Files
test/source/blender/include/BIF_space.h
Ton Roosendaal 562d6958cb Another step in the undo evolution.
- Made unified API for undo calls, to be found in space.c
  BIF_undo_push(char *str)
  BIF_undo(void)
  BIF_redo(void)
  These calls will do all undo levels, including editmode and vpaint.

  The transition is work in progress, because mesh undo needs recode.

- New global hotkey CTR+Z for undo
  Note: 'shaded draw mode' still is SHIFT+Z, the old CTRL+Z was to recalc
  the lighting in shaded mode, which already became much more interactive,
  like during/after any transform().
  Recalc hotkey now is SHIFT+ALT+Z

  CTRL+<any modifier>+Z is redo.

- For OSX users; the Apple-key ("Command") now maps to CTRL as well. This
  disables the one-mouse-button hack for rightmouse btw, will be fixed in
  next commit. At least we can use Apple-Z :)

- Old Ukey for undo is still there, as a training period... my preference is
  to restore Ukey to "reload original data" as in past, and only use new
  CTRL+Z for undo.

- Added undo_push() for all of editobject.c and editview.c. Meaning we can
  start using/testing global undo in the 3d window. Please dont comment on
  missing parts for now, first I want someone to volunteer to tackle all of
  that.

- Since the global undo has a full 'file' in memory, it can save extremely
  fast on exit to <temp dir>/quit.blend. That's default now when global undo
  is enabled. It prints "Saved session recovery to ..." in console then.

- In file menu, a new option is added "Recover Last Session". Note that this
  reads the undo-save, which is without UI.

- With such nice new features we then can also kill the disputed
  Cancel/Confirm menu on Q-KEY.

- Added fix which initializes seam/normal theme color on saved themes.
  They showed black now.... (Note: that's in usiblender.c!)
2004-09-18 12:12:45 +00:00

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C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_SPACE_H
#define BIF_SPACE_H
struct ListBase;
struct ScrArea;
struct SpaceButs;
struct View2D;
struct BWinEvent;
#define REMAKEIPO 1
#define OOPS_TEST 2
#define REMAKEALLIPO 3 /* Reevan's ipo fixing test */
#define BUT_HORIZONTAL 1
#define BUT_VERTICAL 2
/* is hardcoded in DNA_space_types.h */
#define SPACE_MAXHANDLER 8
/* view3d handler codes */
#define VIEW3D_HANDLER_BACKGROUND 1
#define VIEW3D_HANDLER_PROPERTIES 2
#define VIEW3D_HANDLER_OBJECT 3
/* ipo handler codes */
#define IPO_HANDLER_PROPERTIES 20
/* image handler codes */
#define IMAGE_HANDLER_PROPERTIES 30
#define IMAGE_HANDLER_PAINT 31
/* action handler codes */
#define ACTION_HANDLER_PROPERTIES 40
/* nla handler codes */
#define NLA_HANDLER_PROPERTIES 50
/* sequence handler codes */
#define SEQ_HANDLER_PROPERTIES 60
void scrarea_do_windraw (struct ScrArea *sa);
void scrarea_do_winchange (struct ScrArea *sa);
void scrarea_do_winhandle (struct ScrArea *sa, struct BWinEvent *evt);
void scrarea_do_headdraw (struct ScrArea *sa);
void scrarea_do_headchange (struct ScrArea *sa);
/* space.c */
extern void add_blockhandler(struct ScrArea *sa, short eventcode, short action);
extern void rem_blockhandler(struct ScrArea *sa, short eventcode);
extern void toggle_blockhandler(struct ScrArea *sa, short eventcode, short action);
extern void space_set_commmandline_options(void);
extern void allqueue(unsigned short event, short val);
extern void allspace(unsigned short event, short val);
extern void copy_view3d_lock(short val);
extern void drawemptyspace(struct ScrArea *sa, void *spacedata);
extern void drawinfospace(struct ScrArea *sa, void *spacedata);
extern void duplicatespacelist(struct ScrArea *area, struct ListBase *lb1, struct ListBase *lb2);
extern void extern_set_butspace(int fkey);
extern void force_draw(void);
extern void force_draw_all(void);
extern void force_draw_plus(int type);
extern void freespacelist(struct ListBase *lb);
extern void handle_view3d_around(void);
extern void handle_view3d_lock(void);
extern void init_butspace(struct ScrArea *sa);
extern void init_filespace(struct ScrArea *sa);
extern void init_imagespace(struct ScrArea *sa);
extern void init_oopsspace(struct ScrArea *sa);
extern void init_nlaspace(struct ScrArea *sa);
extern void init_seqspace(struct ScrArea *sa);
extern void init_v2d_oops(struct View2D *v2d);
extern void initipo(struct ScrArea *sa);
extern void initview3d(struct ScrArea *sa);
extern void newspace(struct ScrArea *sa, int type);
extern void set_rects_butspace(struct SpaceButs *buts);
extern void winqreadview3dspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
extern void winqreadbutspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
extern void winqreadimagespace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
extern void winqreadinfospace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
extern void winqreadipospace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
extern void winqreadoopsspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
extern void winqreadnlaspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
extern void winqreadseqspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
extern void test_butspace(void);
extern void start_game(void);
extern void select_group_menu(void);
extern void select_group(short nr);
extern void BIF_undo_push(char *str);
extern void BIF_undo(void);
extern void BIF_redo(void);
extern void BIF_undo_menu(void);
#ifdef _WIN32 // FULLSCREEN
extern void mainwindow_toggle_fullscreen(int fullscreen);
#endif
extern void mainwindow_set_filename_to_title(char *title);
extern void mainwindow_raise(void);
extern void mainwindow_make_active(void);
extern void mainwindow_close(void);
#endif