Files
test/source/blender/blenkernel/BKE_linestyle.h
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

95 lines
4.4 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2010 Blender Foundation */
#pragma once
/** \file
* \ingroup bke
* \brief Blender kernel freestyle line style functionality.
*/
#include "DNA_linestyle_types.h"
#ifdef __cplusplus
extern "C" {
#endif
#define LS_MODIFIER_TYPE_COLOR 1
#define LS_MODIFIER_TYPE_ALPHA 2
#define LS_MODIFIER_TYPE_THICKNESS 3
#define LS_MODIFIER_TYPE_GEOMETRY 4
struct ColorBand;
struct Main;
struct ViewLayer;
struct bContext;
void BKE_linestyle_init(struct FreestyleLineStyle *linestyle);
FreestyleLineStyle *BKE_linestyle_new(struct Main *bmain, const char *name);
FreestyleLineStyle *BKE_linestyle_active_from_view_layer(struct ViewLayer *view_layer);
LineStyleModifier *BKE_linestyle_color_modifier_add(FreestyleLineStyle *linestyle,
const char *name,
int type);
LineStyleModifier *BKE_linestyle_alpha_modifier_add(FreestyleLineStyle *linestyle,
const char *name,
int type);
LineStyleModifier *BKE_linestyle_thickness_modifier_add(FreestyleLineStyle *linestyle,
const char *name,
int type);
LineStyleModifier *BKE_linestyle_geometry_modifier_add(FreestyleLineStyle *linestyle,
const char *name,
int type);
LineStyleModifier *BKE_linestyle_color_modifier_copy(FreestyleLineStyle *linestyle,
const LineStyleModifier *m,
int flag);
LineStyleModifier *BKE_linestyle_alpha_modifier_copy(FreestyleLineStyle *linestyle,
const LineStyleModifier *m,
int flag);
LineStyleModifier *BKE_linestyle_thickness_modifier_copy(FreestyleLineStyle *linestyle,
const LineStyleModifier *m,
int flag);
LineStyleModifier *BKE_linestyle_geometry_modifier_copy(FreestyleLineStyle *linestyle,
const LineStyleModifier *m,
int flag);
int BKE_linestyle_color_modifier_remove(FreestyleLineStyle *linestyle,
LineStyleModifier *modifier);
int BKE_linestyle_alpha_modifier_remove(FreestyleLineStyle *linestyle,
LineStyleModifier *modifier);
int BKE_linestyle_thickness_modifier_remove(FreestyleLineStyle *linestyle,
LineStyleModifier *modifier);
int BKE_linestyle_geometry_modifier_remove(FreestyleLineStyle *linestyle,
LineStyleModifier *modifier);
/**
* Reinsert \a modifier in modifier list with an offset of \a direction.
* \return if position of \a modifier has changed.
*/
bool BKE_linestyle_color_modifier_move(FreestyleLineStyle *linestyle,
LineStyleModifier *modifier,
int direction);
bool BKE_linestyle_alpha_modifier_move(FreestyleLineStyle *linestyle,
LineStyleModifier *modifier,
int direction);
bool BKE_linestyle_thickness_modifier_move(FreestyleLineStyle *linestyle,
LineStyleModifier *modifier,
int direction);
bool BKE_linestyle_geometry_modifier_move(FreestyleLineStyle *linestyle,
LineStyleModifier *modifier,
int direction);
void BKE_linestyle_modifier_list_color_ramps(FreestyleLineStyle *linestyle, ListBase *listbase);
char *BKE_linestyle_path_to_color_ramp(FreestyleLineStyle *linestyle,
struct ColorBand *color_ramp);
bool BKE_linestyle_use_textures(FreestyleLineStyle *linestyle, bool use_shading_nodes);
void BKE_linestyle_default_shader(const struct bContext *C, FreestyleLineStyle *linestyle);
#ifdef __cplusplus
}
#endif