Files
test/source/blender/blenkernel/intern/depsgraph.c
Janne Karhu bff893a420 Unified effector functionality for particles, cloth and softbody
* Unified scene wide gravity (currently in scene buttons) 
  instead of each simulation having it's own gravity.
* Weight parameters for all effectors and an effector group 
  setting.
* Every effector can use noise.
* Most effectors have "shapes" point, plane, surface, every point.
	- "Point" is most like the old effectors and uses the 
	  effector location as the effector point.
	- "Plane" uses the closest point on effectors local xy-plane 
	  as the effector point.
	- "Surface" uses the closest point on an effector object's 
	  surface as the effector point.
	- "Every Point" uses every point in a mesh effector object 
	  as an effector point.
	- The falloff is calculated from this point, so for example 
	  with "surface" shape and "use only negative z axis" it's 
	  possible to apply force only "inside" the effector object.
* Spherical effector is now renamed as "force" as it's no longer 
  just spherical.
* New effector parameter "flow", which makes the effector act as 
  surrounding air velocity, so the resulting force is 
  proportional to the velocity difference of the point and "air 
  velocity". For example a wind field with flow=1.0 results in 
  proper non-accelerating wind.
* New effector fields "turbulence", which creates nice random 
  flow paths, and "drag", which slows the points down.
* Much improved vortex field.
* Effectors can now effect particle rotation as well as location.
* Use full, or only positive/negative z-axis to apply force 
  (note. the z-axis is the surface normal in the case of 
  effector shape "surface")
* New "force field" submenu in add menu, which adds an empty 
  with the chosen effector (curve object for corve guides).
* Other dynamics should be quite easy to add to the effector 
  system too if wanted.
* "Unified" doesn't mean that force fields give the exact same results for 
  particles, softbody & cloth, since their final effect depends on many external 
  factors, like for example the surface area of the effected faces.

Code changes
* Subversion bump for correct handling of global gravity.
* Separate ui py file for common dynamics stuff.
* Particle settings updating is flushed with it's id through 
  DAG_id_flush_update(..).
  
Known issues
* Curve guides don't yet have all ui buttons in place, but they 
  should work none the less.
* Hair dynamics don't yet respect force fields.

Other changes
* Particle emission defaults now to frames 1-200 with life of 50 
  frames to fill the whole default timeline.
* Many particles drawing related crashes fixed.
* Sometimes particles didn't update on first frame properly.
* Hair with object/group visualization didn't work properly.
* Memory leaks with PointCacheID lists (Genscher, remember to 
  free pidlists after use :).
2009-09-30 22:10:14 +00:00

2532 lines
62 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#ifdef _WIN32
#include "BLI_winstuff.h"
#endif
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_boid_types.h"
#include "DNA_curve_types.h"
#include "DNA_camera_types.h"
#include "DNA_ID.h"
#include "DNA_effect_types.h"
#include "DNA_group_types.h"
#include "DNA_lattice_types.h"
#include "DNA_lamp_types.h"
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_nla_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_object_fluidsim.h"
#include "DNA_outliner_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view2d_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_ghash.h"
#include "BKE_action.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_group.h"
#include "BKE_key.h"
#include "BKE_main.h"
#include "BKE_mball.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_utildefines.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "MEM_guardedalloc.h"
#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#endif
#include "depsgraph_private.h"
/* Queue and stack operations for dag traversal
*
* the queue store a list of freenodes to avoid successives alloc/dealloc
*/
DagNodeQueue * queue_create (int slots)
{
DagNodeQueue * queue;
DagNodeQueueElem * elem;
int i;
queue = MEM_mallocN(sizeof(DagNodeQueue),"DAG queue");
queue->freenodes = MEM_mallocN(sizeof(DagNodeQueue),"DAG queue");
queue->count = 0;
queue->maxlevel = 0;
queue->first = queue->last = NULL;
elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem3");
elem->node = NULL;
elem->next = NULL;
queue->freenodes->first = queue->freenodes->last = elem;
for (i = 1; i <slots;i++) {
elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem4");
elem->node = NULL;
elem->next = NULL;
queue->freenodes->last->next = elem;
queue->freenodes->last = elem;
}
queue->freenodes->count = slots;
return queue;
}
void queue_raz(DagNodeQueue *queue)
{
DagNodeQueueElem * elem;
elem = queue->first;
if (queue->freenodes->last)
queue->freenodes->last->next = elem;
else
queue->freenodes->first = queue->freenodes->last = elem;
elem->node = NULL;
queue->freenodes->count++;
while (elem->next) {
elem = elem->next;
elem->node = NULL;
queue->freenodes->count++;
}
queue->freenodes->last = elem;
queue->count = 0;
}
void queue_delete(DagNodeQueue *queue)
{
DagNodeQueueElem * elem;
DagNodeQueueElem * temp;
elem = queue->first;
while (elem) {
temp = elem;
elem = elem->next;
MEM_freeN(temp);
}
elem = queue->freenodes->first;
while (elem) {
temp = elem;
elem = elem->next;
MEM_freeN(temp);
}
MEM_freeN(queue->freenodes);
MEM_freeN(queue);
}
/* insert in queue, remove in front */
void push_queue(DagNodeQueue *queue, DagNode *node)
{
DagNodeQueueElem * elem;
int i;
if (node == NULL) {
fprintf(stderr,"pushing null node \n");
return;
}
/*fprintf(stderr,"BFS push : %s %d\n",((ID *) node->ob)->name, queue->count);*/
elem = queue->freenodes->first;
if (elem != NULL) {
queue->freenodes->first = elem->next;
if ( queue->freenodes->last == elem) {
queue->freenodes->last = NULL;
queue->freenodes->first = NULL;
}
queue->freenodes->count--;
} else { /* alllocating more */
elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem1");
elem->node = NULL;
elem->next = NULL;
queue->freenodes->first = queue->freenodes->last = elem;
for (i = 1; i <DAGQUEUEALLOC;i++) {
elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem2");
elem->node = NULL;
elem->next = NULL;
queue->freenodes->last->next = elem;
queue->freenodes->last = elem;
}
queue->freenodes->count = DAGQUEUEALLOC;
elem = queue->freenodes->first;
queue->freenodes->first = elem->next;
}
elem->next = NULL;
elem->node = node;
if (queue->last != NULL)
queue->last->next = elem;
queue->last = elem;
if (queue->first == NULL) {
queue->first = elem;
}
queue->count++;
}
/* insert in front, remove in front */
void push_stack(DagNodeQueue *queue, DagNode *node)
{
DagNodeQueueElem * elem;
int i;
elem = queue->freenodes->first;
if (elem != NULL) {
queue->freenodes->first = elem->next;
if ( queue->freenodes->last == elem) {
queue->freenodes->last = NULL;
queue->freenodes->first = NULL;
}
queue->freenodes->count--;
} else { /* alllocating more */
elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem1");
elem->node = NULL;
elem->next = NULL;
queue->freenodes->first = queue->freenodes->last = elem;
for (i = 1; i <DAGQUEUEALLOC;i++) {
elem = MEM_mallocN(sizeof(DagNodeQueueElem),"DAG queue elem2");
elem->node = NULL;
elem->next = NULL;
queue->freenodes->last->next = elem;
queue->freenodes->last = elem;
}
queue->freenodes->count = DAGQUEUEALLOC;
elem = queue->freenodes->first;
queue->freenodes->first = elem->next;
}
elem->next = queue->first;
elem->node = node;
queue->first = elem;
if (queue->last == NULL)
queue->last = elem;
queue->count++;
}
DagNode * pop_queue(DagNodeQueue *queue)
{
DagNodeQueueElem * elem;
DagNode *node;
elem = queue->first;
if (elem) {
queue->first = elem->next;
if (queue->last == elem) {
queue->last=NULL;
queue->first=NULL;
}
queue->count--;
if (queue->freenodes->last)
queue->freenodes->last->next=elem;
queue->freenodes->last=elem;
if (queue->freenodes->first == NULL)
queue->freenodes->first=elem;
node = elem->node;
elem->node = NULL;
elem->next = NULL;
queue->freenodes->count++;
return node;
} else {
fprintf(stderr,"return null \n");
return NULL;
}
}
void *pop_ob_queue(struct DagNodeQueue *queue) {
return(pop_queue(queue)->ob);
}
DagNode * get_top_node_queue(DagNodeQueue *queue)
{
return queue->first->node;
}
int queue_count(struct DagNodeQueue *queue){
return queue->count;
}
DagForest * dag_init()
{
DagForest *forest;
/* use callocN to init all zero */
forest = MEM_callocN(sizeof(DagForest),"DAG root");
return forest;
}
/* isdata = object data... */
// XXX this needs to be extended to be more flexible (so that not only objects are evaluated via depsgraph)...
static void dag_add_driver_relation(AnimData *adt, DagForest *dag, DagNode *node, int isdata)
{
FCurve *fcu;
DagNode *node1;
for (fcu= adt->drivers.first; fcu; fcu= fcu->next) {
ChannelDriver *driver= fcu->driver;
DriverTarget *dtar;
/* loop over targets, adding relationships as appropriate */
for (dtar= driver->targets.first; dtar; dtar= dtar->next) {
if (dtar->id) {
if (GS(dtar->id->name)==ID_OB) {
Object *ob= (Object *)dtar->id;
/* normal channel-drives-channel */
node1 = dag_get_node(dag, dtar->id);
/* check if bone... */
if ((ob->type==OB_ARMATURE) && dtar->rna_path && strstr(dtar->rna_path, "pose.pose_channels["))
dag_add_relation(dag, node1, node, isdata?DAG_RL_DATA_DATA:DAG_RL_DATA_OB, "Driver");
/* check if ob data */
else if (dtar->rna_path && strstr(dtar->rna_path, "data."))
dag_add_relation(dag, node1, node, isdata?DAG_RL_DATA_DATA:DAG_RL_DATA_OB, "Driver");
/* normal */
else
dag_add_relation(dag, node1, node, isdata?DAG_RL_OB_DATA:DAG_RL_OB_OB, "Driver");
}
}
}
}
}
static void dag_add_collision_field_relation(DagForest *dag, Scene *scene, Object *ob, DagNode *node)
{
Base *base;
DagNode *node2;
// would be nice to have a list of colliders here
// so for now walk all objects in scene check 'same layer rule'
for(base = scene->base.first; base; base= base->next) {
if((base->lay & ob->lay) && base->object->pd) {
Object *ob1= base->object;
if((ob1->pd->deflect || ob1->pd->forcefield) && (ob1 != ob)) {
node2 = dag_get_node(dag, ob1);
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Field Collision");
}
}
}
}
static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, Object *ob, int mask)
{
bConstraint *con;
DagNode * node;
DagNode * node2;
DagNode * node3;
Key *key;
ParticleSystem *psys;
int addtoroot= 1;
node = dag_get_node(dag, ob);
if ((ob->data) && (mask&DAG_RL_DATA)) {
node2 = dag_get_node(dag,ob->data);
dag_add_relation(dag,node,node2,DAG_RL_DATA, "Object-Data Relation");
node2->first_ancestor = ob;
node2->ancestor_count += 1;
}
if (ob->type == OB_ARMATURE) {
if (ob->pose){
bPoseChannel *pchan;
bConstraint *con;
for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
for (con = pchan->constraints.first; con; con=con->next) {
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
if (cti && cti->get_constraint_targets) {
cti->get_constraint_targets(con, &targets);
for (ct= targets.first; ct; ct= ct->next) {
if (ct->tar && ct->tar != ob) {
// fprintf(stderr,"armature %s target :%s \n", ob->id.name, target->id.name);
node3 = dag_get_node(dag, ct->tar);
if (ct->subtarget[0])
dag_add_relation(dag,node3,node, DAG_RL_OB_DATA|DAG_RL_DATA_DATA, cti->name);
else if(ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO))
dag_add_relation(dag,node3,node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, cti->name);
else
dag_add_relation(dag,node3,node, DAG_RL_OB_DATA, cti->name);
}
}
if (cti->flush_constraint_targets)
cti->flush_constraint_targets(con, &targets, 1);
}
}
}
}
}
/* driver dependencies, nla modifiers */
#if 0 // XXX old animation system
if(ob->nlastrips.first) {
bActionStrip *strip;
bActionChannel *chan;
for(strip= ob->nlastrips.first; strip; strip= strip->next) {
if(strip->modifiers.first) {
bActionModifier *amod;
for(amod= strip->modifiers.first; amod; amod= amod->next) {
if(amod->ob) {
node2 = dag_get_node(dag, amod->ob);
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "NLA Strip Modifier");
}
}
}
}
}
#endif // XXX old animation system
if (ob->adt)
dag_add_driver_relation(ob->adt, dag, node, (ob->type == OB_ARMATURE)); // XXX isdata arg here doesn't give an accurate picture of situation
key= ob_get_key(ob);
if (key && key->adt)
dag_add_driver_relation(key->adt, dag, node, 1);
if (ob->modifiers.first) {
ModifierData *md;
for(md=ob->modifiers.first; md; md=md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (mti->updateDepgraph) mti->updateDepgraph(md, dag, scene, ob, node);
}
}
if (ob->parent) {
node2 = dag_get_node(dag,ob->parent);
switch(ob->partype) {
case PARSKEL:
dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Parent");
break;
case PARVERT1: case PARVERT3: case PARBONE:
dag_add_relation(dag,node2,node,DAG_RL_DATA_OB|DAG_RL_OB_OB, "Vertex Parent");
break;
default:
if(ob->parent->type==OB_LATTICE)
dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Lattice Parent");
else if(ob->parent->type==OB_CURVE) {
Curve *cu= ob->parent->data;
if(cu->flag & CU_PATH)
dag_add_relation(dag,node2,node,DAG_RL_DATA_OB|DAG_RL_OB_OB, "Curve Parent");
else
dag_add_relation(dag,node2,node,DAG_RL_OB_OB, "Curve Parent");
}
else
dag_add_relation(dag,node2,node,DAG_RL_OB_OB, "Parent");
}
/* exception case: parent is duplivert */
if(ob->type==OB_MBALL && (ob->parent->transflag & OB_DUPLIVERTS)) {
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Duplivert");
}
addtoroot = 0;
}
if (ob->track) {
node2 = dag_get_node(dag,ob->track);
dag_add_relation(dag,node2,node,DAG_RL_OB_OB, "Track To");
addtoroot = 0;
}
if (ob->proxy) {
node2 = dag_get_node(dag, ob->proxy);
dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Proxy");
/* inverted relation, so addtoroot shouldn't be set to zero */
}
if (ob->type==OB_CAMERA) {
Camera *cam = (Camera *)ob->data;
if (cam->adt)
dag_add_driver_relation(cam->adt, dag, node, 1);
if (cam->dof_ob) {
node2 = dag_get_node(dag, cam->dof_ob);
dag_add_relation(dag,node2,node,DAG_RL_OB_OB, "Camera DoF");
}
}
if (ob->type==OB_LAMP) {
Lamp *la = (Lamp *)ob->data;
if (la->adt)
dag_add_driver_relation(la->adt, dag, node, 1);
}
if (ob->transflag & OB_DUPLI) {
if((ob->transflag & OB_DUPLIGROUP) && ob->dup_group) {
GroupObject *go;
for(go= ob->dup_group->gobject.first; go; go= go->next) {
if(go->ob) {
node2 = dag_get_node(dag, go->ob);
/* node2 changes node1, this keeps animations updated in groups?? not logical? */
dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Dupligroup");
}
}
}
}
/* softbody collision */
if((ob->type==OB_MESH) || (ob->type==OB_CURVE) || (ob->type==OB_LATTICE))
if(modifiers_isSoftbodyEnabled(ob) || modifiers_isClothEnabled(ob) || ob->particlesystem.first)
dag_add_collision_field_relation(dag, scene, ob, node); /* TODO: use effectorweight->group */
if (ob->type==OB_MBALL) {
Object *mom= find_basis_mball(scene, ob);
if(mom!=ob) {
node2 = dag_get_node(dag, mom);
dag_add_relation(dag,node,node2,DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Metaball"); // mom depends on children!
}
}
else if (ob->type==OB_CURVE) {
Curve *cu= ob->data;
if(cu->bevobj) {
node2 = dag_get_node(dag, cu->bevobj);
dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Curve Bevel");
}
if(cu->taperobj) {
node2 = dag_get_node(dag, cu->taperobj);
dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Curve Taper");
}
if (cu->adt)
dag_add_driver_relation(cu->adt, dag, node, 1);
}
else if(ob->type==OB_FONT) {
Curve *cu= ob->data;
if(cu->textoncurve) {
node2 = dag_get_node(dag, cu->textoncurve);
dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Texture On Curve");
}
}
psys= ob->particlesystem.first;
if(psys) {
GroupObject *go;
for(; psys; psys=psys->next) {
BoidRule *rule = NULL;
BoidState *state = NULL;
ParticleSettings *part= psys->part;
ListBase *effectors = NULL;
EffectorCache *eff;
dag_add_relation(dag, node, node, DAG_RL_OB_DATA, "Particle-Object Relation");
if(!psys_check_enabled(ob, psys))
continue;
if(ELEM(part->phystype,PART_PHYS_KEYED,PART_PHYS_BOIDS)) {
ParticleTarget *pt = psys->targets.first;
for(; pt; pt=pt->next) {
if(pt->ob && BLI_findlink(&pt->ob->particlesystem, pt->psys-1)) {
node2 = dag_get_node(dag, pt->ob);
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Particle Targets");
}
}
}
if(part->ren_as == PART_DRAW_OB && part->dup_ob) {
node2 = dag_get_node(dag, part->dup_ob);
dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Object Visualisation");
if(part->dup_ob->type == OB_MBALL)
dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA, "Particle Object Visualisation");
}
if(part->ren_as == PART_DRAW_GR && part->dup_group) {
for(go=part->dup_group->gobject.first; go; go=go->next) {
node2 = dag_get_node(dag, go->ob);
dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Group Visualisation");
}
}
effectors = pdInitEffectors(scene, ob, psys, part->effector_weights);
if(effectors) for(eff = effectors->first; eff; eff=eff->next) {
if(eff->psys) {
node2 = dag_get_node(dag, eff->ob);
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Particle Field");
}
}
pdEndEffectors(&effectors);
if(part->boids) {
for(state = part->boids->states.first; state; state=state->next) {
for(rule = state->rules.first; rule; rule=rule->next) {
Object *ruleob = NULL;
if(rule->type==eBoidRuleType_Avoid)
ruleob = ((BoidRuleGoalAvoid*)rule)->ob;
else if(rule->type==eBoidRuleType_FollowLeader)
ruleob = ((BoidRuleFollowLeader*)rule)->ob;
if(ruleob) {
node2 = dag_get_node(dag, ruleob);
dag_add_relation(dag, node2, node, DAG_RL_OB_DATA, "Boid Rule");
}
}
}
}
}
}
for (con = ob->constraints.first; con; con=con->next) {
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
if (cti && cti->get_constraint_targets) {
cti->get_constraint_targets(con, &targets);
for (ct= targets.first; ct; ct= ct->next) {
Object *obt;
if (ct->tar)
obt= ct->tar;
else
continue;
node2 = dag_get_node(dag, obt);
if (ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO))
dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB, cti->name);
else {
if (ELEM3(obt->type, OB_ARMATURE, OB_MESH, OB_LATTICE) && (ct->subtarget[0]))
dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB, cti->name);
else
dag_add_relation(dag, node2, node, DAG_RL_OB_OB, cti->name);
}
addtoroot = 0;
}
if (cti->flush_constraint_targets)
cti->flush_constraint_targets(con, &targets, 1);
}
}
if (addtoroot == 1 )
dag_add_relation(dag,scenenode,node,DAG_RL_SCENE, "Scene Relation");
}
struct DagForest *build_dag(struct Scene *sce, short mask)
{
Base *base;
Object *ob;
Group *group;
GroupObject *go;
DagNode *node;
DagNode *scenenode;
DagForest *dag;
DagAdjList *itA;
dag = sce->theDag;
sce->dagisvalid=1;
if ( dag)
free_forest( dag );
else {
dag = dag_init();
sce->theDag = dag;
}
/* add base node for scene. scene is always the first node in DAG */
scenenode = dag_add_node(dag, sce);
/* add current scene objects */
for(base = sce->base.first; base; base= base->next) {
ob= base->object;
build_dag_object(dag, scenenode, sce, ob, mask);
if(ob->proxy)
build_dag_object(dag, scenenode, sce, ob->proxy, mask);
/* handled in next loop */
if(ob->dup_group)
ob->dup_group->id.flag |= LIB_DOIT;
}
/* add groups used in current scene objects */
for(group= G.main->group.first; group; group= group->id.next) {
if(group->id.flag & LIB_DOIT) {
for(go= group->gobject.first; go; go= go->next) {
build_dag_object(dag, scenenode, sce, go->ob, mask);
}
group->id.flag &= ~LIB_DOIT;
}
}
/* Now all relations were built, but we need to solve 1 exceptional case;
When objects have multiple "parents" (for example parent + constraint working on same object)
the relation type has to be synced. One of the parents can change, and should give same event to child */
/* nodes were callocced, so we can use node->color for temporal storage */
for(node = sce->theDag->DagNode.first; node; node= node->next) {
if(node->type==ID_OB) {
for(itA = node->child; itA; itA= itA->next) {
if(itA->node->type==ID_OB) {
itA->node->color |= itA->type;
}
}
}
}
/* now set relations equal, so that when only one parent changes, the correct recalcs are found */
for(node = sce->theDag->DagNode.first; node; node= node->next) {
if(node->type==ID_OB) {
for(itA = node->child; itA; itA= itA->next) {
if(itA->node->type==ID_OB) {
itA->type |= itA->node->color;
}
}
}
}
// cycle detection and solving
// solve_cycles(dag);
return dag;
}
void free_forest(DagForest *Dag)
{ /* remove all nodes and deps */
DagNode *tempN;
DagAdjList *tempA;
DagAdjList *itA;
DagNode *itN = Dag->DagNode.first;
while (itN) {
itA = itN->child;
while (itA) {
tempA = itA;
itA = itA->next;
MEM_freeN(tempA);
}
itA = itN->parent;
while (itA) {
tempA = itA;
itA = itA->next;
MEM_freeN(tempA);
}
tempN = itN;
itN = itN->next;
MEM_freeN(tempN);
}
BLI_ghash_free(Dag->nodeHash, NULL, NULL);
Dag->nodeHash= NULL;
Dag->DagNode.first = NULL;
Dag->DagNode.last = NULL;
Dag->numNodes = 0;
}
DagNode * dag_find_node (DagForest *forest,void * fob)
{
if(forest->nodeHash)
return BLI_ghash_lookup(forest->nodeHash, fob);
return NULL;
}
static int ugly_hack_sorry= 1; // prevent type check
/* no checking of existance, use dag_find_node first or dag_get_node */
DagNode * dag_add_node (DagForest *forest, void * fob)
{
DagNode *node;
node = MEM_callocN(sizeof(DagNode),"DAG node");
if (node) {
node->ob = fob;
node->color = DAG_WHITE;
if(ugly_hack_sorry) node->type = GS(((ID *) fob)->name); // sorry, done for pose sorting
if (forest->numNodes) {
((DagNode *) forest->DagNode.last)->next = node;
forest->DagNode.last = node;
forest->numNodes++;
} else {
forest->DagNode.last = node;
forest->DagNode.first = node;
forest->numNodes = 1;
}
if(!forest->nodeHash)
forest->nodeHash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
BLI_ghash_insert(forest->nodeHash, fob, node);
}
return node;
}
DagNode * dag_get_node (DagForest *forest,void * fob)
{
DagNode *node;
node = dag_find_node (forest, fob);
if (!node)
node = dag_add_node(forest, fob);
return node;
}
DagNode * dag_get_sub_node (DagForest *forest,void * fob)
{
DagNode *node;
DagAdjList *mainchild, *prev=NULL;
mainchild = ((DagNode *) forest->DagNode.first)->child;
/* remove from first node (scene) adj list if present */
while (mainchild) {
if (mainchild->node == fob) {
if (prev) {
prev->next = mainchild->next;
MEM_freeN(mainchild);
break;
} else {
((DagNode *) forest->DagNode.first)->child = mainchild->next;
MEM_freeN(mainchild);
break;
}
}
prev = mainchild;
mainchild = mainchild->next;
}
node = dag_find_node (forest, fob);
if (!node)
node = dag_add_node(forest, fob);
return node;
}
static void dag_add_parent_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel, char *name)
{
DagAdjList *itA = fob2->parent;
while (itA) { /* search if relation exist already */
if (itA->node == fob1) {
itA->type |= rel;
itA->count += 1;
return;
}
itA = itA->next;
}
/* create new relation and insert at head. MALLOC alert! */
itA = MEM_mallocN(sizeof(DagAdjList),"DAG adj list");
itA->node = fob1;
itA->type = rel;
itA->count = 1;
itA->next = fob2->parent;
itA->name = name;
fob2->parent = itA;
}
void dag_add_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel, char *name)
{
DagAdjList *itA = fob1->child;
/* parent relation is for cycle checking */
dag_add_parent_relation(forest, fob1, fob2, rel, name);
while (itA) { /* search if relation exist already */
if (itA->node == fob2) {
itA->type |= rel;
itA->count += 1;
return;
}
itA = itA->next;
}
/* create new relation and insert at head. MALLOC alert! */
itA = MEM_mallocN(sizeof(DagAdjList),"DAG adj list");
itA->node = fob2;
itA->type = rel;
itA->count = 1;
itA->next = fob1->child;
itA->name = name;
fob1->child = itA;
}
static char *dag_node_name(DagNode *node)
{
if(node->ob == NULL)
return "null";
else if(ugly_hack_sorry)
return ((ID*)(node->ob))->name+2;
else
return ((bPoseChannel*)(node->ob))->name;
}
#if 0
static void dag_node_print_dependencies(DagNode *node)
{
DagAdjList *itA;
printf("%s depends on:\n", dag_node_name(node));
for(itA= node->parent; itA; itA= itA->next)
printf(" %s through %s\n", dag_node_name(itA->node), itA->name);
printf("\n");
}
#endif
static int dag_node_print_dependency_recurs(DagNode *node, DagNode *endnode)
{
DagAdjList *itA;
if(node->color == DAG_BLACK)
return 0;
node->color= DAG_BLACK;
if(node == endnode)
return 1;
for(itA= node->parent; itA; itA= itA->next) {
if(dag_node_print_dependency_recurs(itA->node, endnode)) {
printf(" %s depends on %s through %s.\n", dag_node_name(node), dag_node_name(itA->node), itA->name);
return 1;
}
}
return 0;
}
static void dag_node_print_dependency_cycle(DagForest *dag, DagNode *startnode, DagNode *endnode, char *name)
{
DagNode *node;
for(node = dag->DagNode.first; node; node= node->next)
node->color= DAG_WHITE;
printf(" %s depends on %s through %s.\n", dag_node_name(endnode), dag_node_name(startnode), name);
dag_node_print_dependency_recurs(startnode, endnode);
printf("\n");
}
static int dag_node_recurs_level(DagNode *node, int level)
{
DagAdjList *itA;
int newlevel;
node->color= DAG_BLACK; /* done */
newlevel= ++level;
for(itA= node->parent; itA; itA= itA->next) {
if(itA->node->color==DAG_WHITE) {
itA->node->ancestor_count= dag_node_recurs_level(itA->node, level);
newlevel= MAX2(newlevel, level+itA->node->ancestor_count);
}
else
newlevel= MAX2(newlevel, level+itA->node->ancestor_count);
}
return newlevel;
}
static void dag_check_cycle(DagForest *dag)
{
DagNode *node;
DagAdjList *itA;
/* tag nodes unchecked */
for(node = dag->DagNode.first; node; node= node->next)
node->color= DAG_WHITE;
for(node = dag->DagNode.first; node; node= node->next) {
if(node->color==DAG_WHITE) {
node->ancestor_count= dag_node_recurs_level(node, 0);
}
}
/* check relations, and print errors */
for(node = dag->DagNode.first; node; node= node->next) {
for(itA= node->parent; itA; itA= itA->next) {
if(itA->node->ancestor_count > node->ancestor_count) {
if(node->ob && itA->node->ob) {
printf("Dependency cycle detected:\n");
dag_node_print_dependency_cycle(dag, itA->node, node, itA->name);
}
}
}
}
/* parent relations are only needed for cycle checking, so free now */
for(node = dag->DagNode.first; node; node= node->next) {
while (node->parent) {
itA = node->parent->next;
MEM_freeN(node->parent);
node->parent = itA;
}
}
}
/*
* MainDAG is the DAG of all objects in current scene
* used only for drawing there is one also in each scene
*/
static DagForest * MainDag = NULL;
DagForest *getMainDag(void)
{
return MainDag;
}
void setMainDag(DagForest *dag)
{
MainDag = dag;
}
/*
* note for BFS/DFS
* in theory we should sweep the whole array
* but in our case the first node is the scene
* and is linked to every other object
*
* for general case we will need to add outer loop
*/
/*
* ToDo : change pos kludge
*/
/* adjust levels for drawing in oops space */
void graph_bfs(void)
{
DagNode *node;
DagNodeQueue *nqueue;
int pos[50];
int i;
DagAdjList *itA;
int minheight;
/* fprintf(stderr,"starting BFS \n ------------\n"); */
nqueue = queue_create(DAGQUEUEALLOC);
for ( i=0; i<50; i++)
pos[i] = 0;
/* Init
* dagnode.first is alway the root (scene)
*/
node = MainDag->DagNode.first;
while(node) {
node->color = DAG_WHITE;
node->BFS_dist = 9999;
node->k = 0;
node = node->next;
}
node = MainDag->DagNode.first;
if (node->color == DAG_WHITE) {
node->color = DAG_GRAY;
node->BFS_dist = 1;
push_queue(nqueue,node);
while(nqueue->count) {
node = pop_queue(nqueue);
minheight = pos[node->BFS_dist];
itA = node->child;
while(itA != NULL) {
if((itA->node->color == DAG_WHITE) ) {
itA->node->color = DAG_GRAY;
itA->node->BFS_dist = node->BFS_dist + 1;
itA->node->k = (float) minheight;
push_queue(nqueue,itA->node);
}
else {
fprintf(stderr,"bfs not dag tree edge color :%i \n",itA->node->color);
}
itA = itA->next;
}
if (pos[node->BFS_dist] > node->k ) {
pos[node->BFS_dist] += 1;
node->k = (float) pos[node->BFS_dist];
} else {
pos[node->BFS_dist] = (int) node->k +1;
}
set_node_xy(node, node->BFS_dist*DEPSX*2, pos[node->BFS_dist]*DEPSY*2);
node->color = DAG_BLACK;
/*
fprintf(stderr,"BFS node : %20s %i %5.0f %5.0f\n",((ID *) node->ob)->name,node->BFS_dist, node->x, node->y);
*/
}
}
queue_delete(nqueue);
}
int pre_and_post_BFS(DagForest *dag, short mask, graph_action_func pre_func, graph_action_func post_func, void **data) {
DagNode *node;
node = dag->DagNode.first;
return pre_and_post_source_BFS(dag, mask, node, pre_func, post_func, data);
}
int pre_and_post_source_BFS(DagForest *dag, short mask, DagNode *source, graph_action_func pre_func, graph_action_func post_func, void **data)
{
DagNode *node;
DagNodeQueue *nqueue;
DagAdjList *itA;
int retval = 0;
/* fprintf(stderr,"starting BFS \n ------------\n"); */
/* Init
* dagnode.first is alway the root (scene)
*/
node = dag->DagNode.first;
nqueue = queue_create(DAGQUEUEALLOC);
while(node) {
node->color = DAG_WHITE;
node->BFS_dist = 9999;
node = node->next;
}
node = source;
if (node->color == DAG_WHITE) {
node->color = DAG_GRAY;
node->BFS_dist = 1;
pre_func(node->ob,data);
while(nqueue->count) {
node = pop_queue(nqueue);
itA = node->child;
while(itA != NULL) {
if((itA->node->color == DAG_WHITE) && (itA->type & mask)) {
itA->node->color = DAG_GRAY;
itA->node->BFS_dist = node->BFS_dist + 1;
push_queue(nqueue,itA->node);
pre_func(node->ob,data);
}
else { // back or cross edge
retval = 1;
}
itA = itA->next;
}
post_func(node->ob,data);
node->color = DAG_BLACK;
/*
fprintf(stderr,"BFS node : %20s %i %5.0f %5.0f\n",((ID *) node->ob)->name,node->BFS_dist, node->x, node->y);
*/
}
}
queue_delete(nqueue);
return retval;
}
/* non recursive version of DFS, return queue -- outer loop present to catch odd cases (first level cycles)*/
DagNodeQueue * graph_dfs(void)
{
DagNode *node;
DagNodeQueue *nqueue;
DagNodeQueue *retqueue;
int pos[50];
int i;
DagAdjList *itA;
int time;
int skip = 0;
int minheight;
int maxpos=0;
int is_cycle = 0;
/*
*fprintf(stderr,"starting DFS \n ------------\n");
*/
nqueue = queue_create(DAGQUEUEALLOC);
retqueue = queue_create(MainDag->numNodes);
for ( i=0; i<50; i++)
pos[i] = 0;
/* Init
* dagnode.first is alway the root (scene)
*/
node = MainDag->DagNode.first;
while(node) {
node->color = DAG_WHITE;
node->DFS_dist = 9999;
node->DFS_dvtm = node->DFS_fntm = 9999;
node->k = 0;
node = node->next;
}
time = 1;
node = MainDag->DagNode.first;
do {
if (node->color == DAG_WHITE) {
node->color = DAG_GRAY;
node->DFS_dist = 1;
node->DFS_dvtm = time;
time++;
push_stack(nqueue,node);
while(nqueue->count) {
//graph_print_queue(nqueue);
skip = 0;
node = get_top_node_queue(nqueue);
minheight = pos[node->DFS_dist];
itA = node->child;
while(itA != NULL) {
if((itA->node->color == DAG_WHITE) ) {
itA->node->DFS_dvtm = time;
itA->node->color = DAG_GRAY;
time++;
itA->node->DFS_dist = node->DFS_dist + 1;
itA->node->k = (float) minheight;
push_stack(nqueue,itA->node);
skip = 1;
break;
} else {
if (itA->node->color == DAG_GRAY) { // back edge
fprintf(stderr,"dfs back edge :%15s %15s \n",((ID *) node->ob)->name, ((ID *) itA->node->ob)->name);
is_cycle = 1;
} else if (itA->node->color == DAG_BLACK) {
;
/* already processed node but we may want later to change distance either to shorter to longer.
* DFS_dist is the first encounter
*/
/*if (node->DFS_dist >= itA->node->DFS_dist)
itA->node->DFS_dist = node->DFS_dist + 1;
fprintf(stderr,"dfs forward or cross edge :%15s %i-%i %15s %i-%i \n",
((ID *) node->ob)->name,
node->DFS_dvtm,
node->DFS_fntm,
((ID *) itA->node->ob)->name,
itA->node->DFS_dvtm,
itA->node->DFS_fntm);
*/
} else
fprintf(stderr,"dfs unknown edge \n");
}
itA = itA->next;
}
if (!skip) {
node = pop_queue(nqueue);
node->color = DAG_BLACK;
node->DFS_fntm = time;
time++;
if (node->DFS_dist > maxpos)
maxpos = node->DFS_dist;
if (pos[node->DFS_dist] > node->k ) {
pos[node->DFS_dist] += 1;
node->k = (float) pos[node->DFS_dist];
} else {
pos[node->DFS_dist] = (int) node->k +1;
}
set_node_xy(node, node->DFS_dist*DEPSX*2, pos[node->DFS_dist]*DEPSY*2);
/*
fprintf(stderr,"DFS node : %20s %i %i %i %i\n",((ID *) node->ob)->name,node->BFS_dist, node->DFS_dist, node->DFS_dvtm, node->DFS_fntm );
*/
push_stack(retqueue,node);
}
}
}
node = node->next;
} while (node);
// fprintf(stderr,"i size : %i \n", maxpos);
queue_delete(nqueue);
return(retqueue);
}
/* unused */
int pre_and_post_DFS(DagForest *dag, short mask, graph_action_func pre_func, graph_action_func post_func, void **data) {
DagNode *node;
node = dag->DagNode.first;
return pre_and_post_source_DFS(dag, mask, node, pre_func, post_func, data);
}
int pre_and_post_source_DFS(DagForest *dag, short mask, DagNode *source, graph_action_func pre_func, graph_action_func post_func, void **data)
{
DagNode *node;
DagNodeQueue *nqueue;
DagAdjList *itA;
int time;
int skip = 0;
int retval = 0;
/*
*fprintf(stderr,"starting DFS \n ------------\n");
*/
nqueue = queue_create(DAGQUEUEALLOC);
/* Init
* dagnode.first is alway the root (scene)
*/
node = dag->DagNode.first;
while(node) {
node->color = DAG_WHITE;
node->DFS_dist = 9999;
node->DFS_dvtm = node->DFS_fntm = 9999;
node->k = 0;
node = node->next;
}
time = 1;
node = source;
do {
if (node->color == DAG_WHITE) {
node->color = DAG_GRAY;
node->DFS_dist = 1;
node->DFS_dvtm = time;
time++;
push_stack(nqueue,node);
pre_func(node->ob,data);
while(nqueue->count) {
skip = 0;
node = get_top_node_queue(nqueue);
itA = node->child;
while(itA != NULL) {
if((itA->node->color == DAG_WHITE) && (itA->type & mask) ) {
itA->node->DFS_dvtm = time;
itA->node->color = DAG_GRAY;
time++;
itA->node->DFS_dist = node->DFS_dist + 1;
push_stack(nqueue,itA->node);
pre_func(node->ob,data);
skip = 1;
break;
} else {
if (itA->node->color == DAG_GRAY) {// back edge
retval = 1;
}
// else if (itA->node->color == DAG_BLACK) { // cross or forward
// ;
}
itA = itA->next;
}
if (!skip) {
node = pop_queue(nqueue);
node->color = DAG_BLACK;
node->DFS_fntm = time;
time++;
post_func(node->ob,data);
}
}
}
node = node->next;
} while (node);
queue_delete(nqueue);
return(retval);
}
// used to get the obs owning a datablock
struct DagNodeQueue *get_obparents(struct DagForest *dag, void *ob)
{
DagNode * node, *node1;
DagNodeQueue *nqueue;
DagAdjList *itA;
node = dag_find_node(dag,ob);
if(node==NULL) {
return NULL;
}
else if (node->ancestor_count == 1) { // simple case
nqueue = queue_create(1);
push_queue(nqueue,node);
} else { // need to go over the whole dag for adj list
nqueue = queue_create(node->ancestor_count);
node1 = dag->DagNode.first;
do {
if (node1->DFS_fntm > node->DFS_fntm) { // a parent is finished after child. must check adj list
itA = node->child;
while(itA != NULL) {
if ((itA->node == node) && (itA->type == DAG_RL_DATA)) {
push_queue(nqueue,node);
}
itA = itA->next;
}
}
node1 = node1->next;
} while (node1);
}
return nqueue;
}
struct DagNodeQueue *get_first_ancestors(struct DagForest *dag, void *ob)
{
DagNode * node, *node1;
DagNodeQueue *nqueue;
DagAdjList *itA;
node = dag_find_node(dag,ob);
// need to go over the whole dag for adj list
nqueue = queue_create(node->ancestor_count);
node1 = dag->DagNode.first;
do {
if (node1->DFS_fntm > node->DFS_fntm) {
itA = node->child;
while(itA != NULL) {
if (itA->node == node) {
push_queue(nqueue,node);
}
itA = itA->next;
}
}
node1 = node1->next;
} while (node1);
return nqueue;
}
// standard DFS list
struct DagNodeQueue *get_all_childs(struct DagForest *dag, void *ob)
{
DagNode *node;
DagNodeQueue *nqueue;
DagNodeQueue *retqueue;
DagAdjList *itA;
int time;
int skip = 0;
nqueue = queue_create(DAGQUEUEALLOC);
retqueue = queue_create(dag->numNodes); // was MainDag... why? (ton)
node = dag->DagNode.first;
while(node) {
node->color = DAG_WHITE;
node = node->next;
}
time = 1;
node = dag_find_node(dag, ob); // could be done in loop above (ton)
if(node) { // can be null for newly added objects
node->color = DAG_GRAY;
time++;
push_stack(nqueue,node);
while(nqueue->count) {
skip = 0;
node = get_top_node_queue(nqueue);
itA = node->child;
while(itA != NULL) {
if((itA->node->color == DAG_WHITE) ) {
itA->node->DFS_dvtm = time;
itA->node->color = DAG_GRAY;
time++;
push_stack(nqueue,itA->node);
skip = 1;
break;
}
itA = itA->next;
}
if (!skip) {
node = pop_queue(nqueue);
node->color = DAG_BLACK;
time++;
push_stack(retqueue,node);
}
}
}
queue_delete(nqueue);
return(retqueue);
}
/* unused */
short are_obs_related(struct DagForest *dag, void *ob1, void *ob2) {
DagNode * node;
DagAdjList *itA;
node = dag_find_node(dag, ob1);
itA = node->child;
while(itA != NULL) {
if((itA->node->ob == ob2) ) {
return itA->node->type;
}
itA = itA->next;
}
return DAG_NO_RELATION;
}
int is_acyclic( DagForest *dag) {
return dag->is_acyclic;
}
void set_node_xy(DagNode *node, float x, float y)
{
node->x = x;
node->y = y;
}
/* debug test functions */
void graph_print_queue(DagNodeQueue *nqueue)
{
DagNodeQueueElem *queueElem;
queueElem = nqueue->first;
while(queueElem) {
fprintf(stderr,"** %s %i %i-%i ",((ID *) queueElem->node->ob)->name,queueElem->node->color,queueElem->node->DFS_dvtm,queueElem->node->DFS_fntm);
queueElem = queueElem->next;
}
fprintf(stderr,"\n");
}
void graph_print_queue_dist(DagNodeQueue *nqueue)
{
DagNodeQueueElem *queueElem;
int max, count;
queueElem = nqueue->first;
max = queueElem->node->DFS_fntm;
count = 0;
while(queueElem) {
fprintf(stderr,"** %25s %2.2i-%2.2i ",((ID *) queueElem->node->ob)->name,queueElem->node->DFS_dvtm,queueElem->node->DFS_fntm);
while (count < queueElem->node->DFS_dvtm-1) { fputc(' ',stderr); count++;}
fputc('|',stderr);
while (count < queueElem->node->DFS_fntm-2) { fputc('-',stderr); count++;}
fputc('|',stderr);
fputc('\n',stderr);
count = 0;
queueElem = queueElem->next;
}
fprintf(stderr,"\n");
}
void graph_print_adj_list(void)
{
DagNode *node;
DagAdjList *itA;
node = (getMainDag())->DagNode.first;
while(node) {
fprintf(stderr,"node : %s col: %i",((ID *) node->ob)->name, node->color);
itA = node->child;
while (itA) {
fprintf(stderr,"-- %s ",((ID *) itA->node->ob)->name);
itA = itA->next;
}
fprintf(stderr,"\n");
node = node->next;
}
}
/* ************************ API *********************** */
/* mechanism to allow editors to be informed of depsgraph updates,
to do their own updates based on changes... */
static void (*EditorsUpdateCb)(Main *bmain, ID *id)= NULL;
void DAG_editors_update_cb(void (*func)(Main *bmain, ID *id))
{
EditorsUpdateCb= func;
}
static void dag_editors_update(Main *bmain, ID *id)
{
if(EditorsUpdateCb)
EditorsUpdateCb(bmain, id);
}
/* groups with objects in this scene need to be put in the right order as well */
static void scene_sort_groups(Scene *sce)
{
Base *base;
Group *group;
GroupObject *go;
Object *ob;
/* test; are group objects all in this scene? */
for(ob= G.main->object.first; ob; ob= ob->id.next) {
ob->id.flag &= ~LIB_DOIT;
ob->id.newid= NULL; /* newid abuse for GroupObject */
}
for(base = sce->base.first; base; base= base->next)
base->object->id.flag |= LIB_DOIT;
for(group= G.main->group.first; group; group= group->id.next) {
for(go= group->gobject.first; go; go= go->next) {
if((go->ob->id.flag & LIB_DOIT)==0)
break;
}
/* this group is entirely in this scene */
if(go==NULL) {
ListBase listb= {NULL, NULL};
for(go= group->gobject.first; go; go= go->next)
go->ob->id.newid= (ID *)go;
/* in order of sorted bases we reinsert group objects */
for(base = sce->base.first; base; base= base->next) {
if(base->object->id.newid) {
go= (GroupObject *)base->object->id.newid;
base->object->id.newid= NULL;
BLI_remlink( &group->gobject, go);
BLI_addtail( &listb, go);
}
}
/* copy the newly sorted listbase */
group->gobject= listb;
}
}
}
/* sort the base list on dependency order */
void DAG_scene_sort(struct Scene *sce)
{
DagNode *node;
DagNodeQueue *nqueue;
DagAdjList *itA;
int time;
int skip = 0;
ListBase tempbase;
Base *base;
tempbase.first= tempbase.last= NULL;
build_dag(sce, DAG_RL_ALL_BUT_DATA);
dag_check_cycle(sce->theDag);
nqueue = queue_create(DAGQUEUEALLOC);
for(node = sce->theDag->DagNode.first; node; node= node->next) {
node->color = DAG_WHITE;
}
time = 1;
node = sce->theDag->DagNode.first;
node->color = DAG_GRAY;
time++;
push_stack(nqueue,node);
while(nqueue->count) {
skip = 0;
node = get_top_node_queue(nqueue);
itA = node->child;
while(itA != NULL) {
if((itA->node->color == DAG_WHITE) ) {
itA->node->DFS_dvtm = time;
itA->node->color = DAG_GRAY;
time++;
push_stack(nqueue,itA->node);
skip = 1;
break;
}
itA = itA->next;
}
if (!skip) {
if (node) {
node = pop_queue(nqueue);
if (node->ob == sce) // we are done
break ;
node->color = DAG_BLACK;
time++;
base = sce->base.first;
while (base && base->object != node->ob)
base = base->next;
if(base) {
BLI_remlink(&sce->base,base);
BLI_addhead(&tempbase,base);
}
}
}
}
// temporal correction for circular dependancies
base = sce->base.first;
while (base) {
BLI_remlink(&sce->base,base);
BLI_addhead(&tempbase,base);
//if(G.f & G_DEBUG)
printf("cyclic %s\n", base->object->id.name);
base = sce->base.first;
}
sce->base = tempbase;
queue_delete(nqueue);
/* all groups with objects in this scene gets resorted too */
scene_sort_groups(sce);
if(G.f & G_DEBUG) {
printf("\nordered\n");
for(base = sce->base.first; base; base= base->next) {
printf(" %s\n", base->object->id.name);
}
}
/* temporal...? */
sce->recalc |= SCE_PRV_CHANGED; /* test for 3d preview */
}
/* node was checked to have lasttime != curtime and is if type ID_OB */
static void flush_update_node(DagNode *node, unsigned int layer, int curtime)
{
DagAdjList *itA;
Object *ob, *obc;
int oldflag, changed=0;
unsigned int all_layer;
node->lasttime= curtime;
ob= node->ob;
if(ob && (ob->recalc & OB_RECALC)) {
all_layer= ob->lay;
/* got an object node that changes, now check relations */
for(itA = node->child; itA; itA= itA->next) {
all_layer |= itA->lay;
/* the relationship is visible */
if((itA->lay & layer)) { // XXX || (itA->node->ob == obedit)
if(itA->node->type==ID_OB) {
obc= itA->node->ob;
oldflag= obc->recalc;
/* got a ob->obc relation, now check if flag needs flush */
if(ob->recalc & OB_RECALC_OB) {
if(itA->type & DAG_RL_OB_OB) {
//printf("ob %s changes ob %s\n", ob->id.name, obc->id.name);
obc->recalc |= OB_RECALC_OB;
}
if(itA->type & DAG_RL_OB_DATA) {
//printf("ob %s changes obdata %s\n", ob->id.name, obc->id.name);
obc->recalc |= OB_RECALC_DATA;
}
}
if(ob->recalc & OB_RECALC_DATA) {
if(itA->type & DAG_RL_DATA_OB) {
//printf("obdata %s changes ob %s\n", ob->id.name, obc->id.name);
obc->recalc |= OB_RECALC_OB;
}
if(itA->type & DAG_RL_DATA_DATA) {
//printf("obdata %s changes obdata %s\n", ob->id.name, obc->id.name);
obc->recalc |= OB_RECALC_DATA;
}
}
if(oldflag!=obc->recalc) changed= 1;
}
}
}
/* even nicer, we can clear recalc flags... */
if((all_layer & layer)==0) { // XXX && (ob != obedit)) {
/* but existing displaylists or derivedmesh should be freed */
if(ob->recalc & OB_RECALC_DATA)
object_free_display(ob);
ob->recalc &= ~OB_RECALC;
}
}
/* check case where child changes and parent forcing obdata to change */
/* should be done regardless if this ob has recalc set */
/* could merge this in with loop above...? (ton) */
for(itA = node->child; itA; itA= itA->next) {
/* the relationship is visible */
if((itA->lay & layer)) { // XXX || (itA->node->ob == obedit)
if(itA->node->type==ID_OB) {
obc= itA->node->ob;
/* child moves */
if((obc->recalc & OB_RECALC)==OB_RECALC_OB) {
/* parent has deforming info */
if(itA->type & (DAG_RL_OB_DATA|DAG_RL_DATA_DATA)) {
// printf("parent %s changes ob %s\n", ob->id.name, obc->id.name);
obc->recalc |= OB_RECALC_DATA;
}
}
}
}
}
/* we only go deeper if node not checked or something changed */
for(itA = node->child; itA; itA= itA->next) {
if(changed || itA->node->lasttime!=curtime)
flush_update_node(itA->node, layer, curtime);
}
}
/* node was checked to have lasttime != curtime , and is of type ID_OB */
static unsigned int flush_layer_node(Scene *sce, DagNode *node, int curtime)
{
DagAdjList *itA;
node->lasttime= curtime;
node->lay= node->scelay;
for(itA = node->child; itA; itA= itA->next) {
if(itA->node->type==ID_OB) {
if(itA->node->lasttime!=curtime) {
itA->lay= flush_layer_node(sce, itA->node, curtime); // lay is only set once for each relation
}
else itA->lay= itA->node->lay;
node->lay |= itA->lay;
}
}
return node->lay;
}
/* node was checked to have lasttime != curtime , and is of type ID_OB */
static void flush_pointcache_reset(Scene *scene, DagNode *node, int curtime, int reset)
{
DagAdjList *itA;
Object *ob;
node->lasttime= curtime;
for(itA = node->child; itA; itA= itA->next) {
if(itA->node->type==ID_OB) {
if(itA->node->lasttime!=curtime) {
ob= (Object*)(node->ob);
if(reset || (ob->recalc & OB_RECALC)) {
if(BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_DEPSGRAPH))
ob->recalc |= OB_RECALC_DATA;
flush_pointcache_reset(scene, itA->node, curtime, 1);
}
else
flush_pointcache_reset(scene, itA->node, curtime, 0);
}
}
}
}
/* flushes all recalc flags in objects down the dependency tree */
void DAG_scene_flush_update(Scene *sce, unsigned int lay, int time)
{
DagNode *firstnode, *node;
DagAdjList *itA;
Object *ob;
Base *base;
int lasttime;
if(sce->theDag==NULL) {
printf("DAG zero... not allowed to happen!\n");
DAG_scene_sort(sce);
}
firstnode= sce->theDag->DagNode.first; // always scene node
for(itA = firstnode->child; itA; itA= itA->next)
itA->lay= 0;
/* first we flush the layer flags */
sce->theDag->time++; // so we know which nodes were accessed
lasttime= sce->theDag->time;
for(base= sce->base.first; base; base= base->next) {
node= dag_get_node(sce->theDag, base->object);
if(node)
node->scelay= base->object->lay;
else
node->scelay= 0;
}
for(itA = firstnode->child; itA; itA= itA->next)
if(itA->node->lasttime!=lasttime && itA->node->type==ID_OB)
flush_layer_node(sce, itA->node, lasttime);
/* then we use the relationships + layer info to flush update events */
sce->theDag->time++; // so we know which nodes were accessed
lasttime= sce->theDag->time;
for(itA = firstnode->child; itA; itA= itA->next)
if(itA->node->lasttime!=lasttime && itA->node->type==ID_OB)
flush_update_node(itA->node, lay, lasttime);
/* if update is not due to time change, do pointcache clears */
if(!time) {
sce->theDag->time++; // so we know which nodes were accessed
lasttime= sce->theDag->time;
for(itA = firstnode->child; itA; itA= itA->next) {
if(itA->node->lasttime!=lasttime && itA->node->type==ID_OB) {
ob= (Object*)(itA->node->ob);
if(ob->recalc & OB_RECALC) {
if(BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH))
ob->recalc |= OB_RECALC_DATA;
flush_pointcache_reset(sce, itA->node, lasttime, 1);
}
else
flush_pointcache_reset(sce, itA->node, lasttime, 0);
}
}
}
}
static int object_modifiers_use_time(Object *ob)
{
ModifierData *md;
for (md=ob->modifiers.first; md; md=md->next)
if (modifier_dependsOnTime(md))
return 1;
return 0;
}
static short animdata_use_time(AnimData *adt)
{
NlaTrack *nlt;
if(adt==NULL) return 0;
/* check action - only if assigned, and it has anim curves */
if (adt->action && adt->action->curves.first)
return 1;
/* check NLA tracks + strips */
for (nlt= adt->nla_tracks.first; nlt; nlt= nlt->next) {
if (nlt->strips.first)
return 1;
}
return 0;
}
static void dag_object_time_update_flags(Object *ob)
{
if(ob->constraints.first) {
bConstraint *con;
for (con = ob->constraints.first; con; con=con->next) {
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
if (cti && cti->get_constraint_targets) {
cti->get_constraint_targets(con, &targets);
for (ct= targets.first; ct; ct= ct->next) {
if (ct->tar) {
ob->recalc |= OB_RECALC_OB;
break;
}
}
if (cti->flush_constraint_targets)
cti->flush_constraint_targets(con, &targets, 1);
}
}
}
if(ob->parent) {
/* motion path or bone child */
if(ob->parent->type==OB_CURVE || ob->parent->type==OB_ARMATURE) ob->recalc |= OB_RECALC_OB;
}
#if 0 // XXX old animation system
if(ob->nlastrips.first) {
if(ob->dup_group) {
bActionStrip *strip;
/* this case is for groups with nla, whilst nla target has no action or nla */
for(strip= ob->nlastrips.first; strip; strip= strip->next) {
if(strip->object)
strip->object->recalc |= OB_RECALC;
}
}
}
#endif // XXX old animation system
if(animdata_use_time(ob->adt)) {
ob->recalc |= OB_RECALC;
ob->adt->recalc |= ADT_RECALC_ANIM;
}
if((ob->adt) && (ob->type==OB_ARMATURE)) ob->recalc |= OB_RECALC_DATA;
if(object_modifiers_use_time(ob)) ob->recalc |= OB_RECALC_DATA;
if((ob->pose) && (ob->pose->flag & POSE_CONSTRAINTS_TIMEDEPEND)) ob->recalc |= OB_RECALC_DATA;
{
Mesh *me;
Curve *cu;
Lattice *lt;
switch(ob->type) {
case OB_MESH:
me= ob->data;
if(me->key) {
if(!(ob->shapeflag & OB_SHAPE_LOCK)) {
ob->recalc |= OB_RECALC_DATA;
ob->shapeflag &= ~OB_SHAPE_TEMPLOCK;
}
}
if(ob->particlesystem.first)
ob->recalc |= OB_RECALC_DATA;
break;
case OB_CURVE:
case OB_SURF:
cu= ob->data;
if(cu->key) {
if(!(ob->shapeflag & OB_SHAPE_LOCK)) {
ob->recalc |= OB_RECALC_DATA;
ob->shapeflag &= ~OB_SHAPE_TEMPLOCK;
}
}
break;
case OB_FONT:
cu= ob->data;
if(cu->nurb.first==NULL && cu->str && cu->vfont)
ob->recalc |= OB_RECALC_DATA;
break;
case OB_LATTICE:
lt= ob->data;
if(lt->key) {
if(!(ob->shapeflag & OB_SHAPE_LOCK)) {
ob->recalc |= OB_RECALC_DATA;
ob->shapeflag &= ~OB_SHAPE_TEMPLOCK;
}
}
break;
case OB_MBALL:
if(ob->transflag & OB_DUPLI) ob->recalc |= OB_RECALC_DATA;
break;
}
if(ob->particlesystem.first) {
ParticleSystem *psys= ob->particlesystem.first;
for(; psys; psys=psys->next) {
if(psys_check_enabled(ob, psys)) {
ob->recalc |= OB_RECALC_DATA;
break;
}
}
}
}
}
/* flag all objects that need recalc, for changes in time for example */
void DAG_scene_update_flags(Scene *scene, unsigned int lay)
{
Base *base;
Object *ob;
Group *group;
GroupObject *go;
Scene *sce;
/* set ob flags where animated systems are */
for(SETLOOPER(scene, base)) {
ob= base->object;
/* now if DagNode were part of base, the node->lay could be checked... */
/* we do all now, since the scene_flush checks layers and clears recalc flags even */
dag_object_time_update_flags(ob);
/* handled in next loop */
if(ob->dup_group)
ob->dup_group->id.flag |= LIB_DOIT;
}
/* we do groups each once */
for(group= G.main->group.first; group; group= group->id.next) {
if(group->id.flag & LIB_DOIT) {
for(go= group->gobject.first; go; go= go->next) {
dag_object_time_update_flags(go->ob);
}
}
}
for(sce= scene; sce; sce= sce->set)
DAG_scene_flush_update(sce, lay, 1);
/* test: set time flag, to disable baked systems to update */
for(SETLOOPER(scene, base)) {
ob= base->object;
if(ob->recalc)
ob->recalc |= OB_RECALC_TIME;
}
/* hrmf... an exception to look at once, for invisible camera object we do it over */
if(scene->camera)
dag_object_time_update_flags(scene->camera);
/* and store the info in groupobject */
for(group= G.main->group.first; group; group= group->id.next) {
if(group->id.flag & LIB_DOIT) {
for(go= group->gobject.first; go; go= go->next) {
go->recalc= go->ob->recalc;
// printf("ob %s recalc %d\n", go->ob->id.name, go->recalc);
}
group->id.flag &= ~LIB_DOIT;
}
}
}
static void dag_current_scene_layers(Main *bmain, Scene **sce, unsigned int *lay)
{
wmWindowManager *wm;
wmWindow *win;
/* only one scene supported currently, making more scenes work
correctly requires changes beyond just the dependency graph */
*sce= NULL;
*lay= 0;
if((wm= bmain->wm.first)) {
/* if we have a windowmanager, look into windows */
for(win=wm->windows.first; win; win=win->next) {
if(win->screen) {
if(!*sce) *sce= win->screen->scene;
*lay |= BKE_screen_visible_layers(win->screen);
}
}
}
else {
/* if not, use the first sce */
*sce= bmain->scene.first;
if(*sce) *lay= (*sce)->lay;
/* XXX for background mode, we should get the scen
from somewhere, for the -S option, but it's in
the context, how to get it here? */
}
}
void DAG_ids_flush_update(int time)
{
Main *bmain= G.main;
Scene *sce;
unsigned int lay;
dag_current_scene_layers(bmain, &sce, &lay);
if(sce)
DAG_scene_flush_update(sce, lay, time);
}
void DAG_id_flush_update(ID *id, short flag)
{
Main *bmain= G.main;
Scene *sce;
Object *obt, *ob= NULL;
short idtype;
unsigned int lay;
dag_current_scene_layers(bmain, &sce, &lay);
if(!id || !sce || !sce->theDag)
return;
/* set flags & pointcache for object */
if(GS(id->name) == ID_OB) {
ob= (Object*)id;
ob->recalc |= (flag & OB_RECALC);
BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH);
if(flag & OB_RECALC_DATA) {
/* all users of this ob->data should be checked */
id= ob->data;
/* no point in trying in this cases */
if(!id || id->us <= 1)
id= NULL;
/* curves and surfaces only need to mark one object, since
otherwise cu->displist would be computed multiple times */
else if(ob->type==OB_CURVE || ob->type==OB_SURF)
id= NULL;
/* also for locked shape keys we make an exception */
else if(ob_get_key(ob) && (ob->shapeflag & (OB_SHAPE_LOCK|OB_SHAPE_TEMPLOCK)))
id= NULL;
}
}
/* set flags & pointcache for object data */
if(id) {
idtype= GS(id->name);
if(ELEM7(idtype, ID_ME, ID_CU, ID_MB, ID_LA, ID_LT, ID_CA, ID_AR)) {
for(obt=bmain->object.first; obt; obt= obt->id.next) {
if(!(ob && obt == ob) && obt->data == id) {
obt->recalc |= OB_RECALC_DATA;
BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
/* for these we only flag one object, otherwise cu->displist
would be computed multiple times */
if(obt->type==OB_CURVE || obt->type==OB_SURF)
break;
}
}
}
/* set flags based on particle settings */
if(idtype == ID_PA) {
ParticleSystem *psys;
for(obt=bmain->object.first; obt; obt= obt->id.next) {
for(psys=obt->particlesystem.first; psys; psys=psys->next) {
if(&psys->part->id == id) {
BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
obt->recalc |= (flag & OB_RECALC);
psys->recalc |= (flag & PSYS_RECALC);
}
}
}
}
/* update editors */
dag_editors_update(bmain, id);
}
/* flush to other objects that depend on this one */
DAG_scene_flush_update(sce, lay, 0);
}
/* recursively descends tree, each node only checked once */
/* node is checked to be of type object */
static int parent_check_node(DagNode *node, int curtime)
{
DagAdjList *itA;
node->lasttime= curtime;
if(node->color==DAG_GRAY)
return DAG_GRAY;
for(itA = node->child; itA; itA= itA->next) {
if(itA->node->type==ID_OB) {
if(itA->node->color==DAG_GRAY)
return DAG_GRAY;
/* descend if not done */
if(itA->node->lasttime!=curtime) {
itA->node->color= parent_check_node(itA->node, curtime);
if(itA->node->color==DAG_GRAY)
return DAG_GRAY;
}
}
}
return DAG_WHITE;
}
/* all nodes that influence this object get tagged, for calculating the exact
position of this object at a given timeframe */
void DAG_id_update_flags(ID *id)
{
Main *bmain= G.main;
Scene *sce;
DagNode *node;
DagAdjList *itA;
Object *ob;
unsigned int lay;
dag_current_scene_layers(bmain, &sce, &lay);
if(!id || !sce || !sce->theDag)
return;
/* objects only currently */
if(GS(id->name) != ID_OB)
return;
ob= (Object*)id;
/* tag nodes unchecked */
for(node = sce->theDag->DagNode.first; node; node= node->next)
node->color = DAG_WHITE;
node= dag_find_node(sce->theDag, ob);
/* object not in scene? then handle group exception. needs to be dagged once too */
if(node==NULL) {
Group *group= NULL;
while( (group = find_group(ob, group)) ) {
GroupObject *go;
/* primitive; tag all... this call helps building groups for particles */
for(go= group->gobject.first; go; go= go->next)
go->ob->recalc= OB_RECALC;
}
}
else {
node->color = DAG_GRAY;
sce->theDag->time++;
node= sce->theDag->DagNode.first;
for(itA = node->child; itA; itA= itA->next) {
if(itA->node->type==ID_OB && itA->node->lasttime!=sce->theDag->time)
itA->node->color= parent_check_node(itA->node, sce->theDag->time);
}
/* set recalcs and flushes */
DAG_scene_update_flags(sce, lay);
/* now we clear recalcs, unless color is set */
for(node = sce->theDag->DagNode.first; node; node= node->next) {
if(node->type==ID_OB && node->color==DAG_WHITE) {
Object *ob= node->ob;
ob->recalc= 0;
}
}
}
}
/* ******************* DAG FOR ARMATURE POSE ***************** */
/* we assume its an armature with pose */
void DAG_pose_sort(Object *ob)
{
bPose *pose= ob->pose;
bPoseChannel *pchan;
bConstraint *con;
DagNode *node;
DagNode *node2, *node3;
DagNode *rootnode;
DagForest *dag;
DagNodeQueue *nqueue;
DagAdjList *itA;
ListBase tempbase;
int skip = 0;
dag = dag_init();
ugly_hack_sorry= 0; // no ID structs
rootnode = dag_add_node(dag, NULL); // node->ob becomes NULL
/* we add the hierarchy and the constraints */
for(pchan = pose->chanbase.first; pchan; pchan= pchan->next) {
int addtoroot = 1;
node = dag_get_node(dag, pchan);
if(pchan->parent) {
node2 = dag_get_node(dag, pchan->parent);
dag_add_relation(dag, node2, node, 0, "Parent Relation");
addtoroot = 0;
}
for (con = pchan->constraints.first; con; con=con->next) {
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
#if 0 // XXX old animation system... driver stuff to watch out for
if(con->ipo) {
IpoCurve *icu;
for(icu= con->ipo->curve.first; icu; icu= icu->next) {
/* icu->driver->ob should actually point to ob->proxy if it
* is a proxy, but since it wasn't set correct it older
* files comparing with ob->proxy makes it work for those */
if(icu->driver && (icu->driver->ob==ob || icu->driver->ob==ob->proxy)) {
bPoseChannel *target= get_pose_channel(ob->pose, icu->driver->name);
if(target) {
node2 = dag_get_node(dag, target);
dag_add_relation(dag, node2, node, 0, "Ipo Driver");
/* uncommented this line, results in dependencies
* not being added properly for this constraint,
* what is the purpose of this? - brecht */
/*cti= NULL;*/ /* trick to get next loop skipped */
}
}
}
}
#endif // XXX old animation system... driver stuff to watch out for
if (cti && cti->get_constraint_targets) {
cti->get_constraint_targets(con, &targets);
for (ct= targets.first; ct; ct= ct->next) {
if (ct->tar==ob && ct->subtarget[0]) {
bPoseChannel *target= get_pose_channel(ob->pose, ct->subtarget);
if (target) {
node2= dag_get_node(dag, target);
dag_add_relation(dag, node2, node, 0, "IK Constraint");
if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
bKinematicConstraint *data = (bKinematicConstraint *)con->data;
bPoseChannel *parchan;
int segcount= 0;
/* exclude tip from chain? */
if(!(data->flag & CONSTRAINT_IK_TIP))
parchan= pchan->parent;
else
parchan= pchan;
/* Walk to the chain's root */
while (parchan) {
node3= dag_get_node(dag, parchan);
dag_add_relation(dag, node2, node3, 0, "IK Constraint");
segcount++;
if (segcount==data->rootbone || segcount>255) break; // 255 is weak
parchan= parchan->parent;
}
}
}
}
}
if (cti->flush_constraint_targets)
cti->flush_constraint_targets(con, &targets, 1);
}
}
if (addtoroot == 1 ) {
dag_add_relation(dag, rootnode, node, 0, "Root Bone Relation");
}
}
dag_check_cycle(dag);
/* now we try to sort... */
tempbase.first= tempbase.last= NULL;
nqueue = queue_create(DAGQUEUEALLOC);
/* tag nodes unchecked */
for(node = dag->DagNode.first; node; node= node->next)
node->color = DAG_WHITE;
node = dag->DagNode.first;
node->color = DAG_GRAY;
push_stack(nqueue, node);
while(nqueue->count) {
skip = 0;
node = get_top_node_queue(nqueue);
itA = node->child;
while(itA != NULL) {
if((itA->node->color == DAG_WHITE) ) {
itA->node->color = DAG_GRAY;
push_stack(nqueue,itA->node);
skip = 1;
break;
}
itA = itA->next;
}
if (!skip) {
if (node) {
node = pop_queue(nqueue);
if (node->ob == NULL) // we are done
break ;
node->color = DAG_BLACK;
/* put node in new list */
BLI_remlink(&pose->chanbase, node->ob);
BLI_addhead(&tempbase, node->ob);
}
}
}
// temporal correction for circular dependancies
while(pose->chanbase.first) {
pchan= pose->chanbase.first;
BLI_remlink(&pose->chanbase, pchan);
BLI_addhead(&tempbase, pchan);
printf("cyclic %s\n", pchan->name);
}
pose->chanbase = tempbase;
queue_delete(nqueue);
// printf("\nordered\n");
// for(pchan = pose->chanbase.first; pchan; pchan= pchan->next) {
// printf(" %s\n", pchan->name);
// }
free_forest( dag );
MEM_freeN( dag );
ugly_hack_sorry= 1;
}