Files
test/source/blender/blenlib/BLI_math_vector.hh
Hans Goudey a9f023e226 BLI: Change dependencies in vector math files
This patch reverses the dependency between `BLI_math_vec_types.hh` and
`BLI_math_vector.hh`. Now the higher level `blender::math` functions
depend on the header that defines the types they work with, rather than
the other way around.

The initial goal was to allow defining an `enable_if` in the types header
and using it in the math header. But I also think this operations to types
dependency is more natural anyway.

This required changing the includes some files used from the type
header to the math implementation header. I took that change a bit
further removing the C vector math header from the C++ header;
I think that helps to make the transition between the two systems
clearer.

Differential Revision: https://developer.blender.org/D14112
2022-02-15 10:27:03 -06:00

362 lines
8.8 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. */
#pragma once
/** \file
* \ingroup bli
*/
#include <cmath>
#include <type_traits>
#include "BLI_math_base_safe.h"
#include "BLI_math_vec_types.hh"
#include "BLI_span.hh"
#include "BLI_utildefines.h"
#ifdef WITH_GMP
# include "BLI_math_mpq.hh"
#endif
namespace blender::math {
#ifndef NDEBUG
# define BLI_ASSERT_UNIT(v) \
{ \
const float _test_unit = length_squared(v); \
BLI_assert(!(std::abs(_test_unit - 1.0f) >= BLI_ASSERT_UNIT_EPSILON) || \
!(std::abs(_test_unit) >= BLI_ASSERT_UNIT_EPSILON)); \
} \
(void)0
#else
# define BLI_ASSERT_UNIT(v) (void)(v)
#endif
#define bT typename T::base_type
#ifdef WITH_GMP
# define BLI_ENABLE_IF_FLT_VEC(T) \
BLI_ENABLE_IF((std::is_floating_point_v<typename T::base_type> || \
std::is_same_v<typename T::base_type, mpq_class>))
#else
# define BLI_ENABLE_IF_FLT_VEC(T) BLI_ENABLE_IF((std::is_floating_point_v<typename T::base_type>))
#endif
#define BLI_ENABLE_IF_INT_VEC(T) BLI_ENABLE_IF((std::is_integral_v<typename T::base_type>))
template<typename T> inline bool is_zero(const T &a)
{
for (int i = 0; i < T::type_length; i++) {
if (a[i] != bT(0)) {
return false;
}
}
return true;
}
template<typename T> inline T abs(const T &a)
{
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = a[i] >= 0 ? a[i] : -a[i];
}
return result;
}
template<typename T> inline T min(const T &a, const T &b)
{
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = a[i] < b[i] ? a[i] : b[i];
}
return result;
}
template<typename T> inline T max(const T &a, const T &b)
{
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = a[i] > b[i] ? a[i] : b[i];
}
return result;
}
template<typename T> inline T clamp(const T &a, const T &min_v, const T &max_v)
{
T result = a;
for (int i = 0; i < T::type_length; i++) {
CLAMP(result[i], min_v[i], max_v[i]);
}
return result;
}
template<typename T> inline T clamp(const T &a, const bT &min_v, const bT &max_v)
{
T result = a;
for (int i = 0; i < T::type_length; i++) {
CLAMP(result[i], min_v, max_v);
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T mod(const T &a, const T &b)
{
T result;
for (int i = 0; i < T::type_length; i++) {
BLI_assert(b[i] != 0);
result[i] = std::fmod(a[i], b[i]);
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T mod(const T &a, bT b)
{
BLI_assert(b != 0);
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = std::fmod(a[i], b);
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T safe_mod(const T &a, const T &b)
{
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = (b[i] != 0) ? std::fmod(a[i], b[i]) : 0;
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T safe_mod(const T &a, bT b)
{
if (b == 0) {
return T(0.0f);
}
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = std::fmod(a[i], b);
}
return result;
}
template<typename T> inline void min_max(const T &vector, T &min_vec, T &max_vec)
{
min_vec = min(vector, min_vec);
max_vec = max(vector, max_vec);
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T safe_divide(const T &a, const T &b)
{
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = (b[i] == 0) ? 0 : a[i] / b[i];
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T safe_divide(const T &a, const bT b)
{
return (b != 0) ? a / b : T(0.0f);
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T floor(const T &a)
{
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = std::floor(a[i]);
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T ceil(const T &a)
{
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = std::ceil(a[i]);
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T fract(const T &a)
{
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = a[i] - std::floor(a[i]);
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT dot(const T &a, const T &b)
{
bT result = a[0] * b[0];
for (int i = 1; i < T::type_length; i++) {
result += a[i] * b[i];
}
return result;
}
template<typename T> inline bT length_manhattan(const T &a)
{
bT result = std::abs(a[0]);
for (int i = 1; i < T::type_length; i++) {
result += std::abs(a[i]);
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT length_squared(const T &a)
{
return dot(a, a);
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT length(const T &a)
{
return std::sqrt(length_squared(a));
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT distance_manhattan(const T &a, const T &b)
{
return length_manhattan(a - b);
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT distance_squared(const T &a, const T &b)
{
return length_squared(a - b);
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT distance(const T &a, const T &b)
{
return length(a - b);
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T reflect(const T &incident, const T &normal)
{
BLI_ASSERT_UNIT(normal);
return incident - 2.0 * dot(normal, incident) * normal;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)>
inline T refract(const T &incident, const T &normal, const bT eta)
{
float dot_ni = dot(normal, incident);
float k = 1.0f - eta * eta * (1.0f - dot_ni * dot_ni);
if (k < 0.0f) {
return T(0.0f);
}
return eta * incident - (eta * dot_ni + sqrt(k)) * normal;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T project(const T &p, const T &v_proj)
{
if (UNLIKELY(is_zero(v_proj))) {
return T(0.0f);
}
return v_proj * (dot(p, v_proj) / dot(v_proj, v_proj));
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)>
inline T normalize_and_get_length(const T &v, bT &out_length)
{
out_length = length_squared(v);
/* A larger value causes normalize errors in a scaled down models with camera extreme close. */
constexpr bT threshold = std::is_same_v<bT, double> ? 1.0e-70 : 1.0e-35f;
if (out_length > threshold) {
out_length = sqrt(out_length);
return v / out_length;
}
/* Either the vector is small or one of it's values contained `nan`. */
out_length = 0.0;
return T(0.0);
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T normalize(const T &v)
{
bT len;
return normalize_and_get_length(v, len);
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T), BLI_ENABLE_IF((T::type_length == 3))>
inline T cross(const T &a, const T &b)
{
return {a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x};
}
template<typename T,
BLI_ENABLE_IF((std::is_same_v<bT, float>)),
BLI_ENABLE_IF((T::type_length == 3))>
inline T cross_high_precision(const T &a, const T &b)
{
return {(float)((double)a.y * b.z - (double)a.z * b.y),
(float)((double)a.z * b.x - (double)a.x * b.z),
(float)((double)a.x * b.y - (double)a.y * b.x)};
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T), BLI_ENABLE_IF((T::type_length == 3))>
inline T cross_poly(Span<T> poly)
{
/* Newell's Method. */
int nv = static_cast<int>(poly.size());
if (nv < 3) {
return T(0, 0, 0);
}
const T *v_prev = &poly[nv - 1];
const T *v_curr = &poly[0];
T n(0, 0, 0);
for (int i = 0; i < nv;) {
n[0] = n[0] + ((*v_prev)[1] - (*v_curr)[1]) * ((*v_prev)[2] + (*v_curr)[2]);
n[1] = n[1] + ((*v_prev)[2] - (*v_curr)[2]) * ((*v_prev)[0] + (*v_curr)[0]);
n[2] = n[2] + ((*v_prev)[0] - (*v_curr)[0]) * ((*v_prev)[1] + (*v_curr)[1]);
v_prev = v_curr;
++i;
if (i < nv) {
v_curr = &poly[i];
}
}
return n;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T interpolate(const T &a, const T &b, bT t)
{
return a * (1 - t) + b * t;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T midpoint(const T &a, const T &b)
{
return (a + b) * 0.5;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)>
inline T faceforward(const T &vector, const T &incident, const T &reference)
{
return (dot(reference, incident) < 0) ? vector : -vector;
}
template<typename T> inline int dominant_axis(const T &a)
{
T b = abs(a);
return ((b.x > b.y) ? ((b.x > b.z) ? 0 : 2) : ((b.y > b.z) ? 1 : 2));
}
/** Intersections. */
template<typename T> struct isect_result {
enum {
LINE_LINE_COLINEAR = -1,
LINE_LINE_NONE = 0,
LINE_LINE_EXACT = 1,
LINE_LINE_CROSS = 2,
} kind;
bT lambda;
};
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)>
isect_result<T> isect_seg_seg(const T &v1, const T &v2, const T &v3, const T &v4);
#undef BLI_ENABLE_IF_FLT_VEC
#undef BLI_ENABLE_IF_INT_VEC
#undef bT
} // namespace blender::math