_new_height(new_height);
scale_operation->set_new_width(operation->get_mask_width());
scale_operation->set_is_aspect(false);
scale_operation->set_is_crop(false);
scale_operation->set_scale_canvas_max_size({float(data->size_x), float(data->size_y)});
converter.add_operation(scale_operation);
converter.add_link(operation->get_output_socket(0), scale_operation->get_input_socket(0));
converter.map_output_socket(output_mask, scale_operation->get_output_socket(0));
}
} // namespace blender::compositor