Files
test/intern/ghost/intern/GHOST_SystemSDL.h
Campbell Barton 5ba5254ec1 UI: Optional prompt to quit for non win32 systems
D566 by @januz

Use Blender native dialog when OS dialog's aren't supported.
2018-03-21 16:04:01 +01:00

134 lines
3.1 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ghost/intern/GHOST_SystemSDL.h
* \ingroup GHOST
* Declaration of GHOST_SystemSDL class.
*/
#ifndef __GHOST_SYSTEMSDL_H__
#define __GHOST_SYSTEMSDL_H__
#include "GHOST_System.h"
#include "../GHOST_Types.h"
#include "GHOST_DisplayManagerSDL.h"
#include "GHOST_TimerManager.h"
#include "GHOST_WindowSDL.h"
#include "GHOST_Event.h"
extern "C" {
#include "SDL.h"
}
#if !SDL_VERSION_ATLEAST(2, 0, 0)
# error "SDL 2.0 or newer is needed to build with Ghost"
#endif
class GHOST_WindowSDL;
class GHOST_SystemSDL : public GHOST_System {
public:
void addDirtyWindow(GHOST_WindowSDL *bad_wind);
GHOST_SystemSDL();
~GHOST_SystemSDL();
bool
processEvents(bool waitForEvent);
int
toggleConsole(int action) { return 0; }
GHOST_TSuccess
getModifierKeys(GHOST_ModifierKeys& keys) const;
GHOST_TSuccess
getButtons(GHOST_Buttons& buttons) const;
GHOST_TUns8 *
getClipboard(bool selection) const;
void
putClipboard(GHOST_TInt8 *buffer, bool selection) const;
GHOST_TUns64
getMilliSeconds();
GHOST_TUns8
getNumDisplays() const;
GHOST_TSuccess
getCursorPosition(GHOST_TInt32& x,
GHOST_TInt32& y) const;
GHOST_TSuccess
setCursorPosition(GHOST_TInt32 x,
GHOST_TInt32 y);
void
getAllDisplayDimensions(GHOST_TUns32& width,
GHOST_TUns32& height) const;
void
getMainDisplayDimensions(GHOST_TUns32& width,
GHOST_TUns32& height) const;
/**
* Informs if the system provides native dialogs (eg. confirm quit)
*/
virtual bool supportsNativeDialogs(void);
private:
GHOST_TSuccess
init();
GHOST_IWindow *
createWindow(const STR_String& title,
GHOST_TInt32 left,
GHOST_TInt32 top,
GHOST_TUns32 width,
GHOST_TUns32 height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type,
GHOST_GLSettings glSettings,
const bool exclusive = false,
const GHOST_TEmbedderWindowID parentWindow = 0
);
/* SDL specific */
GHOST_WindowSDL *findGhostWindow(SDL_Window *sdl_win);
bool
generateWindowExposeEvents();
void
processEvent(SDL_Event *sdl_event);
/// The vector of windows that need to be updated.
std::vector<GHOST_WindowSDL *> m_dirty_windows;
};
#endif