- Made unified API for undo calls, to be found in space.c
BIF_undo_push(char *str)
BIF_undo(void)
BIF_redo(void)
These calls will do all undo levels, including editmode and vpaint.
The transition is work in progress, because mesh undo needs recode.
- New global hotkey CTR+Z for undo
Note: 'shaded draw mode' still is SHIFT+Z, the old CTRL+Z was to recalc
the lighting in shaded mode, which already became much more interactive,
like during/after any transform().
Recalc hotkey now is SHIFT+ALT+Z
CTRL+<any modifier>+Z is redo.
- For OSX users; the Apple-key ("Command") now maps to CTRL as well. This
disables the one-mouse-button hack for rightmouse btw, will be fixed in
next commit. At least we can use Apple-Z :)
- Old Ukey for undo is still there, as a training period... my preference is
to restore Ukey to "reload original data" as in past, and only use new
CTRL+Z for undo.
- Added undo_push() for all of editobject.c and editview.c. Meaning we can
start using/testing global undo in the 3d window. Please dont comment on
missing parts for now, first I want someone to volunteer to tackle all of
that.
- Since the global undo has a full 'file' in memory, it can save extremely
fast on exit to <temp dir>/quit.blend. That's default now when global undo
is enabled. It prints "Saved session recovery to ..." in console then.
- In file menu, a new option is added "Recover Last Session". Note that this
reads the undo-save, which is without UI.
- With such nice new features we then can also kill the disputed
Cancel/Confirm menu on Q-KEY.
- Added fix which initializes seam/normal theme color on saved themes.
They showed black now.... (Note: that's in usiblender.c!)
139 lines
5.1 KiB
C
139 lines
5.1 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BIF_SPACE_H
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#define BIF_SPACE_H
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struct ListBase;
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struct ScrArea;
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struct SpaceButs;
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struct View2D;
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struct BWinEvent;
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#define REMAKEIPO 1
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#define OOPS_TEST 2
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#define REMAKEALLIPO 3 /* Reevan's ipo fixing test */
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#define BUT_HORIZONTAL 1
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#define BUT_VERTICAL 2
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/* is hardcoded in DNA_space_types.h */
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#define SPACE_MAXHANDLER 8
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/* view3d handler codes */
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#define VIEW3D_HANDLER_BACKGROUND 1
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#define VIEW3D_HANDLER_PROPERTIES 2
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#define VIEW3D_HANDLER_OBJECT 3
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/* ipo handler codes */
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#define IPO_HANDLER_PROPERTIES 20
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/* image handler codes */
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#define IMAGE_HANDLER_PROPERTIES 30
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#define IMAGE_HANDLER_PAINT 31
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/* action handler codes */
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#define ACTION_HANDLER_PROPERTIES 40
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/* nla handler codes */
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#define NLA_HANDLER_PROPERTIES 50
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/* sequence handler codes */
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#define SEQ_HANDLER_PROPERTIES 60
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void scrarea_do_windraw (struct ScrArea *sa);
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void scrarea_do_winchange (struct ScrArea *sa);
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void scrarea_do_winhandle (struct ScrArea *sa, struct BWinEvent *evt);
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void scrarea_do_headdraw (struct ScrArea *sa);
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void scrarea_do_headchange (struct ScrArea *sa);
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/* space.c */
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extern void add_blockhandler(struct ScrArea *sa, short eventcode, short action);
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extern void rem_blockhandler(struct ScrArea *sa, short eventcode);
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extern void toggle_blockhandler(struct ScrArea *sa, short eventcode, short action);
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extern void space_set_commmandline_options(void);
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extern void allqueue(unsigned short event, short val);
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extern void allspace(unsigned short event, short val);
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extern void copy_view3d_lock(short val);
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extern void drawemptyspace(struct ScrArea *sa, void *spacedata);
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extern void drawinfospace(struct ScrArea *sa, void *spacedata);
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extern void duplicatespacelist(struct ScrArea *area, struct ListBase *lb1, struct ListBase *lb2);
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extern void extern_set_butspace(int fkey);
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extern void force_draw(void);
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extern void force_draw_all(void);
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extern void force_draw_plus(int type);
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extern void freespacelist(struct ListBase *lb);
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extern void handle_view3d_around(void);
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extern void handle_view3d_lock(void);
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extern void init_butspace(struct ScrArea *sa);
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extern void init_filespace(struct ScrArea *sa);
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extern void init_imagespace(struct ScrArea *sa);
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extern void init_oopsspace(struct ScrArea *sa);
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extern void init_nlaspace(struct ScrArea *sa);
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extern void init_seqspace(struct ScrArea *sa);
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extern void init_v2d_oops(struct View2D *v2d);
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extern void initipo(struct ScrArea *sa);
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extern void initview3d(struct ScrArea *sa);
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extern void newspace(struct ScrArea *sa, int type);
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extern void set_rects_butspace(struct SpaceButs *buts);
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extern void winqreadview3dspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
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extern void winqreadbutspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
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extern void winqreadimagespace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
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extern void winqreadinfospace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
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extern void winqreadipospace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
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extern void winqreadoopsspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
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extern void winqreadnlaspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
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extern void winqreadseqspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
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extern void test_butspace(void);
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extern void start_game(void);
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extern void select_group_menu(void);
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extern void select_group(short nr);
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extern void BIF_undo_push(char *str);
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extern void BIF_undo(void);
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extern void BIF_redo(void);
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extern void BIF_undo_menu(void);
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#ifdef _WIN32 // FULLSCREEN
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extern void mainwindow_toggle_fullscreen(int fullscreen);
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#endif
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extern void mainwindow_set_filename_to_title(char *title);
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extern void mainwindow_raise(void);
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extern void mainwindow_make_active(void);
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extern void mainwindow_close(void);
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#endif
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